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* Fix bug with change team if player is die #142 * Add check_win_conditions argument to rg_set_user_team
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@ -590,11 +590,12 @@ native rg_set_user_armor(const index, armorvalue, ArmorType:armortype);
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* @param team Team id
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* @param model Internal model, use MODEL_AUTO for a random appearance or MODEL_UNASSIGNED to not update it
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*
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* @param send_teaminfo If true, a TeamInfo message will be sent
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* @param send_teaminfo If true, a TeamInfo message will be sent
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* @param check_win_conditions If true, a CheckWinConditions will be call
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*
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* @return 1 on success, 0 otherwise
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*/
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native rg_set_user_team(const index, {TeamName,_}:team, {ModelName,_}:model = MODEL_AUTO, const bool:send_teaminfo = true);
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native rg_set_user_team(const index, {TeamName,_}:team, {ModelName,_}:model = MODEL_AUTO, const bool:send_teaminfo = true, const bool:check_win_conditions = false);
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/*
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* Sets the client's player model.
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@ -1297,15 +1297,16 @@ cell AMX_NATIVE_CALL rg_set_user_armor(AMX *amx, cell *params)
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* @param team Team id
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* @param model Internal model, use MODEL_AUTO for a random appearance or MODEL_UNASSIGNED to not update it
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*
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* @param send_teaminfo If true, a TeamInfo message will be sent
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* @param send_teaminfo If true, a TeamInfo message will be sent
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* @param check_win_conditions If true, a CheckWinConditions will be call
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*
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* @return 1 on success, 0 otherwise
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*
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* native rg_set_user_team(const index, {TeamName,_}:team, {ModelName,_}:model = MODEL_AUTO, const bool:send_teaminfo = true);
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* native rg_set_user_team(const index, {TeamName,_}:team, {ModelName,_}:model = MODEL_AUTO, const bool:send_teaminfo = true, const bool:check_win_conditions = false);
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*/
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cell AMX_NATIVE_CALL rg_set_user_team(AMX *amx, cell *params)
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{
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enum args_e { arg_count, arg_index, arg_team, arg_model, arg_sendinfo };
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enum args_e { arg_count, arg_index, arg_team, arg_model, arg_sendinfo, arg_check_win_conditions };
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CHECK_GAMERULES();
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CHECK_ISPLAYER(arg_index);
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@ -1387,6 +1388,11 @@ cell AMX_NATIVE_CALL rg_set_user_team(AMX *amx, cell *params)
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if (args[arg_team] == SPECTATOR && !pPlayer->IsAlive()) {
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pPlayer->CSPlayer()->StartDeathCam();
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}
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if (PARAMS_COUNT >= 5 && args[arg_check_win_conditions]) {
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CSGameRules()->CheckWinConditions();
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}
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return TRUE;
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}
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