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Add native rg_check_win_conditions (#144)

* Add native rg_check_win_conditions
This commit is contained in:
fant1kua 2019-08-29 21:55:02 +03:00 committed by Dmitry Novikov
parent 1a4d3877ef
commit c1844753ca
2 changed files with 23 additions and 0 deletions

View File

@ -837,6 +837,13 @@ native rg_get_iteminfo(const ent, ItemInfo:type, any:...);
*/
native bool:rg_hint_message(const index, const message[], Float:duration = 6.0, bool:bDisplayIfPlayerDead = false, bool:bOverride = false);
/*
* Instantly check win conditions.
*
* @noreturn
*/
native rg_check_win_conditions();
/*
* Instantly initialize player counts.
*

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@ -2151,6 +2151,21 @@ cell AMX_NATIVE_CALL rg_hint_message(AMX *amx, cell *params)
return pPlayer->CSPlayer()->HintMessageEx(message, args[arg_duration], args[arg_displayIfPlayerDead], args[arg_override]) ? TRUE : FALSE;
}
/*
* Instantly check win conditions.
*
* @noreturn
*
* native rg_check_win_conditions();
*/
cell AMX_NATIVE_CALL rg_check_win_conditions(AMX *amx, cell *params)
{
CHECK_GAMERULES();
CSGameRules()->CheckWinConditions();
return TRUE;
}
/*
* Instantly initialize player counts.
*
@ -2258,6 +2273,7 @@ AMX_NATIVE_INFO Misc_Natives_RG[] =
{ "rg_hint_message", rg_hint_message },
{ "rg_check_win_conditions", rg_check_win_conditions },
{ "rg_initialize_player_counts", rg_initialize_player_counts },
{ nullptr, nullptr }