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API members for new CVars sv_enablebunnyhopping
and sv_autobunnyhopping
(#225)
* API members for `sv_autobunnyhopping` and `sv_enablebunnyhopping` * Added missing CSPlayer member from ReGameDLL
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36d6311eaf
commit
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@ -4619,6 +4619,30 @@ enum CCSPlayer_Members
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* Set params: set_member(index, member, bool:value);
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*/
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m_bCanShootOverride,
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/*
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* Description: -
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* Member type: bool
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* Get params: get_member(index, member);
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* Set params: set_member(index, member, bool:value);
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*/
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m_bGameForcingRespawn,
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/*
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* Description: -
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* Member type: bool
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* Get params: get_member(index, member);
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* Set params: set_member(index, member, bool:value);
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*/
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m_bAutoBunnyHopping,
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/*
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* Description: -
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* Member type: bool
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* Get params: get_member(index, member);
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* Set params: set_member(index, member, bool:value);
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*/
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m_bMegaBunnyJumping,
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};
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/**
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@ -47,7 +47,10 @@ public:
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m_flSpawnProtectionEndTime(0),
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m_iWeaponInfiniteAmmo(0),
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m_iWeaponInfiniteIds(0),
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m_bCanShootOverride(false)
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m_bCanShootOverride(false),
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m_bGameForcingRespawn(false),
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m_bAutoBunnyHopping(false),
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m_bMegaBunnyJumping(false)
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{
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m_szModel[0] = '\0';
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}
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@ -125,6 +128,9 @@ public:
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int m_iWeaponInfiniteAmmo;
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int m_iWeaponInfiniteIds;
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bool m_bCanShootOverride;
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bool m_bGameForcingRespawn;
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bool m_bAutoBunnyHopping;
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bool m_bMegaBunnyJumping;
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};
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// Inlines
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@ -757,6 +757,9 @@ member_t memberlist_csplayer[] = {
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CSPL_MEMBERS(m_iWeaponInfiniteAmmo),
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CSPL_MEMBERS(m_iWeaponInfiniteIds),
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CSPL_MEMBERS(m_bCanShootOverride),
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CSPL_MEMBERS(m_bGameForcingRespawn),
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CSPL_MEMBERS(m_bAutoBunnyHopping),
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CSPL_MEMBERS(m_bMegaBunnyJumping),
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};
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member_t memberlist_baseitem[] = {
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@ -746,6 +746,9 @@ enum CSPlayer_Members
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m_iWeaponInfiniteAmmo,
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m_iWeaponInfiniteIds,
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m_bCanShootOverride,
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m_bGameForcingRespawn,
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m_bAutoBunnyHopping,
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m_bMegaBunnyJumping,
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};
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enum CBasePlayerItem_Members
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