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@ -595,6 +595,16 @@ native WeaponIdType:rg_get_weaponbox_id(const entity);
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*/
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*/
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native rg_round_respawn(const index);
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native rg_round_respawn(const index);
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/*
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* Reset player maxspeed
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*
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* @param index Client index
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*
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* @noreturn
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*
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*/
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native rg_reset_maxspeed(const index);
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/*
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/*
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* Draws a HUD progress bar which is fills from 0% to 100% for the time duration seconds.
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* Draws a HUD progress bar which is fills from 0% to 100% for the time duration seconds.
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* NOTE: Set Duration to 0 to hide the bar.
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* NOTE: Set Duration to 0 to hide the bar.
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@ -1512,6 +1512,26 @@ cell AMX_NATIVE_CALL rg_round_respawn(AMX *amx, cell *params)
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return TRUE;
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return TRUE;
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}
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}
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/*
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* Reset player maxspeed
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*
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* @param index Client index
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*
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* @noreturn
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*
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* native rg_reset_maxspeed(const index);
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*/
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cell AMX_NATIVE_CALL rg_reset_maxspeed(AMX *amx, cell *params)
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{
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enum args_e { arg_count, arg_index };
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CBasePlayer *pPlayer = g_ReGameFuncs->UTIL_PlayerByIndex(params[arg_index]);
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CHECK_CONNECTED(pPlayer, arg_index);
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pPlayer->ResetMaxSpeed();
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return TRUE;
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}
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/*
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/*
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* Draws a HUD progress bar which is fills from 0% to 100% for the time duration seconds.
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* Draws a HUD progress bar which is fills from 0% to 100% for the time duration seconds.
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* NOTE: Set Duration to 0 to hide the bar.
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* NOTE: Set Duration to 0 to hide the bar.
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@ -1666,6 +1686,7 @@ AMX_NATIVE_INFO Misc_Natives_RG[] =
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{ "rg_is_player_can_takedamage", rg_is_player_can_takedamage },
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{ "rg_is_player_can_takedamage", rg_is_player_can_takedamage },
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{ "rg_get_weaponbox_id", rg_get_weaponbox_id },
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{ "rg_get_weaponbox_id", rg_get_weaponbox_id },
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{ "rg_round_respawn", rg_round_respawn },
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{ "rg_round_respawn", rg_round_respawn },
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{ "rg_reset_maxspeed", rg_reset_maxspeed },
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{ "rg_send_bartime", rg_send_bartime },
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{ "rg_send_bartime", rg_send_bartime },
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{ "rg_send_bartime2", rg_send_bartime2 },
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{ "rg_send_bartime2", rg_send_bartime2 },
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