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mirror of https://github.com/rehlds/reapi.git synced 2024-12-27 23:25:30 +03:00

API Interfaces: make virtual functions pure to explicitly define tables of RTTI. GCC can't resolve them.

This commit is contained in:
s1lentq 2020-12-17 17:12:49 +07:00
parent 14c7411b39
commit defe8588d4
3 changed files with 48 additions and 48 deletions

View File

@ -38,8 +38,8 @@ public:
}
virtual ~CCSEntity() {}
virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker) = 0;
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand) = 0;
public:
CBaseEntity *m_pContainingEntity;

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@ -50,51 +50,51 @@ public:
m_szModel[0] = '\0';
}
virtual bool IsConnected() const;
virtual void SetAnimation(PLAYER_ANIM playerAnim);
virtual void AddAccount(int amount, RewardType type = RT_NONE, bool bTrackChange = true);
virtual CBaseEntity *GiveNamedItem(const char *pszName);
virtual CBaseEntity *GiveNamedItemEx(const char *pszName);
virtual void GiveDefaultItems();
virtual void GiveShield(bool bDeploy = true);
virtual void DropShield(bool bDeploy = true);
virtual void DropPlayerItem(const char *pszItemName);
virtual bool RemoveShield();
virtual void RemoveAllItems(bool bRemoveSuit);
virtual bool RemovePlayerItem(const char* pszItemName);
virtual void SetPlayerModel(bool bHasC4);
virtual void SetPlayerModelEx(const char *modelName);
virtual void SetNewPlayerModel(const char *modelName);
virtual void ClientCommand(const char *cmd, const char *arg1 = nullptr, const char *arg2 = nullptr, const char *arg3 = nullptr);
virtual void SetProgressBarTime(int time);
virtual void SetProgressBarTime2(int time, float timeElapsed);
virtual struct edict_s *EntSelectSpawnPoint();
virtual void SetBombIcon(bool bFlash = false);
virtual void SetScoreAttrib(CBasePlayer *dest);
virtual void SendItemStatus();
virtual void ReloadWeapons(CBasePlayerItem *pWeapon = nullptr, bool bForceReload = false, bool bForceRefill = false);
virtual void Observer_SetMode(int iMode);
virtual bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot);
virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
virtual void SwitchTeam();
virtual bool JoinTeam(TeamName team);
virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
virtual void TeamChangeUpdate();
virtual void DropSecondary();
virtual void DropPrimary();
virtual bool HasPlayerItem(CBasePlayerItem *pCheckItem);
virtual bool HasNamedPlayerItem(const char *pszItemName);
virtual CBasePlayerItem *GetItemById(WeaponIdType weaponID);
virtual CBasePlayerItem *GetItemByName(const char *itemName);
virtual void Disappear();
virtual void MakeVIP();
virtual bool MakeBomber();
virtual void ResetSequenceInfo();
virtual void StartDeathCam();
virtual bool RemovePlayerItemEx(const char* pszItemName, bool bRemoveAmmo);
virtual void SetSpawnProtection(float flProtectionTime);
virtual void RemoveSpawnProtection();
virtual bool HintMessageEx(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false);
virtual bool IsConnected() const = 0;
virtual void SetAnimation(PLAYER_ANIM playerAnim) = 0;
virtual void AddAccount(int amount, RewardType type = RT_NONE, bool bTrackChange = true) = 0;
virtual CBaseEntity *GiveNamedItem(const char *pszName) = 0;
virtual CBaseEntity *GiveNamedItemEx(const char *pszName) = 0;
virtual void GiveDefaultItems() = 0;
virtual void GiveShield(bool bDeploy = true) = 0;
virtual void DropShield(bool bDeploy = true) = 0;
virtual void DropPlayerItem(const char *pszItemName) = 0;
virtual bool RemoveShield() = 0;
virtual void RemoveAllItems(bool bRemoveSuit) = 0;
virtual bool RemovePlayerItem(const char* pszItemName) = 0;
virtual void SetPlayerModel(bool bHasC4) = 0;
virtual void SetPlayerModelEx(const char *modelName) = 0;
virtual void SetNewPlayerModel(const char *modelName) = 0;
virtual void ClientCommand(const char *cmd, const char *arg1 = nullptr, const char *arg2 = nullptr, const char *arg3 = nullptr) = 0;
virtual void SetProgressBarTime(int time) = 0;
virtual void SetProgressBarTime2(int time, float timeElapsed) = 0;
virtual struct edict_s *EntSelectSpawnPoint() = 0;
virtual void SetBombIcon(bool bFlash = false) = 0;
virtual void SetScoreAttrib(CBasePlayer *dest) = 0;
virtual void SendItemStatus() = 0;
virtual void ReloadWeapons(CBasePlayerItem *pWeapon = nullptr, bool bForceReload = false, bool bForceRefill = false) = 0;
virtual void Observer_SetMode(int iMode) = 0;
virtual bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot) = 0;
virtual bool SwitchWeapon(CBasePlayerItem *pWeapon) = 0;
virtual void SwitchTeam() = 0;
virtual bool JoinTeam(TeamName team) = 0;
virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle) = 0;
virtual void TeamChangeUpdate() = 0;
virtual void DropSecondary() = 0;
virtual void DropPrimary() = 0;
virtual bool HasPlayerItem(CBasePlayerItem *pCheckItem) = 0;
virtual bool HasNamedPlayerItem(const char *pszItemName) = 0;
virtual CBasePlayerItem *GetItemById(WeaponIdType weaponID) = 0;
virtual CBasePlayerItem *GetItemByName(const char *itemName) = 0;
virtual void Disappear() = 0;
virtual void MakeVIP() = 0;
virtual bool MakeBomber() = 0;
virtual void ResetSequenceInfo() = 0;
virtual void StartDeathCam() = 0;
virtual bool RemovePlayerItemEx(const char* pszItemName, bool bRemoveAmmo) = 0;
virtual void SetSpawnProtection(float flProtectionTime) = 0;
virtual void RemoveSpawnProtection() = 0;
virtual bool HintMessageEx(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false) = 0;
void Reset();

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@ -37,7 +37,7 @@ public:
Q_memset(&m_ItemInfo, 0, sizeof(m_ItemInfo));
}
virtual void SetItemInfo(ItemInfo *pInfo);
virtual void SetItemInfo(ItemInfo *pInfo) = 0;
CBasePlayerItem *BasePlayerItem() const;