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Using player entity index in RH_SV_DropClient instead of engine client index
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@ -19,10 +19,10 @@ void SV_DropClient(IRehldsHook_SV_DropClient *chain, IGameClient *cl, bool crash
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{
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auto original = [chain](int _cl, bool _crash, const char *_fmt)
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{
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chain->callNext(g_RehldsSvs->GetClient(_cl), _crash, _fmt);
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chain->callNext(g_RehldsSvs->GetClient(_cl - 1), _crash, _fmt);
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};
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callVoidForward(RH_SV_DropClient, original, cl->GetId(), crash, fmt);
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callVoidForward(RH_SV_DropClient, original, cl->GetId() + 1, crash, fmt);
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}
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void SV_ActivateServer(IRehldsHook_SV_ActivateServer *chain, int runPhysics)
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