mirror of
https://github.com/rehlds/reapi.git
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320 lines
7.1 KiB
PHP
320 lines
7.1 KiB
PHP
#if defined _reapi_included
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#endinput
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#endif
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#define _reapi_included
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#if AMXX_VERSION_NUM >= 175
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#pragma reqlib reapi
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#if !defined AMXMODX_NOAUTOLOAD
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#pragma loadlib reapi
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#endif
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#else
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#pragma library reapi
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#endif
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enum hooks_tables_e
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{
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ht_engine,
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ht_gamedll,
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ht_animating,
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ht_player,
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ht_gamerules,
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ht_rechecker,
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ht_grenade,
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ht_weaponbox,
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ht_weapon,
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ht_gib
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};
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enum members_tables_e
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{
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mt_gamerules,
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mt_base,
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mt_animating,
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mt_basemonster,
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mt_player,
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mt_entvars,
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mt_playermove,
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mt_movevars,
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mt_usercmd,
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mt_pmtrace,
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mt_csplayer,
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mt_baseitem,
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mt_baseweapon,
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mt_weaponbox,
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mt_armoury,
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mt_grenade,
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mt_p228,
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mt_scout,
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mt_hegrenade,
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mt_xm1014,
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mt_c4,
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mt_mac10,
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mt_aug,
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mt_smokegrenade,
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mt_elite,
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mt_fiveseven,
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mt_ump45,
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mt_sg550,
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mt_galil,
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mt_famas,
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mt_usp,
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mt_glock18,
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mt_awp,
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mt_mp5n,
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mt_m249,
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mt_m3,
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mt_m4a1,
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mt_tmp,
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mt_g3sg1,
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mt_deagle,
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mt_sg552,
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mt_ak47,
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mt_knife,
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mt_p90,
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mt_shield,
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mt_rebuystruct,
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mt_mapinfo,
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mt_csplayerweapon,
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mt_gib
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};
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// Is like FNullEnt
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#define is_nullent(%0) (%0 == 0 || is_entity(%0) == false)
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#define MAX_REGION_RANGE 1024
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#define BEGIN_FUNC_REGION(%0) (any:MAX_REGION_RANGE * hooks_tables_e:ht_%0)
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#define BEGIN_MEMBER_REGION(%0) (any:MAX_REGION_RANGE * members_tables_e:mt_%0)
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#include <cssdk_const>
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#include <reapi_version>
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#include <reapi_engine> // @note: only for ReHLDS
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#include <reapi_gamedll> // @note: only for gamedll Counter-Strike (ReGameDLL_CS)
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// If you want to use s/get_member unsafe version,
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// then macro MEMBER_UNSAFE must be defined before including header reapi.inc
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#if !defined(MEMBER_UNSAFE)
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#define set_member set_member_s
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#define get_member get_member_s
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#endif
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// addons
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#include <reapi_vtc>
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#include <reapi_reunion>
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#include <reapi_rechecker>
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/**
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* Hookchain return types
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*/
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enum
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{
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HC_CONTINUE = 0, // Plugin didn't take any action
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HC_SUPERCEDE, // Skip real function, use my return value
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HC_BREAK // Skip all forwards and real function, use my return value
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// @note Warning: Be very careful, using this type of return will skip calls for all following AMXX plugins
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};
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/**
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* Hookchain argument types
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*/
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enum AType
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{
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ATYPE_INTEGER = 0,
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ATYPE_FLOAT,
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ATYPE_STRING,
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ATYPE_CLASSPTR,
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ATYPE_EDICT,
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ATYPE_EVARS,
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ATYPE_BOOL
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};
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enum HookChain
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{
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INVALID_HOOKCHAIN = 0
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};
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/*
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* Hook API function that are available into enum.
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* Look at the enums for parameter lists.
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*
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* @param function The function to hook
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* @param callback The forward to call
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* @param post Whether or not to forward this in post
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*
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* @return Returns a hook handle. Use EnableHookChain/DisableHookChain to toggle the forward on or off
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*/
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native HookChain:RegisterHookChain({EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules, GamedllFunc_CGrenade, GamedllFunc_CWeaponBox, ReCheckerFunc, GamedllFunc_CBasePlayerWeapon, GamedllFunc_CGib}:function_id, const callback[], post = 0);
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/*
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* Stops a hook from triggering.
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* Use the return value from RegisterHookChain as the parameter here!
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*
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* @param hook The hook to stop
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*
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*/
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native bool:DisableHookChain(HookChain:hook);
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/*
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* Starts a hook back up.
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* Use the return value from RegisterHookChain as the parameter here!
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*
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* @param hook The hook to re-enable
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*
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* @return Returns true if the function is successfully executed, otherwise false
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*/
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native bool:EnableHookChain(HookChain:hook);
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/*
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* Sets the return value of a hookchain.
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*
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* @param type To specify the ATYPE_* parameter, look at the enum AType
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* @param value The value to set the return to
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*
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*/
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native SetHookChainReturn(AType:type, any:...);
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/*
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* Gets the return value of the current hookchain.
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* This has no effect in pre hookchain.
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*
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* @param type To specify the ATYPE_* parameter, look at the enum AType
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* @param [maxlen] Max length of string (optional)
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*
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* @return If an integer or boolean or one byte or float, array or everything else is passed via 1st argument and more
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*/
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native any:GetHookChainReturn(AType:type, any:...);
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/*
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* Set hookchain argument.
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* This has no effect in post hookchain.
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*
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* @param number Number of argument
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* @param value New value
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* @param [maxlen] Max length of string (optional)
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*
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* @return Returns true if the function is successfully executed, otherwise false
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*/
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native SetHookChainArg(number, AType:type, any:...);
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/*
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* Return call state of original API function (that are available into enum).
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* Look at the enums for parameter lists.
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*
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* @param func The function to get state
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*
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* @return Returns true if the original function was called, otherwise false
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*/
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native bool:IsReapiHookOriginalWasCalled({EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules, GamedllFunc_CGrenade, GamedllFunc_CWeaponBox, ReCheckerFunc, GamedllFunc_CBasePlayerWeapon, GamedllFunc_CGib}:function_id);
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/*
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* Returns the current hookchain handle.
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*
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* @return Returns the hook handle
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*/
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native HookChain:GetCurrentHookChainHandle();
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/*
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* Compares the entity to a specified classname.
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* @note This native also checks the validity of an entity.
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*
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* @return true/false
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*/
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native bool:FClassnameIs(const entityIndex, const className[]);
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/*
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* To get WeaponIdType from grenade entity
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*
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* @param entity Grenade entity
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*
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* @return return enum's of WeaponIdType
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*/
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native WeaponIdType:GetGrenadeType(const entityIndex);
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/*
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* Sets the view entity on a client.
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* This allows pfnSetView able to hooks.
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*
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* @param index Client index
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* @param viewEntity Entity index
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*
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*/
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native engset_view(const index, const viewEntity);
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/*
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* Gets the return index of the current view entity on a client.
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*
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* @param index Client index
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*
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*/
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native get_viewent(const index);
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/*
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* Check if the entity is valid.
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*
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* @return true/false
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*/
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native bool:is_entity(const entityIndex);
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/*
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* Check if ReHLDS is available.
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*
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* @return true/false
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*/
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native bool:is_rehlds();
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/*
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* Check if ReGameDLL is available.
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*
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* @return true/false
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*/
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native bool:is_regamedll();
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/*
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* Check if Reunion is available.
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*
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* @return true/false
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*
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*/
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native bool:has_reunion();
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/*
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* Check if VTC is available.
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*
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* @return true/false
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*/
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native bool:has_vtc();
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/*
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* Check if Rechecker is available.
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*
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* @return true/false
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*/
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native bool:has_rechecker();
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/*
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* This is the callback from the module that gives major/minor versions for verifying compatibility for ReAPI versions.
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* If an AMXX plugin gets a failure, then you do need to upgrade to the latest version of the ReAPI module or update the files included for AMXX plugins.
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* Do not modify this!
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*/
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public __reapi_version_check(const majorVersion, const minorVersion)
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{
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if (majorVersion != REAPI_VERSION_MAJOR)
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{
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new temp[512];
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formatex(temp, sizeof temp - 1, "[ReAPI]: Api major version mismatch; expected %d, real %d", REAPI_VERSION_MAJOR, majorVersion);
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set_fail_state(temp);
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return;
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}
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if (minorVersion < REAPI_VERSION_MINOR)
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{
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new temp[512];
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formatex(temp, sizeof temp - 1, "[ReAPI]: Api minor version mismatch; expected at least %d, real %d", REAPI_VERSION_MINOR, minorVersion);
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set_fail_state(temp);
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return;
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}
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}
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