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140 lines
3.9 KiB
PHP
140 lines
3.9 KiB
PHP
#if defined _reapi_engine_included
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#endinput
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#endif
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#define _reapi_engine_included
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#include <reapi_engine_const>
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/*
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* Sets entvars data for an entity.
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* Use the var_* EntVars enum
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*/
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native set_entvar(const index, const EntVars:var, any:...);
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/*
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* Returns entvar data from an entity.
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* Use the var_* EntVars enum
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*/
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native any:get_entvar(const index, const EntVars:var, any:...);
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/*
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* Sets usercmd data.
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* Use the ucmd_* UCmd enum
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*/
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native set_ucmd(const ucmd, const UCmd:var, any:...);
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/*
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* Returns entvar data from an entity.
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* Use the ucmd_* UCmd enum
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*/
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native any:get_ucmd(const ucmd, const UCmd:var, any:...);
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/*
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* Gets value for key in buffer
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*
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* @param pbuffer Pointer to buffer
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* @param key Key string
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* @param value Buffer to copy value to
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* @param maxlen Maximum size of the buffer
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*
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* @return Number of cells written to buffer
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* @error If the index is not within the range of 1 to MaxClients or
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* the client is not connected, an error will be thrown.
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*/
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native get_key_value(const pbuffer, const key[], const value[], const maxlen);
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/*
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* Sets value for key in buffer
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*
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* @param pbuffer Pointer to buffer
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* @param key Key string
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* @param value Value to set
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*
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* @noreturn
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*/
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native set_key_value(const pbuffer, const key[], const value[]);
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/*
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* Gets the position of the bone
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*
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* @param entity Entity index
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* @param bone Number of the bone
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* @param vecOrigin Array to store origin in
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* @param vecAngles Array to store angles in
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*
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* @return 1 on success, 0 otherwise
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* @error If the index is not within the range of 1 to maxEntities or
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* the entity is not valid, an error will be thrown.
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*/
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native GetBonePosition(const entity, const bone, Float:vecOrigin[3], Float:vecAngles[3] = {0.0, 0.0, 0.0});
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/*
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* Gets the position of the attachment
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*
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* @param entity Entity index
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* @param attachment Number of the attachment
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* @param vecOrigin Array to store origin in
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* @param vecAngles Array to store angles in
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*
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* @return 1 on success, 0 otherwise
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* @error If the index is not within the range of 1 to maxEntities or
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* the entity is not valid, an error will be thrown.
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*/
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native GetAttachment(const entity, const attachment, Float:vecOrigin[3], Float:vecAngles[3] = {0.0, 0.0, 0.0});
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/*
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* Sets the name of the map.
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*
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* @param mapname New map name.
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*
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* @noreturn
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*/
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native rh_set_mapname(const mapname[]);
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/*
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* Gets the name of the map.
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*
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* @param output Buffer to copy map name to
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* @param len Maximum buffer size
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* @param type MNT_SET will return the name of the current map
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* MNT_TRUE will return the original map name independant of the name set with via rh_set_mapname
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*
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* @noreturn
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*/
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native rh_get_mapname(output[], len, MapNameType:type = MNT_SET);
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/*
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* Reverts back the original map name.
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*
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* @noreturn
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*/
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native rh_reset_mapname();
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/*
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* Emits a sound from an entity from the engine.
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*
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* @param entity Entity index or use 0 to emit from worldspawn at the specified position
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* @param recipient Recipient index or use 0 to make all clients hear it
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* @param channel Channel to emit from
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* @param sample Sound file to emit
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* @param vol Volume in percents
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* @param attn Sound attenuation
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* @param flags Emit flags
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* @param pitch Sound pitch
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* @param emitFlags Additional Emit2 flags, look at the defines like SND_EMIT2_*
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* @param origin Specify origin and only on "param" entity worldspawn that is 0
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*
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* @return true if the emission was successfull, false otherwise
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*/
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native bool:rh_emit_sound2(const entity, const recipient, const channel, const sample[], Float:vol = VOL_NORM, Float:attn = ATTN_NORM, const flags = 0, const pitch = PITCH_NORM, emitFlags = 0, const Float:origin[3] = {0.0,0.0,0.0});
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/*
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* Forces an userinfo update.
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*
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* @param playerEntIndex Player entity index (starts from 1)
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*
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* @noreturn
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*/
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native rh_update_user_info(playerEntIndex);
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