mirror of
https://github.com/rehlds/reapi.git
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416 lines
24 KiB
XML
416 lines
24 KiB
XML
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|
|
<Optimization>Disabled</Optimization>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<SDLCheck>true</SDLCheck>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)\..\src;$(ProjectDir)\..\src\mods;$(ProjectDir)\..\src\natives;$(ProjectDir)\..\version;$(ProjectDir)\..\include;$(ProjectDir)\..\include\metamod;$(ProjectDir)\..\include\cssdk\common;$(ProjectDir)\..\include\cssdk\dlls;$(ProjectDir)\..\include\cssdk\engine;$(ProjectDir)\..\include\cssdk\game_shared;$(ProjectDir)\..\include\cssdk\pm_shared;$(ProjectDir)\..\include\cssdk\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<MinimalRebuild>false</MinimalRebuild>
|
|
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<WholeProgramOptimization>false</WholeProgramOptimization>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
|
<ModuleDefinitionFile>reapi.def</ModuleDefinitionFile>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
|
|
</PostBuildEvent>
|
|
<PostBuildEvent>
|
|
<Message>Automatic deployment script</Message>
|
|
</PostBuildEvent>
|
|
<CustomBuildStep>
|
|
<Command>echo Empty Action</Command>
|
|
</CustomBuildStep>
|
|
<CustomBuildStep>
|
|
<Message>Force build to run Pre-Build event</Message>
|
|
</CustomBuildStep>
|
|
<CustomBuildStep>
|
|
<Outputs>subversion.always.run</Outputs>
|
|
</CustomBuildStep>
|
|
<CustomBuildStep>
|
|
<Inputs>subversion.always.run</Inputs>
|
|
</CustomBuildStep>
|
|
<PreBuildEvent>
|
|
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
|
|
</PreBuildEvent>
|
|
<PreBuildEvent>
|
|
<Message>Setup version from Git revision</Message>
|
|
</PreBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<Optimization>Full</Optimization>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<SDLCheck>
|
|
</SDLCheck>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)\..\src;$(ProjectDir)\..\src\mods;$(ProjectDir)\..\src\natives;$(ProjectDir)\..\version;$(ProjectDir)\..\include;$(ProjectDir)\..\include\metamod;$(ProjectDir)\..\include\cssdk\common;$(ProjectDir)\..\include\cssdk\dlls;$(ProjectDir)\..\include\cssdk\engine;$(ProjectDir)\..\include\cssdk\game_shared;$(ProjectDir)\..\include\cssdk\pm_shared;$(ProjectDir)\..\include\cssdk\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<StringPooling>true</StringPooling>
|
|
<ExceptionHandling>Sync</ExceptionHandling>
|
|
<OmitFramePointers>true</OmitFramePointers>
|
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
|
<ModuleDefinitionFile>reapi.def</ModuleDefinitionFile>
|
|
</Link>
|
|
<CustomBuildStep>
|
|
<Command>echo Empty Action</Command>
|
|
</CustomBuildStep>
|
|
<CustomBuildStep>
|
|
<Message>Force build to run Pre-Build event</Message>
|
|
</CustomBuildStep>
|
|
<CustomBuildStep>
|
|
<Outputs>subversion.always.run</Outputs>
|
|
</CustomBuildStep>
|
|
<CustomBuildStep>
|
|
<Inputs>subversion.always.run</Inputs>
|
|
</CustomBuildStep>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
|
|
</PostBuildEvent>
|
|
<PostBuildEvent>
|
|
<Message>Automatic deployment script</Message>
|
|
</PostBuildEvent>
|
|
<PreBuildEvent>
|
|
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
|
|
</PreBuildEvent>
|
|
<PreBuildEvent>
|
|
<Message>Setup version from Git revision</Message>
|
|
</PreBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |