mirror of
https://github.com/rehlds/reapi.git
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56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
#include "precompiled.h"
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edict_t* g_pEdicts;
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int gmsgSendAudio, gmsgTeamScore, gmsgStatusIcon, gmsgArmorType;
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void OnAmxxAttach()
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{
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// initialize API
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api_cfg.Init();
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}
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bool OnMetaAttach()
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{
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return true;
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}
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void OnMetaDetach()
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{
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// clear all hooks?
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g_hookManager.clearHandlers();
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if (api_cfg.hasVTC()) {
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g_pVoiceTranscoderApi->ClientStartSpeak()->unregisterCallback(&ClientStartSpeak);
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g_pVoiceTranscoderApi->ClientStopSpeak()->unregisterCallback(&ClientStopSpeak);
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}
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if (api_cfg.hasReGameDLL()) {
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g_ReGameHookchains->InstallGameRules()->unregisterHook(&InstallGameRules);
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}
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}
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void ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax)
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{
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g_pEdicts = pEdictList;
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gmsgSendAudio = GET_USER_MSG_ID(PLID, "SendAudio", NULL);
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gmsgTeamScore = GET_USER_MSG_ID(PLID, "TeamScore", NULL);
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gmsgStatusIcon = GET_USER_MSG_ID(PLID, "StatusIcon", NULL);
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gmsgArmorType = GET_USER_MSG_ID(PLID, "ArmorType", NULL);
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SET_META_RESULT(MRES_IGNORED);
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}
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void ServerDeactivate_Post()
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{
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api_cfg.ServerDeactivate();
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g_hookManager.clearHandlers();
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SET_META_RESULT(MRES_IGNORED);
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}
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CGameRules *InstallGameRules(IReGameHook_InstallGameRules *chain)
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{
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return g_pGameRules = chain->callNext();
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}
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