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reapi/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc
s1lentq df8cab66f4 Added members CBaseEntity, CBaseAnimating
Implemented functions CBasePlayer::SetAnimation, CBasePlayer::GiveDefaultItems, CBasePlayer::GiveNamedItem,
CBasePlayer::AddAccount, CBasePlayer::GiveShield, CBaseAnimating::ResetSequenceInfo, PlayerBlind, RadiusFlash_TraceLine,
FireBullets, FireBullets3, RadiusDamage, ClearMultiDamage, ApplyMultiDamage, AddMultiDamage
Added misc natives
2016-04-21 06:50:13 +06:00

2609 lines
55 KiB
SQL

#if defined _reapi_gamedll_const_included
#endinput
#endif
#define _reapi_gamedll_const_included
// flags for CUnifiedSignals m_signals
#define SIGNAL_BUY (1<<0)
#define SIGNAL_BOMB (1<<1)
#define SIGNAL_RESCUE (1<<2)
#define SIGNAL_ESCAPE (1<<3)
#define SIGNAL_VIPSAFETY (1<<4)
enum PLAYER_ANIM
{
PLAYER_IDLE,
PLAYER_WALK,
PLAYER_JUMP,
PLAYER_SUPERJUMP,
PLAYER_DIE,
PLAYER_ATTACK1,
PLAYER_ATTACK2,
PLAYER_FLINCH,
PLAYER_LARGE_FLINCH,
PLAYER_RELOAD,
PLAYER_HOLDBOMB
};
enum GamedllFunc
{
/**
* Description: -
* Return type: int
* Params: (const pObserver)
*/
RH_GetForceCamera = 1024,
/**
* Description: -
* Params: (const index, const inflictor, const attacker, const Float:fadeTime, const Float:fadeHold, const alpha, Float:color[3])
*/
RH_PlayerBlind,
/**
* Description: -
* Params: (const index, inflictor, attacker, Float:vecSrc[3], Float:vecSpot[3], tracehandle)
*/
RH_RadiusFlash_TraceLine,
// [...]
RH_GameDLL_End
};
enum GamedllFunc_CBaseAnimating
{
/**
* Description: -
* Params: (const this)
*/
RH_CBaseAnimating_ResetSequenceInfo = 2048,
// [...]
RH_CBaseAnimating_End
};
enum GamedllFunc_CBasePlayer
{
/**
* Description: -
* Params: (const this)
*/
RH_CBasePlayer_Spawn = 3072,
/**
* Description: -
* Params: (const this)
*/
RH_CBasePlayer_Precache,
/**
* Description: -
* Return type: int
* Params: (const this)
*/
RH_CBasePlayer_ObjectCaps,
/**
* Description: -
* Return type: int
* Params: (const this)
*/
RH_CBasePlayer_Classify,
/**
* Description: -
* Params: (const this, pevAttacker, Float:flDamage, Float:vecDir[3], tracehandle, bitsDamageType)
*/
RH_CBasePlayer_TraceAttack,
/**
* Description: -
* Return type: int
* Params: (const this, pevInflictor, pevAttacker, Float:flDamage, bitsDamageType)
*/
RH_CBasePlayer_TakeDamage,
/**
* Description: -
* Params: (const this, Float:flHealth, bitsDamageType)
*/
RH_CBasePlayer_TakeHealth,
/**
* Description: -
* Params: (const this, pevAttacker, iGib)
*/
RH_CBasePlayer_Killed,
/**
* Description: -
* Params: (const this, score, bAllowNegativeScore)
*/
RH_CBasePlayer_AddPoints,
/**
* Description: -
* Params: (const this, score, bAllowNegativeScore)
*/
RH_CBasePlayer_AddPointsToTeam,
/**
* Description: -
* Return type: BOOL
* Params: (const this, const pItem)
*/
RH_CBasePlayer_AddPlayerItem,
/**
* Description: -
* Return type: BOOL
* Params: (const this, const pItem)
*/
RH_CBasePlayer_RemovePlayerItem,
/**
* Description: -
* Return type: int
* Params: (const this, iAmount, szName[], iMax)
*/
RH_CBasePlayer_GiveAmmo,
/**
* Description: -
* Params: (const this)
*/
RH_CBasePlayer_ResetMaxSpeed,
/**
* Description: -
* Params: (const this)
*/
RH_CBasePlayer_Jump,
/**
* Description: -
* Params: (const this)
*/
RH_CBasePlayer_Duck,
/**
* Description: -
* Params: (const this)
*/
RH_CBasePlayer_PreThink,
/**
* Description: -
* Params: (const this)
*/
RH_CBasePlayer_PostThink,
/**
* Description: -
* Params: (const this)
*/
RH_CBasePlayer_UpdateClientData,
/**
* Description: -
* Params: (const this)
*/
RH_CBasePlayer_ImpulseCommands,
/**
* Description: -
* Params: (const this)
*/
RH_CBasePlayer_RoundRespawn,
/**
* Description: -
* Params: (const this, Float:flUntilTime, Float:flHoldTime, Float:flFadeTime, iAlpha)
*/
RH_CBasePlayer_Blind,
/**
* Description: -
* Params: (const this, iPlayerIndex, bool:bSameTeam)
*/
RH_CBasePlayer_Observer_IsValidTarget,
// [...]
RH_CBasePlayer_End
};
// CSGameRules
enum CSGameRules_Members
{
/**
* Description: -
* Member type: BOOL
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bFreezePeriod = 0,
/**
* Description: -
* Member type: BOOL
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bBombDropped,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_msgPlayerVoiceMask,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_msgRequestState,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_nMaxPlayers,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_UpdateInterval,
/**
* Description: The global time when the round is supposed to end, if this is not 0
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_fTeamCount,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_flCheckWinConditions,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_fRoundCount,
/**
* Description: How many seconds long this round is.
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iRoundTime,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iRoundTimeSecs,
/**
* Description: (From mp_freezetime) - How many seconds long the intro round (when players are frozen) is.
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iIntroRoundTime,
/**
* Description: The global time when the intro round ends
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_fIntroRoundCount,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iAccountTerrorist,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iAccountCT,
/**
* Description: The number of terrorists on the team (this is generated at the end of a round)
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iNumTerrorist,
/**
* Description: The number of CTs on the team (this is generated at the end of a round)
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iNumCT,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iNumSpawnableTerrorist,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iNumSpawnableCT,
/**
* Description: Number of Terrorist spawn points
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iSpawnPointCount_Terrorist,
/**
* Description: Number of CT spawn points
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iSpawnPointCount_CT,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iHostagesRescued,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iHostagesTouched,
/**
* Description: 1 == CT's won last round, 2 == Terrorists did, 3 == Draw, no winner
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iRoundWinStatus,
/**
* Description: -
* Member type: short
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iNumCTWins,
/**
* Description: -
* Member type: short
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iNumTerroristWins,
/**
* Description: whether or not the bomb has been bombed
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, bool:value);
*/
m_bTargetBombed,
/**
* Description: whether or not the bomb has been defused
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bBombDefused,
/**
* Description: -
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bMapHasBombTarget,
/**
* Description: -
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bMapHasBombZone,
/**
* Description: -
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bMapHasBuyZone,
/**
* Description: -
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bMapHasRescueZone,
/**
* Description: -
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bMapHasEscapeZone,
/**
* Description: 0 = uninitialized, 1 = has VIP safety zone, 2 = DOES not have VIP safetyzone
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iMapHasVIPSafetyZone,
/**
* Description: -
* Member type: BOOL
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bMapHasCameras,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iC4Timer,
/**
* Description: The current Terrorist who has the C4.
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iC4Guy,
/**
* Description: the amount of money the losing team gets. This scales up as they lose more rounds in a row
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iLoserBonus,
/**
* Description: the number of rounds the CTs have lost in a row.
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iNumConsecutiveCTLoses,
/**
* Description: the number of rounds the Terrorists have lost in a row.
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iNumConsecutiveTerroristLoses,
/**
* Description: For the idle kick functionality. This is tha max amount of time that the player has to be idle before being kicked
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_fMaxIdlePeriod,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iLimitTeams,
/**
* Description: -
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bLevelInitialized,
/**
* Description: -
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bRoundTerminating,
/**
* Description: Set to TRUE to have the scores reset next time round restarts
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bCompleteReset,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_flRequiredEscapeRatio,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iNumEscapers,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iHaveEscaped,
/**
* Description: Who can and can't buy.
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bCTCantBuy,
/**
* Description: Who can and can't buy.
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bTCantBuy,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_flBombRadius,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iConsecutiveVIP,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iTotalGunCount,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iTotalGrenadeCount,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iTotalArmourCount,
/**
* Description: keeps track of the # of consecutive rounds that have gone by where one team outnumbers the other team by more than 2
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iUnBalancedRounds,
/**
* Description: keeps track of the # of consecutive rounds of escape played.. Teams will be swapped after 8 rounds
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iNumEscapeRounds,
/**
* Description: -
* Member type: int [100]
* Get params: get_member_game(member);
* Set params: set_member_game(member, value, element);
*/
m_iMapVotes,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iLastPick,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iMaxMapTime,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iMaxRounds,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iTotalRoundsPlayed,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iMaxRoundsWon,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iStoredSpectValue,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_flForceCameraValue,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_flForceChaseCamValue,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_flFadeToBlackValue,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_pVIP,
/**
* Description: -
* Member type: int [5]
* Get params: get_member_game(member);
* Set params: set_member_game(member, value, element);
*/
m_pVIPQueue,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_flIntermissionEndTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_flIntermissionStartTime,
/**
* Description: -
* Member type: BOOL
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iEndIntermissionButtonHit,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_tmNextPeriodicThink,
/**
* Description: -
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bFirstConnected,
/**
* Description: -
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bInCareerGame,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_fCareerRoundMenuTime,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iCareerMatchWins,
/**
* Description: -
* Member type: int
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_iRoundWinDifference,
/**
* Description: -
* Member type: float
* Get params: Float:get_member_game(member);
* Set params: set_member_game(member, Float:value);
*/
m_fCareerMatchMenuTime,
/**
* Description: -
* Member type: bool
* Get params: get_member_game(member);
* Set params: set_member_game(member, value);
*/
m_bSkipSpawn
};
// CBaseEntity
enum CBaseEntity_Members
{
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
currentammo = 1024,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
maxammo_buckshot,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
ammo_buckshot,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
maxammo_9mm,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
ammo_9mm,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
maxammo_556nato,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
ammo_556nato,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
maxammo_556natobox,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
ammo_556natobox,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
maxammo_762nato,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
ammo_762nato,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
maxammo_45acp,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
ammo_45acp,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
maxammo_50ae,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
ammo_50ae,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
maxammo_338mag,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
ammo_338mag,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
maxammo_57mm,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
ammo_57mm,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
maxammo_357sig,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
ammo_357sig,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flStartThrow,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flReleaseThrow,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iSwing,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
has_disconnected,
};
// CBaseAnimating
enum CBaseAnimating_Members
{
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flFrameRate = 2048,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flGroundSpeed,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLastEventCheck,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fSequenceFinished,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fSequenceLoops,
};
// CBasePlayer
enum CBasePlayer_Members
{
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
random_seed = 3072,
/**
* Description: -
* Member type: unsigned short
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_usPlayerBleed,
/**
* Description: -
* Member type: class EHANDLE
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_hObserverTarget,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flNextObserverInput,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iObserverWeapon,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iObserverC4State,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bObserverHasDefuser,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iObserverLastMode,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flFlinchTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flAnimTime,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bHighDamage,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flVelocityModifier,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iLastZoom,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bResumeZoom,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flEjectBrass,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iKevlar,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bNotKilled,
/**
* Description: -
* Member type: enum TeamName
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iTeam,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iAccount,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bHasPrimary,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flDeathThrowTime,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iThrowDirection,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLastTalk,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bJustConnected,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bContextHelp,
/**
* Description: -
* Member type: enum JoinState
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iJoiningState,
/**
* Description: -
* Member type: class CBaseEntity *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pIntroCamera,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_fIntroCamTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_fLastMovement,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bMissionBriefing,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bTeamChanged,
/**
* Description: -
* Member type: enum ModelName
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iModelName,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iTeamKills,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iIgnoreGlobalChat,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bHasNightVision,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bNightVisionOn,
/**
* Description: -
* Member type: class Vector [20]
* Get params: get_member(index, member, Float:output[3], element);
* Set params: set_member(index, member, Float:dest[3], element);
*/
m_vRecentPath,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flIdleCheckTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flRadioTime,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iRadioMessages,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bIgnoreRadio,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bHasC4,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bHasDefuser,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bKilledByBomb,
/**
* Description: -
* Member type: class Vector
* Get params: get_member(index, member, Float:output[3]);
* Set params: set_member(index, member, Float:dest[3]);
*/
m_vBlastVector,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bKilledByGrenade,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_flDisplayHistory,
/**
* Description: -
* Member type: enum _Menu
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iMenu,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iChaseTarget,
/**
* Description: -
* Member type: class CBaseEntity *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pChaseTarget,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_fCamSwitch,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bEscaped,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bIsVIP,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_tmNextRadarUpdate,
/**
* Description: -
* Member type: class Vector
* Get params: get_member(index, member, Float:output[3]);
* Set params: set_member(index, member, Float:dest[3]);
*/
m_vLastOrigin,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iCurrentKickVote,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flNextVoteTime,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bJustKilledTeammate,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iHostagesKilled,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iMapVote,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bCanShoot,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLastFired,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLastAttackedTeammate,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bHeadshotKilled,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bPunishedForTK,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bReceivesNoMoneyNextRound,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iTimeCheckAllowed,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bHasChangedName,
/**
* Description: -
* Member type: char [32]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_szNewName,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bIsDefusing,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_tmHandleSignals,
/**
* Description: -
* Member type: class CUnifiedSignals
* Get params: get_member(index, member, signals[2]); (0 - signal, 1 - state)
* Set params: set_member(index, member, value);
*/
m_signals,
/**
* Description: -
* Member type: struct edict_s *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pentCurBombTarget,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iPlayerSound,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iTargetVolume,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iWeaponVolume,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iExtraSoundTypes,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iWeaponFlash,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flStopExtraSoundTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flFlashLightTime,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iFlashBattery,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_afButtonLast,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_afButtonPressed,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_afButtonReleased,
/**
* Description: -
* Member type: struct edict_s *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pentSndLast,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flSndRoomtype,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flSndRange,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flFallVelocity,
/**
* Description: -
* Member type: int [4]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgItems,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fNewAmmo,
/**
* Description: -
* Member type: unsigned int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_afPhysicsFlags,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_fNextSuicideTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flTimeStepSound,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flTimeWeaponIdle,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flSwimTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flDuckTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flWallJumpTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flSuitUpdate,
/**
* Description: -
* Member type: int [4]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgSuitPlayList,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iSuitPlayNext,
/**
* Description: -
* Member type: int [32]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgiSuitNoRepeat,
/**
* Description: -
* Member type: float [32]
* Get params: Float:get_member(index, member, element);
* Set params: set_member(index, member, Float:value, element);
*/
m_rgflSuitNoRepeatTime,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_lastDamageAmount,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_tbdPrev,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flgeigerRange,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flgeigerDelay,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_igeigerRangePrev,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iStepLeft,
/**
* Description: -
* Member type: char [17]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_szTextureName,
/**
* Description: -
* Member type: char
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_chTextureType,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_idrowndmg,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_idrownrestored,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bitsHUDDamage,
/**
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fInitHUD,
/**
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fGameHUDInitialized,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iTrain,
/**
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fWeapon,
/**
* Description: -
* Member type: class EHANDLE
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pTank,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_fDeadTime,
/**
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fNoPlayerSound,
/**
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fLongJump,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_tSneaking,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iUpdateTime,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iClientHealth,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iClientBattery,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iHideHUD,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iClientHideHUD,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iFOV,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iClientFOV,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iNumSpawns,
/**
* Description: -
* Member type: class CBaseEntity *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pObserver,
/**
* Description: -
* Member type: class CBasePlayerItem *[6]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgpPlayerItems,
/**
* Description: -
* Member type: class CBasePlayerItem *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pActiveItem,
/**
* Description: -
* Member type: class CBasePlayerItem *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pClientActiveItem,
/**
* Description: -
* Member type: class CBasePlayerItem *
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_pLastItem,
/**
* Description: -
* Member type: int [32]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgAmmo,
/**
* Description: -
* Member type: int [32]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_rgAmmoLast,
/**
* Description: -
* Member type: class Vector
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_vecAutoAim,
/**
* Description: -
* Member type: BOOL
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_fOnTarget,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iDeaths,
/**
* Description: -
* Member type: int [4]
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_izSBarState,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flNextSBarUpdateTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flStatusBarDisappearDelay,
/**
* Description: -
* Member type: char [128]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_SbarString0,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_lastx,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_lasty,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_nCustomSprayFrames,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flNextDecalTime,
/**
* Description: -
* Member type: char [16]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_szTeamName,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_modelIndexPlayer,
/**
* Description: -
* Member type: char [32]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_szAnimExtention,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iGaitsequence,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flGaitframe,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flGaityaw,
/**
* Description: -
* Member type: class Vector
* Get params: get_member(index, member, element);
* Set params: set_member(index, member, value, element);
*/
m_prevgaitorigin,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flPitch,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flYaw,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flGaitMovement,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_iAutoWepSwitch,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bVGUIMenus,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bShowHints,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bShieldDrawn,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bOwnsShield,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bWasFollowing,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flNextFollowTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flYawModifier,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_blindUntilTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_blindStartTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_blindHoldTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_blindFadeTime,
/**
* Description: -
* Member type: int
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_blindAlpha,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_allowAutoFollowTime,
/**
* Description: -
* Member type: char [256]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_autoBuyString,
/**
* Description: -
* Member type: char *
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_rebuyString,
/**
* Description: -
* Member type: struct RebuyStruct
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_rebuyStruct,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bIsInRebuy,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_flLastUpdateTime,
/**
* Description: -
* Member type: char [32]
* Get params: get_member(index, member, dest[], const lenght);
* Set params: set_member(index, member, const source[]);
*/
m_lastLocation,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_progressStart,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_progressEnd,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_bObserverAutoDirector,
/**
* Description: -
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_canSwitchObserverModes,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_heartBeatTime,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_intenseTimestamp,
/**
* Description: -
* Member type: float
* Get params: Float:get_member(index, member);
* Set params: set_member(index, member, Float:value);
*/
m_silentTimestamp,
/**
* Description: -
* Member type: enum MusicState
* Get params: get_member(index, member);
* Set params: set_member(index, member, value);
*/
m_musicState,
/**
* Description: -
* Member type: float [8]
* Get params: Float:get_member(index, member, element);
* Set params: set_member(index, member, Float:value, element);
*/
m_flLastCommandTime
};