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rehlds/rehlds/HLTV/common/BitBuffer.h

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2017-04-24 04:26:43 +07:00
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
class BitBuffer {
public:
BitBuffer();
BitBuffer(unsigned int size);
BitBuffer(void *newData, unsigned int size);
virtual ~BitBuffer();
unsigned int PeekBits(int numbits);
int CurrentBit();
int CurrentSize();
unsigned char *CurrentByte();
int GetMaxSize() const { return m_MaxSize; }
unsigned int GetCurSize() const { return m_CurSize; }
unsigned char *GetData() const { return m_Data; }
bool IsOverflowed() const { return m_Overflowed; }
void SetBuffer(void *buffer, int size);
void Free();
void Reset();
void Clear();
void FastClear();
int SpaceLeft();
void EndBitMode();
void StartBitMode();
bool Resize(unsigned int size);
void ConcatBuffer(BitBuffer *buffer);
int SkipString();
void SkipBits(int numbits);
void SkipBytes(int numbits);
void AlignByte();
// function's read stuff
unsigned int ReadBits(int numbits);
int ReadBit();
int ReadChar();
int ReadByte();
int ReadShort();
int ReadWord();
unsigned int ReadLong();
float ReadFloat();
char *ReadString();
char *ReadStringLine();
char *ReadBitString();
int ReadSBits(int numbits);
float ReadBitAngle(int numbits);
int ReadBitData(void *dest, int length);
bool ReadBuf(int iSize, void *pbuf);
float ReadAngle();
float ReadHiresAngle();
float ReadCoord();
float ReadBitCoord();
void ReadBitVec3Coord(float *fa);
// function's write stuff
void WriteBits(unsigned int data, int numbits);
void WriteBit(int c);
void WriteChar(int c);
void WriteByte(int c);
void WriteShort(int c);
void WriteWord(int c);
void WriteLong(unsigned int c);
void WriteFloat(float f);
void WriteString(const char *p);
void WriteBitString(const char *p);
void WriteSBits(int data, int numbits);
void WriteBitAngle(float fAngle, int numbits);
void WriteBitData(void *src, int length);
void WriteBuf(const void *buf, int iSize);
void WriteBuf(BitBuffer *buf, int length);
void WriteAngle(float f);
void WriteHiresAngle(float f);
void WriteCoord(float f);
bool m_Overflowed;
unsigned char *m_Data;
unsigned char *m_CurByte;
int m_CurSize;
int m_MaxSize;
protected:
bool m_LittleEndian;
bool m_OwnData;
};