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Micro optimization and report recursive shutdown by Sys_Error (#318)

* Micro optimization in CheckGore
This commit is contained in:
In-line 2017-01-23 13:16:03 +04:00 committed by Lev
parent fb3ec088e1
commit 105075e0f6

View File

@ -1008,20 +1008,12 @@ int Host_Frame(float time, int iState, int *stateInfo)
void CheckGore(void)
{
if (bLowViolenceBuild)
{
Cvar_SetValue("violence_hblood", 0.0);
Cvar_SetValue("violence_hgibs", 0.0);
Cvar_SetValue("violence_ablood", 0.0);
Cvar_SetValue("violence_agibs", 0.0);
}
else
{
Cvar_SetValue("violence_hblood", 1.0);
Cvar_SetValue("violence_hgibs", 1.0);
Cvar_SetValue("violence_ablood", 1.0);
Cvar_SetValue("violence_agibs", 1.0);
}
float fValue = bLowViolenceBuild ? 0.0f : 1.0f;
Cvar_SetValue("violence_hblood", fValue);
Cvar_SetValue("violence_hgibs", fValue);
Cvar_SetValue("violence_ablood", fValue);
Cvar_SetValue("violence_agibs", fValue);
}
qboolean Host_IsSinglePlayerGame(void)