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Update server.h
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@ -378,10 +378,10 @@ extern cvar_t sv_rehlds_attachedentities_playeranimationspeed_fix;
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extern cvar_t sv_rehlds_local_gametime;
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extern cvar_t sv_rehlds_send_mapcycle;
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extern cvar_t sv_usercmd_custom_random_seed;
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#endif
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extern cvar_t sv_invalid_length;
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extern cvar_t sv_msg_badread;
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#endif
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extern int sv_playermodel;
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extern char outputbuf[MAX_ROUTEABLE_PACKET];
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