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Use CONTENTS_EMPTY const
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55da681497
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@ -96,7 +96,7 @@ void SV_InitBoxHull(void)
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{
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int side = i & 1;
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box_clipnodes[i].planenum = i;
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box_clipnodes[i].children[side] = -1;
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box_clipnodes[i].children[side] = CONTENTS_EMPTY;
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box_clipnodes[i].children[side ^ 1] = (i != 5) ? i + 1 : CONTENTS_SOLID;
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box_planes[i].type = i >> 1;
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beam_planes[i].type = 5;
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@ -683,14 +683,14 @@ int SV_LinkContents(areanode_t *node, const vec_t *pos)
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localPosition[0] = pos[0] - offset[0];
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localPosition[1] = pos[1] - offset[1];
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localPosition[2] = pos[2] - offset[2];
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if (SV_HullPointContents(hull, hull->firstclipnode, localPosition) != -1)
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if (SV_HullPointContents(hull, hull->firstclipnode, localPosition) != CONTENTS_EMPTY)
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return contents;
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}
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}
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}
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if (node->axis == -1)
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return -1;
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return CONTENTS_EMPTY;
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#ifndef REHLDS_OPT_PEDANTIC
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if (pos[node->axis] > node->dist)
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@ -715,7 +715,7 @@ int SV_LinkContents(areanode_t *node, const vec_t *pos)
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#endif // REHLDS_OPT_PEDANTIC
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}
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return -1;
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return CONTENTS_EMPTY;
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}
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int SV_PointContents(const vec_t *p)
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@ -735,7 +735,7 @@ int SV_PointContents(const vec_t *p)
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}
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entityContents = SV_LinkContents(&sv_areanodes[0], p);
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return (entityContents != -1) ? entityContents : cont;
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return (entityContents != CONTENTS_EMPTY) ? entityContents : cont;
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}
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edict_t *SV_TestEntityPosition(edict_t *ent)
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