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Implement CVar sv_usercmd_custom_random_seed (#837)

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Sergey Shorokhov 2021-06-14 02:19:51 +03:00 committed by GitHub
parent 81fe334545
commit 39b441099c
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4 changed files with 12 additions and 0 deletions

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@ -53,6 +53,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
<li>sv_rehlds_attachedentities_playeranimationspeed_fix // Fixes bug with gait animation speed increase when player has some attached entities (aiments). Can cause animation lags when cl_updaterate is low. Default: 0 <li>sv_rehlds_attachedentities_playeranimationspeed_fix // Fixes bug with gait animation speed increase when player has some attached entities (aiments). Can cause animation lags when cl_updaterate is low. Default: 0
<li>sv_rehlds_maxclients_from_single_ip // Limit number of connections from the single ip address. Default: 5 <li>sv_rehlds_maxclients_from_single_ip // Limit number of connections from the single ip address. Default: 5
<li>sv_use_entity_file // Use custom entity file for a map. Path to an entity file will be "maps/[map name].ent". 0 - use original entities. 1 - use .ent files from maps directory. 2 - use .ent files from maps directory and create new .ent file if not exist. <li>sv_use_entity_file // Use custom entity file for a map. Path to an entity file will be "maps/[map name].ent". 0 - use original entities. 1 - use .ent files from maps directory. 2 - use .ent files from maps directory and create new .ent file if not exist.
<li>sv_usercmd_custom_random_seed // When enabled server will populate an additional random seed independent of the client. Default: 0
</ul> </ul>
</details> </details>

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@ -376,6 +376,7 @@ extern cvar_t sv_rehlds_userinfo_transmitted_fields;
extern cvar_t sv_rehlds_attachedentities_playeranimationspeed_fix; extern cvar_t sv_rehlds_attachedentities_playeranimationspeed_fix;
extern cvar_t sv_rehlds_local_gametime; extern cvar_t sv_rehlds_local_gametime;
extern cvar_t sv_rehlds_send_mapcycle; extern cvar_t sv_rehlds_send_mapcycle;
extern cvar_t sv_usercmd_custom_random_seed;
#endif #endif
extern int sv_playermodel; extern int sv_playermodel;

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@ -209,6 +209,7 @@ cvar_t sv_rehlds_local_gametime = {"sv_rehlds_local_gametime", "0", 0, 0.0f, nul
cvar_t sv_rehlds_send_mapcycle = { "sv_rehlds_send_mapcycle", "0", 0, 0.0f, nullptr }; cvar_t sv_rehlds_send_mapcycle = { "sv_rehlds_send_mapcycle", "0", 0, 0.0f, nullptr };
cvar_t sv_rehlds_maxclients_from_single_ip = { "sv_rehlds_maxclients_from_single_ip", "5", 0, 5.0f, nullptr }; cvar_t sv_rehlds_maxclients_from_single_ip = { "sv_rehlds_maxclients_from_single_ip", "5", 0, 5.0f, nullptr };
cvar_t sv_use_entity_file = { "sv_use_entity_file", "0", 0, 0.0f, nullptr }; cvar_t sv_use_entity_file = { "sv_use_entity_file", "0", 0, 0.0f, nullptr };
cvar_t sv_usercmd_custom_random_seed = { "sv_usercmd_custom_random_seed", "0", 0, 0.0f, nullptr };
#endif #endif
delta_t *SV_LookupDelta(char *name) delta_t *SV_LookupDelta(char *name)
@ -8016,6 +8017,7 @@ void SV_Init(void)
Cvar_RegisterVariable(&sv_rollspeed); Cvar_RegisterVariable(&sv_rollspeed);
Cvar_RegisterVariable(&sv_rollangle); Cvar_RegisterVariable(&sv_rollangle);
Cvar_RegisterVariable(&sv_use_entity_file); Cvar_RegisterVariable(&sv_use_entity_file);
Cvar_RegisterVariable(&sv_usercmd_custom_random_seed);
#endif #endif
for (int i = 0; i < MAX_MODELS; i++) for (int i = 0; i < MAX_MODELS; i++)

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@ -782,6 +782,14 @@ void SV_RunCmd(usercmd_t *ucmd, int random_seed)
if (!host_client->fakeclient) if (!host_client->fakeclient)
SV_SetupMove(host_client); SV_SetupMove(host_client);
#ifdef REHLDS_FIXES
if (sv_usercmd_custom_random_seed.value)
{
float fltTimeNow = float(Sys_FloatTime() * 1000.0);
random_seed = *reinterpret_cast<int *>((char *)&fltTimeNow);
}
#endif
gEntityInterface.pfnCmdStart(sv_player, ucmd, random_seed); gEntityInterface.pfnCmdStart(sv_player, ucmd, random_seed);
frametime = float(ucmd->msec * 0.001); frametime = float(ucmd->msec * 0.001);
host_client->svtimebase = frametime + host_client->svtimebase; host_client->svtimebase = frametime + host_client->svtimebase;