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SV_New_f: Deny new connection twice at a time if user messages are received
SV_ReadClientMessage: Fix empty names on bad read
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@ -1498,7 +1498,7 @@ void SV_New_f(void)
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return;
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}
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if (!host_client->active && host_client->spawned)
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if ((host_client->hasusrmsgs && host_client->m_bSentNewResponse) || (!host_client->active && host_client->spawned))
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{
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return;
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}
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@ -1564,6 +1564,7 @@ void SV_New_f(void)
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}
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Netchan_CreateFragments(TRUE, &host_client->netchan, &msg);
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Netchan_FragSend(&host_client->netchan);
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host_client->m_bSentNewResponse = TRUE;
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}
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void SV_SendRes_f(void)
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@ -7371,6 +7372,8 @@ void SV_InactivateClients(void)
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cl->connected = TRUE;
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cl->spawned = FALSE;
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cl->fully_connected = FALSE;
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cl->hasusrmsgs = FALSE;
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cl->m_bSentNewResponse = FALSE;
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SZ_Clear(&cl->netchan.message);
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SZ_Clear(&cl->datagram);
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@ -1779,6 +1779,12 @@ void EXT_FUNC SV_HandleClientMessage_api(IGameClient* client, uint8 opcode) {
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return;
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}
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#ifdef REHLDS_FIXES
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// Save current name of the client before a possible kick
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char name[32];
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Q_strlcpy(name, host_client->name);
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#endif
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void(*func)(client_t *) = sv_clcfuncs[opcode].pfnParse;
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if (func)
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func(cl);
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@ -1786,7 +1792,7 @@ void EXT_FUNC SV_HandleClientMessage_api(IGameClient* client, uint8 opcode) {
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#ifdef REHLDS_FIXES
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if (msg_badread)
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{
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Con_Printf("SV_ReadClientMessage: badread on %s, opcode %s\n", host_client->name, sv_clcfuncs[opcode].pszname);
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Con_Printf("SV_ReadClientMessage: badread on %s, opcode %s\n", name, sv_clcfuncs[opcode].pszname);
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}
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#endif
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