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Refactor NET_Sleep_Timeout

This commit is contained in:
In-line 2017-02-27 22:38:10 +04:00
parent 9387422655
commit 41d62afef0

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@ -1053,17 +1053,12 @@ qboolean NET_QueuePacket(netsrc_t sock)
DLL_EXPORT int NET_Sleep_Timeout(void) DLL_EXPORT int NET_Sleep_Timeout(void)
{ {
fd_set fdset;
struct timeval tv;
int number;
int fps;
static int32 lasttime; static int32 lasttime;
static int numFrames; static int numFrames;
static int staggerFrames; static int staggerFrames;
int32 curtime;
fps = (int)sys_ticrate.value; int fps = (int)sys_ticrate.value;
curtime = (int)Sys_FloatTime(); int32 curtime = (int)Sys_FloatTime();
if (lasttime) if (lasttime)
{ {
if (curtime - lasttime > 1) if (curtime - lasttime > 1)
@ -1078,8 +1073,10 @@ DLL_EXPORT int NET_Sleep_Timeout(void)
lasttime = curtime; lasttime = curtime;
} }
fd_set fdset;
FD_ZERO(&fdset); FD_ZERO(&fdset);
number = 0;
int number = 0;
for (int sock = 0; sock < 3; sock++) for (int sock = 0; sock < 3; sock++)
{ {
@ -1104,8 +1101,9 @@ DLL_EXPORT int NET_Sleep_Timeout(void)
#endif // _WIN32 #endif // _WIN32
} }
struct timeval tv;
tv.tv_sec = 0; tv.tv_sec = 0;
tv.tv_usec = (1000 / fps) * 1000; // entirely bad code, later I will fix it completely tv.tv_usec = (1000 / fps) * 1000; // TODO: entirely bad code, fix it completely
if (tv.tv_usec <= 0) if (tv.tv_usec <= 0)
tv.tv_usec = 1; tv.tv_usec = 1;