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Prevent crash "Cache_UnlinkLRU: NULL link" on client-side if aiment with sprite model will be to render as a studio model
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@ -4698,11 +4698,25 @@ void SV_WriteEntitiesToClient(client_t *client, sizebuf_t *msg)
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auto &entityState = curPack->entities[i];
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if (entityState.number > MAX_CLIENTS)
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{
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if (sv_rehlds_attachedentities_playeranimationspeed_fix.string[0] == '1'
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&& entityState.movetype == MOVETYPE_FOLLOW
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&& 1 <= entityState.aiment && entityState.aiment <= MAX_CLIENTS)
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if (entityState.movetype == MOVETYPE_FOLLOW && entityState.aiment > 0)
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{
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attachedEntCount[entityState.aiment]++;
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if (sv_rehlds_attachedentities_playeranimationspeed_fix.string[0] == '1' &&
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entityState.aiment <= MAX_CLIENTS)
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{
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attachedEntCount[entityState.aiment]++;
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}
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// Prevent crash "Cache_UnlinkLRU: NULL link" on client-side
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// if aiment with sprite model will be to render as a studio model
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if (entityState.aiment < g_psv.num_edicts)
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{
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edict_t *ent = &g_psv.edicts[entityState.aiment];
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if ((ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS)
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&& g_psv.models[ent->v.modelindex]->type != mod_studio)
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{
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entityState.aiment = 0;
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}
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}
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}
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// Prevent spam "Non-sprite set to glow!" in console on client-side
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