mirror of
https://github.com/rehlds/rehlds.git
synced 2024-12-28 15:45:46 +03:00
[NEED TESTS AND REVIEWS] Reworked EXT_FUNC usage (#513)
* Added missed EXT_FUNC for engfuncs and pm * Added missed EXT_FUNC for exposed interfaces * Added missed EXT_FUNC for ReHLDS API interfaces * Added EXT_FUNC to export macros (added missed EXT_FUNC to exported functions like CreateInterface, F and NET_Sleep_Timeout)
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b1f93cb321
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@ -46,15 +46,15 @@ public:
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BSPModel() {}
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virtual ~BSPModel() {}
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void Init(IBaseSystem *system);
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void Clear();
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bool Load(const char *name, bool minimal);
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bool IsValid();
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bool IsMinimal();
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void SetPVS(vec_t *point);
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bool InPVS(vec_t *point);
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bool TraceLine(vec_t *start, vec_t *end, vec_t *impact);
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int TruePointContents(vec_t *point);
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EXT_FUNC void Init(IBaseSystem *system);
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EXT_FUNC void Clear();
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EXT_FUNC bool Load(const char *name, bool minimal);
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EXT_FUNC bool IsValid();
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EXT_FUNC bool IsMinimal();
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EXT_FUNC void SetPVS(vec_t *point);
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EXT_FUNC bool InPVS(vec_t *point);
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EXT_FUNC bool TraceLine(vec_t *start, vec_t *end, vec_t *impact);
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EXT_FUNC int TruePointContents(vec_t *point);
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private:
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void LoadTextures(lump_t *l);
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@ -38,21 +38,21 @@ public:
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NetSocket() : m_netSplitSequenceNumber(0) {}
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virtual ~NetSocket() {}
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NetPacket *ReceivePacket();
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void FreePacket(NetPacket *packet);
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bool SendPacket(NetPacket *packet);
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bool SendPacket(NetAddress *packet, const void *data, int length);
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void AddPacket(NetPacket *packet);
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bool AddChannel(INetChannel *channel);
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bool RemoveChannel(INetChannel *channel);
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INetwork *GetNetwork();
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void OutOfBandPrintf(NetAddress *to, const char *format, ...);
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void Flush();
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void GetFlowStats(float *avgInKBSec, float *avgOutKBSec);
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bool LeaveGroup(NetAddress *group);
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bool JoinGroup(NetAddress *group);
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void Close();
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int GetPort();
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EXT_FUNC NetPacket *ReceivePacket();
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EXT_FUNC void FreePacket(NetPacket *packet);
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EXT_FUNC bool SendPacket(NetPacket *packet);
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EXT_FUNC bool SendPacket(NetAddress *packet, const void *data, int length);
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EXT_FUNC void AddPacket(NetPacket *packet);
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EXT_FUNC bool AddChannel(INetChannel *channel);
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EXT_FUNC bool RemoveChannel(INetChannel *channel);
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EXT_FUNC INetwork *GetNetwork();
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EXT_FUNC void OutOfBandPrintf(NetAddress *to, const char *format, ...);
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EXT_FUNC void Flush();
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EXT_FUNC void GetFlowStats(float *avgInKBSec, float *avgOutKBSec);
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EXT_FUNC bool LeaveGroup(NetAddress *group);
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EXT_FUNC bool JoinGroup(NetAddress *group);
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EXT_FUNC void Close();
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EXT_FUNC int GetPort();
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bool Create(Network *network, int port, bool reuse, bool loopback);
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void UpdateStats(double time);
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@ -85,28 +85,28 @@ public:
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Network();
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virtual ~Network() {}
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bool Init(IBaseSystem *system, int serial, char *name);
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void RunFrame(double time);
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void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
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void ExecuteCommand(int commandID, char *commandLine);
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void RegisterListener(ISystemModule *module);
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void RemoveListener(ISystemModule *module);
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IBaseSystem *GetSystem();
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int GetSerial();
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char *GetStatusLine();
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char *GetType();
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char *GetName();
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int GetState();
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int GetVersion();
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void ShutDown();
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EXT_FUNC bool Init(IBaseSystem *system, int serial, char *name);
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EXT_FUNC void RunFrame(double time);
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EXT_FUNC void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
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EXT_FUNC void ExecuteCommand(int commandID, char *commandLine);
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EXT_FUNC void RegisterListener(ISystemModule *module);
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EXT_FUNC void RemoveListener(ISystemModule *module);
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EXT_FUNC IBaseSystem *GetSystem();
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EXT_FUNC int GetSerial();
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EXT_FUNC char *GetStatusLine();
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EXT_FUNC char *GetType();
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EXT_FUNC char *GetName();
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EXT_FUNC int GetState();
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EXT_FUNC int GetVersion();
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EXT_FUNC void ShutDown();
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INetSocket *CreateSocket(int port, bool reuse, bool loopback);
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bool RemoveSocket(INetSocket *netsocket);
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NetAddress *GetLocalAddress();
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bool ResolveAddress(char *string, NetAddress *address);
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void GetFlowStats(float *totalIn, float *totalOut);
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int GetLastErrorCode();
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char *GetErrorText(int code);
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EXT_FUNC INetSocket *CreateSocket(int port, bool reuse, bool loopback);
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EXT_FUNC bool RemoveSocket(INetSocket *netsocket);
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EXT_FUNC NetAddress *GetLocalAddress();
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EXT_FUNC bool ResolveAddress(char *string, NetAddress *address);
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EXT_FUNC void GetFlowStats(float *totalIn, float *totalOut);
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EXT_FUNC int GetLastErrorCode();
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EXT_FUNC char *GetErrorText(int code);
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protected:
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enum LocalCommandIDs { CMD_ID_FAKELOSS = 1 };
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@ -63,58 +63,58 @@ public:
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Server() {}
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virtual ~Server() {}
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bool Init(IBaseSystem *system, int serial, char *name);
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void RunFrame(double time);
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void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
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void ExecuteCommand(int commandID, char *commandLine);
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void RegisterListener(ISystemModule *module);
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void RemoveListener(ISystemModule *module);
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IBaseSystem *GetSystem();
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int GetSerial();
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char *GetStatusLine();
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char *GetType();
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char *GetName();
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int GetState();
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int GetVersion();
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void ShutDown();
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EXT_FUNC bool Init(IBaseSystem *system, int serial, char *name);
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EXT_FUNC void RunFrame(double time);
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EXT_FUNC void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
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EXT_FUNC void ExecuteCommand(int commandID, char *commandLine);
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EXT_FUNC void RegisterListener(ISystemModule *module);
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EXT_FUNC void RemoveListener(ISystemModule *module);
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EXT_FUNC IBaseSystem *GetSystem();
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EXT_FUNC int GetSerial();
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EXT_FUNC char *GetStatusLine();
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EXT_FUNC char *GetType();
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EXT_FUNC char *GetName();
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EXT_FUNC int GetState();
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EXT_FUNC int GetVersion();
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EXT_FUNC void ShutDown();
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bool Connect(IWorld *world, NetAddress *address, INetSocket *socket);
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bool LoadDemo(IWorld *world, char *filename, bool forceHLTV, bool continuous);
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void Reconnect();
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void Disconnect();
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void Retry();
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void StopRetry();
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void SendStringCommand(char *command);
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void SendHLTVCommand(BitBuffer *msg);
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void SetPlayerName(char *newName);
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void SetProxy(IProxy *proxy);
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void SetDirector(IDirector *director);
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void SetDelayReconnect(bool state);
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void SetAutoRetry(bool state);
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void SetVoiceBlocking(bool state);
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void SetRate(int rate);
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void SetUpdateRate(int updaterate);
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void SetUserInfo(char *key, char *value);
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bool SetProtocol(int version);
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void SetGameDirectory(const char *defaultDir, const char *gameDir);
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bool IsConnected();
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bool IsDemoFile();
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bool IsGameServer();
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bool IsRelayProxy();
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bool IsVoiceBlocking();
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int GetRate();
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int GetUpdateRate();
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char *GetPlayerName();
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InfoString *GetServerInfoString();
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EXT_FUNC bool Connect(IWorld *world, NetAddress *address, INetSocket *socket);
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EXT_FUNC bool LoadDemo(IWorld *world, char *filename, bool forceHLTV, bool continuous);
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EXT_FUNC void Reconnect();
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EXT_FUNC void Disconnect();
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EXT_FUNC void Retry();
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EXT_FUNC void StopRetry();
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EXT_FUNC void SendStringCommand(char *command);
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EXT_FUNC void SendHLTVCommand(BitBuffer *msg);
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EXT_FUNC void SetPlayerName(char *newName);
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EXT_FUNC void SetProxy(IProxy *proxy);
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EXT_FUNC void SetDirector(IDirector *director);
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EXT_FUNC void SetDelayReconnect(bool state);
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EXT_FUNC void SetAutoRetry(bool state);
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EXT_FUNC void SetVoiceBlocking(bool state);
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EXT_FUNC void SetRate(int rate);
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EXT_FUNC void SetUpdateRate(int updaterate);
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EXT_FUNC void SetUserInfo(char *key, char *value);
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EXT_FUNC bool SetProtocol(int version);
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EXT_FUNC void SetGameDirectory(const char *defaultDir, const char *gameDir);
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EXT_FUNC bool IsConnected();
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EXT_FUNC bool IsDemoFile();
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EXT_FUNC bool IsGameServer();
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EXT_FUNC bool IsRelayProxy();
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EXT_FUNC bool IsVoiceBlocking();
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EXT_FUNC int GetRate();
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EXT_FUNC int GetUpdateRate();
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EXT_FUNC char *GetPlayerName();
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EXT_FUNC InfoString *GetServerInfoString();
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float GetTime();
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IWorld *GetWorld();
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char *GetDemoFileName();
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NetAddress *GetAddress();
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bool GetAutoRetry();
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char *GetHostName();
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float GetPacketLoss();
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int GetProtocol();
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EXT_FUNC float GetTime();
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EXT_FUNC IWorld *GetWorld();
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EXT_FUNC char *GetDemoFileName();
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EXT_FUNC NetAddress *GetAddress();
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EXT_FUNC bool GetAutoRetry();
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EXT_FUNC char *GetHostName();
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EXT_FUNC float GetPacketLoss();
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EXT_FUNC int GetProtocol();
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private:
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public:
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@ -44,98 +44,98 @@ public:
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World() {}
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virtual ~World() {}
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bool Init(IBaseSystem *system, int serial, char *name);
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void RunFrame(double time);
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void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
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void ExecuteCommand(int commandID, char *commandLine);
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void RegisterListener(ISystemModule *module);
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void RemoveListener(ISystemModule *module);
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IBaseSystem *GetSystem();
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int GetSerial();
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char *GetStatusLine();
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char *GetType();
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char *GetName();
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int GetState();
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int GetVersion();
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void ShutDown();
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EXT_FUNC bool Init(IBaseSystem *system, int serial, char *name);
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EXT_FUNC void RunFrame(double time);
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EXT_FUNC void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
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EXT_FUNC void ExecuteCommand(int commandID, char *commandLine);
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EXT_FUNC void RegisterListener(ISystemModule *module);
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EXT_FUNC void RemoveListener(ISystemModule *module);
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EXT_FUNC IBaseSystem *GetSystem();
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EXT_FUNC int GetSerial();
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EXT_FUNC char *GetStatusLine();
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EXT_FUNC char *GetType();
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EXT_FUNC char *GetName();
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EXT_FUNC int GetState();
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EXT_FUNC int GetVersion();
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EXT_FUNC void ShutDown();
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double GetTime();
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NetAddress *GetGameServerAddress();
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char *GetLevelName();
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char *GetGameDir();
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frame_t *GetFrameByTime(double time);
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frame_t *GetFrameBySeqNr(unsigned int seqnr);
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frame_t *GetLastFrame();
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frame_t *GetFirstFrame();
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int GetServerCount();
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int GetSlotNumber();
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int GetMaxClients();
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int GetNumPlayers();
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IBSPModel *GetWorldModel();
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InfoString *GetServerInfoString();
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bool GetPlayerInfoString(int playerNum, InfoString *infoString);
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UserMsg *GetUserMsg(int msgNumber);
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char *GetHostName();
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serverinfo_t *GetServerInfo();
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EXT_FUNC double GetTime();
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EXT_FUNC NetAddress *GetGameServerAddress();
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EXT_FUNC char *GetLevelName();
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EXT_FUNC char *GetGameDir();
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EXT_FUNC frame_t *GetFrameByTime(double time);
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EXT_FUNC frame_t *GetFrameBySeqNr(unsigned int seqnr);
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EXT_FUNC frame_t *GetLastFrame();
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EXT_FUNC frame_t *GetFirstFrame();
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EXT_FUNC int GetServerCount();
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EXT_FUNC int GetSlotNumber();
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EXT_FUNC int GetMaxClients();
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EXT_FUNC int GetNumPlayers();
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EXT_FUNC IBSPModel *GetWorldModel();
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EXT_FUNC InfoString *GetServerInfoString();
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EXT_FUNC bool GetPlayerInfoString(int playerNum, InfoString *infoString);
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EXT_FUNC UserMsg *GetUserMsg(int msgNumber);
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EXT_FUNC char *GetHostName();
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EXT_FUNC serverinfo_t *GetServerInfo();
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bool IsPlayerIndex(int index);
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bool IsVoiceEnabled();
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bool IsActive();
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bool IsPaused();
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bool IsComplete();
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bool IsHLTV();
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void Reset();
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EXT_FUNC bool IsPlayerIndex(int index);
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EXT_FUNC bool IsVoiceEnabled();
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EXT_FUNC bool IsActive();
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EXT_FUNC bool IsPaused();
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EXT_FUNC bool IsComplete();
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EXT_FUNC bool IsHLTV();
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EXT_FUNC void Reset();
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void SetServerInfo(int protocol, CRC32_t nserverCRC, unsigned char *nclientdllmd5, int nmaxclients, int nplayernum, int ngametype, char *ngamedir, char *nservername, char *nlevelname);
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void SetServerInfoString(char *infostring);
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void SetServerInfo(serverinfo_t *serverinfo);
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EXT_FUNC void SetServerInfo(int protocol, CRC32_t nserverCRC, unsigned char *nclientdllmd5, int nmaxclients, int nplayernum, int ngametype, char *ngamedir, char *nservername, char *nlevelname);
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EXT_FUNC void SetServerInfoString(char *infostring);
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EXT_FUNC void SetServerInfo(serverinfo_t *serverinfo);
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void UpdateServerInfo();
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void SetPaused(bool state);
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void SetTime(double newTime);
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void SetBufferSize(float seconds);
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void SetVoiceEnabled(bool state);
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void SetMoveVars(movevars_t *nmovevars);
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void SetCDInfo(int ncdtrack, int nlooptrack);
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void SetHLTV(bool state);
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void SetExtraInfo(char *nclientfallback, int nallowCheats);
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void SetViewEntity(int nviewentity);
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void SetGameServerAddress(NetAddress *address);
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void SetHostName(char *name);
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void NewGame(int newServerCount);
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void FinishGame();
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bool SaveAsDemo(char *filename, IDirector *director);
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void StopGame();
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int FindUserMsgByName(char *name);
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void ParseDeltaDescription(BitBuffer *stream);
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void ParseBaseline(BitBuffer *stream);
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void ParseEvent(BitBuffer *stream);
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void ParseClientData(BitBuffer *stream, unsigned int deltaSeqNr, BitBuffer *to, clientdata_t *clientData);
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bool GetUncompressedFrame(unsigned int seqNr, frame_t *frame);
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bool UncompressEntitiesFromStream(frame_t *frame, BitBuffer *stream);
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bool UncompressEntitiesFromStream(frame_t *frame, BitBuffer *stream, unsigned int from);
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bool GetClientData(unsigned int SeqNr, clientdata_t *clientData);
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bool GetClientData(frame_t *frame, clientdata_t *clientData);
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int AddFrame(frame_t *newFrame);
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bool AddResource(resource_t *resource);
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void AddLightStyle(int index, char *style);
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bool AddSignonData(unsigned char type, unsigned char *data, int size);
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bool AddUserMessage(int msgNumber, int size, char *name);
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void AddBaselineEntity(int index, entity_state_t *ent);
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void AddInstancedBaselineEntity(int index, entity_state_t *ent);
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void UpdatePlayer(int playerNum, int userId, char *infostring, char *hashedcdkey);
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EXT_FUNC void UpdateServerInfo();
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EXT_FUNC void SetPaused(bool state);
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EXT_FUNC void SetTime(double newTime);
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EXT_FUNC void SetBufferSize(float seconds);
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EXT_FUNC void SetVoiceEnabled(bool state);
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EXT_FUNC void SetMoveVars(movevars_t *nmovevars);
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EXT_FUNC void SetCDInfo(int ncdtrack, int nlooptrack);
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EXT_FUNC void SetHLTV(bool state);
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EXT_FUNC void SetExtraInfo(char *nclientfallback, int nallowCheats);
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EXT_FUNC void SetViewEntity(int nviewentity);
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EXT_FUNC void SetGameServerAddress(NetAddress *address);
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EXT_FUNC void SetHostName(char *name);
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EXT_FUNC void NewGame(int newServerCount);
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EXT_FUNC void FinishGame();
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EXT_FUNC bool SaveAsDemo(char *filename, IDirector *director);
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EXT_FUNC void StopGame();
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EXT_FUNC int FindUserMsgByName(char *name);
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EXT_FUNC void ParseDeltaDescription(BitBuffer *stream);
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EXT_FUNC void ParseBaseline(BitBuffer *stream);
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EXT_FUNC void ParseEvent(BitBuffer *stream);
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EXT_FUNC void ParseClientData(BitBuffer *stream, unsigned int deltaSeqNr, BitBuffer *to, clientdata_t *clientData);
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EXT_FUNC bool GetUncompressedFrame(unsigned int seqNr, frame_t *frame);
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EXT_FUNC bool UncompressEntitiesFromStream(frame_t *frame, BitBuffer *stream);
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EXT_FUNC bool UncompressEntitiesFromStream(frame_t *frame, BitBuffer *stream, unsigned int from);
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EXT_FUNC bool GetClientData(unsigned int SeqNr, clientdata_t *clientData);
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EXT_FUNC bool GetClientData(frame_t *frame, clientdata_t *clientData);
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EXT_FUNC int AddFrame(frame_t *newFrame);
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EXT_FUNC bool AddResource(resource_t *resource);
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EXT_FUNC void AddLightStyle(int index, char *style);
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EXT_FUNC bool AddSignonData(unsigned char type, unsigned char *data, int size);
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EXT_FUNC bool AddUserMessage(int msgNumber, int size, char *name);
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EXT_FUNC void AddBaselineEntity(int index, entity_state_t *ent);
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EXT_FUNC void AddInstancedBaselineEntity(int index, entity_state_t *ent);
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EXT_FUNC void UpdatePlayer(int playerNum, int userId, char *infostring, char *hashedcdkey);
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void WriteFrame(frame_t *frame, unsigned int lastFrameSeqnr, BitBuffer *reliableStream, BitBuffer *unreliableStream, unsigned int deltaSeqNr, unsigned int clientDelta, bool addVoice);
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void WriteNewData(BitBuffer *stream);
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void WriteClientUpdate(BitBuffer *stream, int playerIndex);
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void WriteMovevars(BitBuffer *stream);
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void WriteSigonData(BitBuffer *stream);
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void WriteLightStyles(BitBuffer *stream);
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EXT_FUNC void WriteFrame(frame_t *frame, unsigned int lastFrameSeqnr, BitBuffer *reliableStream, BitBuffer *unreliableStream, unsigned int deltaSeqNr, unsigned int clientDelta, bool addVoice);
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EXT_FUNC void WriteNewData(BitBuffer *stream);
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EXT_FUNC void WriteClientUpdate(BitBuffer *stream, int playerIndex);
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EXT_FUNC void WriteMovevars(BitBuffer *stream);
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EXT_FUNC void WriteSigonData(BitBuffer *stream);
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EXT_FUNC void WriteLightStyles(BitBuffer *stream);
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int RemoveFrames(unsigned int startSeqNr, unsigned int endSeqNr);
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int DuplicateFrames(unsigned int startSeqNr, unsigned int endSeqNr);
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int MoveFrames(unsigned int startSeqNr, unsigned int endSeqNr, double destSeqnr);
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int RevertFrames(unsigned int startSeqNr, unsigned int endSeqNr);
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EXT_FUNC int RemoveFrames(unsigned int startSeqNr, unsigned int endSeqNr);
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EXT_FUNC int DuplicateFrames(unsigned int startSeqNr, unsigned int endSeqNr);
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EXT_FUNC int MoveFrames(unsigned int startSeqNr, unsigned int endSeqNr, double destSeqnr);
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EXT_FUNC int RevertFrames(unsigned int startSeqNr, unsigned int endSeqNr);
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private:
|
||||
int CompressFrame(frame_t *from, BitBuffer *stream);
|
||||
|
@ -50,54 +50,54 @@ public:
|
||||
DemoPlayer();
|
||||
virtual ~DemoPlayer() {}
|
||||
|
||||
bool Init(IBaseSystem *system, int serial, char *name);
|
||||
void RunFrame(double time);
|
||||
void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
|
||||
void ExecuteCommand(int commandID, char *commandLine);
|
||||
void RegisterListener(ISystemModule *module);
|
||||
void RemoveListener(ISystemModule *module);
|
||||
IBaseSystem *GetSystem();
|
||||
int GetSerial();
|
||||
char *GetStatusLine();
|
||||
char *GetType();
|
||||
char *GetName();
|
||||
int GetState();
|
||||
int GetVersion();
|
||||
void ShutDown();
|
||||
EXT_FUNC bool Init(IBaseSystem *system, int serial, char *name);
|
||||
EXT_FUNC void RunFrame(double time);
|
||||
EXT_FUNC void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
|
||||
EXT_FUNC void ExecuteCommand(int commandID, char *commandLine);
|
||||
EXT_FUNC void RegisterListener(ISystemModule *module);
|
||||
EXT_FUNC void RemoveListener(ISystemModule *module);
|
||||
EXT_FUNC IBaseSystem *GetSystem();
|
||||
EXT_FUNC int GetSerial();
|
||||
EXT_FUNC char *GetStatusLine();
|
||||
EXT_FUNC char *GetType();
|
||||
EXT_FUNC char *GetName();
|
||||
EXT_FUNC int GetState();
|
||||
EXT_FUNC int GetVersion();
|
||||
EXT_FUNC void ShutDown();
|
||||
|
||||
void NewGame(IWorld *world, IProxy *proxy = nullptr);
|
||||
char *GetModName();
|
||||
void WriteCommands(BitBuffer *stream, float startTime, float endTime);
|
||||
int AddCommand(DirectorCmd *cmd);
|
||||
bool RemoveCommand(int index);
|
||||
DirectorCmd *GetLastCommand();
|
||||
IObjectContainer *GetCommands();
|
||||
EXT_FUNC void NewGame(IWorld *world, IProxy *proxy = nullptr);
|
||||
EXT_FUNC char *GetModName();
|
||||
EXT_FUNC void WriteCommands(BitBuffer *stream, float startTime, float endTime);
|
||||
EXT_FUNC int AddCommand(DirectorCmd *cmd);
|
||||
EXT_FUNC bool RemoveCommand(int index);
|
||||
EXT_FUNC DirectorCmd *GetLastCommand();
|
||||
EXT_FUNC IObjectContainer *GetCommands();
|
||||
IDirector *GetDirector();
|
||||
void SetWorldTime(double time, bool relative);
|
||||
void SetTimeScale(float scale);
|
||||
void SetPaused(bool state);
|
||||
void SetEditMode(bool state);
|
||||
void SetMasterMode(bool state);
|
||||
bool IsPaused();
|
||||
bool IsLoading();
|
||||
bool IsActive();
|
||||
bool IsEditMode();
|
||||
bool IsMasterMode();
|
||||
void RemoveFrames(double starttime, double endtime);
|
||||
void ExecuteDirectorCmd(DirectorCmd *cmd);
|
||||
double GetWorldTime();
|
||||
double GetStartTime();
|
||||
double GetEndTime();
|
||||
float GetTimeScale();
|
||||
IWorld *GetWorld();
|
||||
char *GetFileName();
|
||||
bool SaveGame(char *filename);
|
||||
bool LoadGame(char *filename);
|
||||
void Stop();
|
||||
void ForceHLTV(bool state);
|
||||
void GetDemoViewInfo(ref_params_t *rp, float *view, int *viewmodel);
|
||||
int ReadDemoMessage(unsigned char *buffer, int size);
|
||||
void ReadNetchanState(int *incoming_sequence, int *incoming_acknowledged, int *incoming_reliable_acknowledged, int *incoming_reliable_sequence, int *outgoing_sequence, int *reliable_sequence, int *last_reliable_sequence);
|
||||
EXT_FUNC void SetWorldTime(double time, bool relative);
|
||||
EXT_FUNC void SetTimeScale(float scale);
|
||||
EXT_FUNC void SetPaused(bool state);
|
||||
EXT_FUNC void SetEditMode(bool state);
|
||||
EXT_FUNC void SetMasterMode(bool state);
|
||||
EXT_FUNC bool IsPaused();
|
||||
EXT_FUNC bool IsLoading();
|
||||
EXT_FUNC bool IsActive();
|
||||
EXT_FUNC bool IsEditMode();
|
||||
EXT_FUNC bool IsMasterMode();
|
||||
EXT_FUNC void RemoveFrames(double starttime, double endtime);
|
||||
EXT_FUNC void ExecuteDirectorCmd(DirectorCmd *cmd);
|
||||
EXT_FUNC double GetWorldTime();
|
||||
EXT_FUNC double GetStartTime();
|
||||
EXT_FUNC double GetEndTime();
|
||||
EXT_FUNC float GetTimeScale();
|
||||
EXT_FUNC IWorld *GetWorld();
|
||||
EXT_FUNC char *GetFileName();
|
||||
EXT_FUNC bool SaveGame(char *filename);
|
||||
EXT_FUNC bool LoadGame(char *filename);
|
||||
EXT_FUNC void Stop();
|
||||
EXT_FUNC void ForceHLTV(bool state);
|
||||
EXT_FUNC void GetDemoViewInfo(ref_params_t *rp, float *view, int *viewmodel);
|
||||
EXT_FUNC int ReadDemoMessage(unsigned char *buffer, int size);
|
||||
EXT_FUNC void ReadNetchanState(int *incoming_sequence, int *incoming_acknowledged, int *incoming_reliable_acknowledged, int *incoming_reliable_sequence, int *outgoing_sequence, int *reliable_sequence, int *last_reliable_sequence);
|
||||
void SetName(char *newName);
|
||||
|
||||
private:
|
||||
|
@ -40,21 +40,21 @@ public:
|
||||
Director() {}
|
||||
virtual ~Director() {}
|
||||
|
||||
virtual bool Init(IBaseSystem *system, int serial, char *name);
|
||||
virtual void RunFrame(double time);
|
||||
virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
|
||||
virtual void ExecuteCommand(int commandID, char *commandLine);
|
||||
virtual char *GetStatusLine();
|
||||
virtual char *GetType();
|
||||
virtual void ShutDown();
|
||||
EXT_FUNC virtual bool Init(IBaseSystem *system, int serial, char *name);
|
||||
EXT_FUNC virtual void RunFrame(double time);
|
||||
EXT_FUNC virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
|
||||
EXT_FUNC virtual void ExecuteCommand(int commandID, char *commandLine);
|
||||
EXT_FUNC virtual char *GetStatusLine();
|
||||
EXT_FUNC virtual char *GetType();
|
||||
EXT_FUNC virtual void ShutDown();
|
||||
|
||||
virtual void NewGame(IWorld *world, IProxy *proxy);
|
||||
virtual char *GetModName();
|
||||
virtual void WriteCommands(BitBuffer *stream, float startTime, float endTime);
|
||||
virtual int AddCommand(DirectorCmd *cmd);
|
||||
virtual bool RemoveCommand(int index);
|
||||
virtual DirectorCmd *GetLastCommand();
|
||||
virtual IObjectContainer *GetCommands();
|
||||
EXT_FUNC virtual void NewGame(IWorld *world, IProxy *proxy);
|
||||
EXT_FUNC virtual char *GetModName();
|
||||
EXT_FUNC virtual void WriteCommands(BitBuffer *stream, float startTime, float endTime);
|
||||
EXT_FUNC virtual int AddCommand(DirectorCmd *cmd);
|
||||
EXT_FUNC virtual bool RemoveCommand(int index);
|
||||
EXT_FUNC virtual DirectorCmd *GetLastCommand();
|
||||
EXT_FUNC virtual IObjectContainer *GetCommands();
|
||||
|
||||
typedef struct playerData_s {
|
||||
vec3_t origin;
|
||||
|
@ -72,55 +72,55 @@ public:
|
||||
Proxy() {}
|
||||
virtual ~Proxy() {}
|
||||
|
||||
bool Init(IBaseSystem *system, int serial, char *name);
|
||||
void RunFrame(double time);
|
||||
void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
|
||||
void ExecuteCommand(int commandID, char *commandLine);
|
||||
char *GetStatusLine();
|
||||
char *GetType();
|
||||
void ShutDown();
|
||||
EXT_FUNC bool Init(IBaseSystem *system, int serial, char *name);
|
||||
EXT_FUNC void RunFrame(double time);
|
||||
EXT_FUNC void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
|
||||
EXT_FUNC void ExecuteCommand(int commandID, char *commandLine);
|
||||
EXT_FUNC char *GetStatusLine();
|
||||
EXT_FUNC char *GetType();
|
||||
EXT_FUNC void ShutDown();
|
||||
|
||||
void Reset();
|
||||
void Broadcast(byte *data, int length, int groupType, bool isReliable);
|
||||
void IncreaseCheering(int votes);
|
||||
void ChatCommentator(char *nick, char *text);
|
||||
void ChatSpectator(char *nick, char *text);
|
||||
void CountLocalClients(int &spectators, int &proxies);
|
||||
void ParseStatusMsg(BitBuffer *stream);
|
||||
void ParseStatusReport(NetAddress *from, BitBuffer *stream);
|
||||
bool ProcessConnectionlessMessage(NetAddress *from, BitBuffer *stream);
|
||||
resource_t *AddResource(char *fileName, resourcetype_t type, char *asFileName = nullptr);
|
||||
bool IsMaster();
|
||||
bool IsLanOnly();
|
||||
bool IsActive();
|
||||
bool IsPublicGame();
|
||||
bool IsPasswordProtected();
|
||||
bool IsStressed();
|
||||
void SetDelay(float seconds);
|
||||
void SetClientTime(double time, bool relative);
|
||||
void SetClientTimeScale(float scale);
|
||||
void SetMaxRate(int rate);
|
||||
void SetMaxLoss(float maxloss);
|
||||
void SetMaxUpdateRate(int updaterate);
|
||||
bool SetMaxClients(int number);
|
||||
void SetRegion(unsigned char region);
|
||||
float GetDelay();
|
||||
double GetSpectatorTime();
|
||||
double GetProxyTime();
|
||||
IObjectContainer *GetClients();
|
||||
IWorld *GetWorld();
|
||||
IServer *GetServer();
|
||||
IDirector *GetDirector();
|
||||
INetSocket *GetSocket();
|
||||
ChatMode_e GetChatMode();
|
||||
void GetStatistics(int &proxies, int &slots, int &spectators);
|
||||
int GetMaxRate();
|
||||
int GetMaxClients();
|
||||
int GetMaxUpdateRate();
|
||||
resource_t *GetResource(char *fileName);
|
||||
int GetDispatchMode();
|
||||
unsigned char GetRegion();
|
||||
bool WriteSignonData(int type, BitBuffer *stream);
|
||||
EXT_FUNC void Reset();
|
||||
EXT_FUNC void Broadcast(byte *data, int length, int groupType, bool isReliable);
|
||||
EXT_FUNC void IncreaseCheering(int votes);
|
||||
EXT_FUNC void ChatCommentator(char *nick, char *text);
|
||||
EXT_FUNC void ChatSpectator(char *nick, char *text);
|
||||
EXT_FUNC void CountLocalClients(int &spectators, int &proxies);
|
||||
EXT_FUNC void ParseStatusMsg(BitBuffer *stream);
|
||||
EXT_FUNC void ParseStatusReport(NetAddress *from, BitBuffer *stream);
|
||||
EXT_FUNC bool ProcessConnectionlessMessage(NetAddress *from, BitBuffer *stream);
|
||||
EXT_FUNC resource_t *AddResource(char *fileName, resourcetype_t type, char *asFileName = nullptr);
|
||||
EXT_FUNC bool IsMaster();
|
||||
EXT_FUNC bool IsLanOnly();
|
||||
EXT_FUNC bool IsActive();
|
||||
EXT_FUNC bool IsPublicGame();
|
||||
EXT_FUNC bool IsPasswordProtected();
|
||||
EXT_FUNC bool IsStressed();
|
||||
EXT_FUNC void SetDelay(float seconds);
|
||||
EXT_FUNC void SetClientTime(double time, bool relative);
|
||||
EXT_FUNC void SetClientTimeScale(float scale);
|
||||
EXT_FUNC void SetMaxRate(int rate);
|
||||
EXT_FUNC void SetMaxLoss(float maxloss);
|
||||
EXT_FUNC void SetMaxUpdateRate(int updaterate);
|
||||
EXT_FUNC bool SetMaxClients(int number);
|
||||
EXT_FUNC void SetRegion(unsigned char region);
|
||||
EXT_FUNC float GetDelay();
|
||||
EXT_FUNC double GetSpectatorTime();
|
||||
EXT_FUNC double GetProxyTime();
|
||||
EXT_FUNC IObjectContainer *GetClients();
|
||||
EXT_FUNC IWorld *GetWorld();
|
||||
EXT_FUNC IServer *GetServer();
|
||||
EXT_FUNC IDirector *GetDirector();
|
||||
EXT_FUNC INetSocket *GetSocket();
|
||||
EXT_FUNC ChatMode_e GetChatMode();
|
||||
EXT_FUNC void GetStatistics(int &proxies, int &slots, int &spectators);
|
||||
EXT_FUNC int GetMaxRate();
|
||||
EXT_FUNC int GetMaxClients();
|
||||
EXT_FUNC int GetMaxUpdateRate();
|
||||
EXT_FUNC resource_t *GetResource(char *fileName);
|
||||
EXT_FUNC int GetDispatchMode();
|
||||
EXT_FUNC unsigned char GetRegion();
|
||||
EXT_FUNC bool WriteSignonData(int type, BitBuffer *stream);
|
||||
|
||||
void ReconnectClients();
|
||||
void ExecuteRcon(NetAddress *from, char *command);
|
||||
|
@ -104,7 +104,7 @@ float fran1()
|
||||
return temp;
|
||||
}
|
||||
|
||||
float RandomFloat(float flLow, float flHigh)
|
||||
float EXT_FUNC RandomFloat(float flLow, float flHigh)
|
||||
{
|
||||
SeedRandomNumberGenerator();
|
||||
|
||||
@ -114,7 +114,7 @@ float RandomFloat(float flLow, float flHigh)
|
||||
|
||||
#define MAX_RANDOM_RANGE 0x7FFFFFFFUL
|
||||
|
||||
int RandomLong(int lLow, int lHigh)
|
||||
int EXT_FUNC RandomLong(int lLow, int lHigh)
|
||||
{
|
||||
SeedRandomNumberGenerator();
|
||||
|
||||
|
@ -39,17 +39,17 @@ public:
|
||||
BaseSystemModule();
|
||||
virtual ~BaseSystemModule() {}
|
||||
|
||||
virtual bool Init(IBaseSystem *system, int serial, char *name);
|
||||
virtual void RunFrame(double time);
|
||||
virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
|
||||
virtual void ExecuteCommand(int commandID, char *commandLine);
|
||||
virtual void RegisterListener(ISystemModule *module);
|
||||
virtual void RemoveListener(ISystemModule *module);
|
||||
virtual IBaseSystem *GetSystem();
|
||||
virtual int GetSerial();
|
||||
virtual char *GetStatusLine();
|
||||
virtual char *GetType();
|
||||
virtual char *GetName();
|
||||
EXT_FUNC virtual bool Init(IBaseSystem *system, int serial, char *name);
|
||||
EXT_FUNC virtual void RunFrame(double time);
|
||||
EXT_FUNC virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
|
||||
EXT_FUNC virtual void ExecuteCommand(int commandID, char *commandLine);
|
||||
EXT_FUNC virtual void RegisterListener(ISystemModule *module);
|
||||
EXT_FUNC virtual void RemoveListener(ISystemModule *module);
|
||||
EXT_FUNC virtual IBaseSystem *GetSystem();
|
||||
EXT_FUNC virtual int GetSerial();
|
||||
EXT_FUNC virtual char *GetStatusLine();
|
||||
EXT_FUNC virtual char *GetType();
|
||||
EXT_FUNC virtual char *GetName();
|
||||
|
||||
enum ModuleState {
|
||||
MODULE_UNDEFINED = 0,
|
||||
@ -59,10 +59,10 @@ public:
|
||||
MODULE_DISCONNECTED
|
||||
};
|
||||
|
||||
virtual int GetState();
|
||||
virtual int GetVersion();
|
||||
virtual void ShutDown();
|
||||
virtual char *GetBaseDir() { return ""; }
|
||||
EXT_FUNC virtual int GetState();
|
||||
EXT_FUNC virtual int GetVersion();
|
||||
EXT_FUNC virtual void ShutDown();
|
||||
EXT_FUNC virtual char *GetBaseDir() { return ""; }
|
||||
void FireSignal(unsigned int signal, void *data = nullptr);
|
||||
|
||||
protected:
|
||||
|
@ -32,24 +32,24 @@
|
||||
|
||||
class ObjectList: public IObjectContainer {
|
||||
public:
|
||||
void Init();
|
||||
bool Add(void *newObject);
|
||||
void *GetFirst();
|
||||
void *GetNext();
|
||||
EXT_FUNC void Init();
|
||||
EXT_FUNC bool Add(void *newObject);
|
||||
EXT_FUNC void *GetFirst();
|
||||
EXT_FUNC void *GetNext();
|
||||
|
||||
ObjectList();
|
||||
virtual ~ObjectList();
|
||||
|
||||
void Clear(bool freeElementsMemory = false);
|
||||
int CountElements();
|
||||
EXT_FUNC void Clear(bool freeElementsMemory = false);
|
||||
EXT_FUNC int CountElements();
|
||||
void *RemoveTail();
|
||||
void *RemoveHead();
|
||||
|
||||
bool AddTail(void *newObject);
|
||||
bool AddHead(void *newObject);
|
||||
bool Remove(void *object);
|
||||
bool Contains(void *object);
|
||||
bool IsEmpty();
|
||||
EXT_FUNC bool Remove(void *object);
|
||||
EXT_FUNC bool Contains(void *object);
|
||||
EXT_FUNC bool IsEmpty();
|
||||
|
||||
typedef struct element_s {
|
||||
struct element_s *prev; // pointer to the last element or NULL
|
||||
|
@ -36,7 +36,7 @@ extern "C"
|
||||
#if defined ( _WIN32 )
|
||||
|
||||
#ifdef STEAM_EXPORTS
|
||||
#define STEAM_API __declspec(dllexport)
|
||||
#define STEAM_API __declspec(dllexport) EXT_FUNC
|
||||
#else
|
||||
#define STEAM_API __declspec(dllimport)
|
||||
#endif
|
||||
@ -45,7 +45,11 @@ extern "C"
|
||||
|
||||
#else
|
||||
|
||||
#ifdef STEAM_EXPORTS
|
||||
#define STEAM_API EXT_FUNC
|
||||
#else
|
||||
#define STEAM_API /* */
|
||||
#endif
|
||||
#define STEAM_CALL /* */
|
||||
|
||||
#endif
|
||||
|
@ -30,7 +30,7 @@
|
||||
|
||||
class CDedicatedExports: public IDedicatedExports {
|
||||
public:
|
||||
void Sys_Printf(char *text);
|
||||
EXT_FUNC void Sys_Printf(char *text);
|
||||
};
|
||||
|
||||
EXPOSE_SINGLE_INTERFACE(CDedicatedExports, IDedicatedExports, VENGINE_DEDICATEDEXPORTS_API_VERSION);
|
||||
|
@ -54,9 +54,9 @@ CBaseEntity
|
||||
|
||||
#ifndef CBASE_DLLEXPORT
|
||||
#ifdef _WIN32
|
||||
#define CBASE_DLLEXPORT _declspec( dllexport )
|
||||
#define CBASE_DLLEXPORT _declspec( dllexport ) EXT_FUNC
|
||||
#else
|
||||
#define CBASE_DLLEXPORT __attribute__ ((visibility("default")))
|
||||
#define CBASE_DLLEXPORT __attribute__ ((visibility("default"))) EXT_FUNC
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -85,9 +85,9 @@ typedef int BOOL;
|
||||
|
||||
#ifndef UTIL_DLLEXPORT
|
||||
#ifdef _WIN32
|
||||
#define UTIL_DLLEXPORT _declspec( dllexport )
|
||||
#define UTIL_DLLEXPORT _declspec( dllexport ) EXT_FUNC
|
||||
#else
|
||||
#define UTIL_DLLEXPORT __attribute__ ((visibility("default")))
|
||||
#define UTIL_DLLEXPORT __attribute__ ((visibility("default"))) EXT_FUNC
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -73,39 +73,39 @@ public:
|
||||
class Panel;
|
||||
class SystemWrapper: public IBaseSystem, public BaseSystemModule {
|
||||
public:
|
||||
bool Init(IBaseSystem *system, int serial, char *name);
|
||||
void RunFrame(double time);
|
||||
void ExecuteCommand(int commandID, char *commandLine);
|
||||
char *GetStatusLine();
|
||||
char *GetType();
|
||||
void ShutDown();
|
||||
EXT_FUNC bool Init(IBaseSystem *system, int serial, char *name);
|
||||
EXT_FUNC void RunFrame(double time);
|
||||
EXT_FUNC void ExecuteCommand(int commandID, char *commandLine);
|
||||
EXT_FUNC char *GetStatusLine();
|
||||
EXT_FUNC char *GetType();
|
||||
EXT_FUNC void ShutDown();
|
||||
|
||||
double GetTime();
|
||||
unsigned int GetTick();
|
||||
void SetFPS(float fps) {}
|
||||
void Printf(char *fmt, ...);
|
||||
void DPrintf(char *fmt, ...);
|
||||
void RedirectOutput(char *buffer, int maxSize);
|
||||
IFileSystem *GetFileSystem();
|
||||
unsigned char *LoadFile(const char *name, int *length);
|
||||
void FreeFile(unsigned char *fileHandle);
|
||||
void SetTitle(char *pszTitle);
|
||||
void SetStatusLine(char *pszStatus);
|
||||
void ShowConsole(bool visible) {}
|
||||
void LogConsole(char *filename);
|
||||
bool InitVGUI(IVGuiModule *module);
|
||||
Panel *GetPanel();
|
||||
bool RegisterCommand(char *name, ISystemModule *module, int commandID);
|
||||
void GetCommandMatches(char *string, ObjectList *pMatchList);
|
||||
void ExecuteString(char *commands);
|
||||
void ExecuteFile(char *filename);
|
||||
void Errorf(char *fmt, ...);
|
||||
char *CheckParam(char *param);
|
||||
bool AddModule(ISystemModule *module, char *name);
|
||||
ISystemModule *GetModule(char *interfacename, char *library, char *instancename = nullptr);
|
||||
bool RemoveModule(ISystemModule *module);
|
||||
void Stop();
|
||||
char *GetBaseDir() { return BaseSystemModule::GetBaseDir(); }
|
||||
EXT_FUNC double GetTime();
|
||||
EXT_FUNC unsigned int GetTick();
|
||||
EXT_FUNC void SetFPS(float fps) {}
|
||||
EXT_FUNC void Printf(char *fmt, ...);
|
||||
EXT_FUNC void DPrintf(char *fmt, ...);
|
||||
EXT_FUNC void RedirectOutput(char *buffer, int maxSize);
|
||||
EXT_FUNC IFileSystem *GetFileSystem();
|
||||
EXT_FUNC unsigned char *LoadFile(const char *name, int *length);
|
||||
EXT_FUNC void FreeFile(unsigned char *fileHandle);
|
||||
EXT_FUNC void SetTitle(char *pszTitle);
|
||||
EXT_FUNC void SetStatusLine(char *pszStatus);
|
||||
EXT_FUNC void ShowConsole(bool visible) {}
|
||||
EXT_FUNC void LogConsole(char *filename);
|
||||
EXT_FUNC bool InitVGUI(IVGuiModule *module);
|
||||
EXT_FUNC Panel *GetPanel();
|
||||
EXT_FUNC bool RegisterCommand(char *name, ISystemModule *module, int commandID);
|
||||
EXT_FUNC void GetCommandMatches(char *string, ObjectList *pMatchList);
|
||||
EXT_FUNC void ExecuteString(char *commands);
|
||||
EXT_FUNC void ExecuteFile(char *filename);
|
||||
EXT_FUNC void Errorf(char *fmt, ...);
|
||||
EXT_FUNC char *CheckParam(char *param);
|
||||
EXT_FUNC bool AddModule(ISystemModule *module, char *name);
|
||||
EXT_FUNC ISystemModule *GetModule(char *interfacename, char *library, char *instancename = nullptr);
|
||||
EXT_FUNC bool RemoveModule(ISystemModule *module);
|
||||
EXT_FUNC void Stop();
|
||||
EXT_FUNC char *GetBaseDir() { return BaseSystemModule::GetBaseDir(); }
|
||||
|
||||
protected:
|
||||
struct command_t {
|
||||
|
@ -2859,7 +2859,7 @@ void Host_Stopdemo_f(void)
|
||||
}
|
||||
}
|
||||
|
||||
NOXREF void Host_EndSection(const char *pszSection)
|
||||
NOXREF void EXT_FUNC Host_EndSection(const char *pszSection)
|
||||
{
|
||||
NOXREFCHECK;
|
||||
giActive = DLL_PAUSED;
|
||||
|
@ -475,7 +475,7 @@ void* EXT_FUNC PvEntPrivateData(edict_t *pEdict)
|
||||
return pEdict->pvPrivateData;
|
||||
}
|
||||
|
||||
void FreeEntPrivateData(edict_t *pEdict)
|
||||
void EXT_FUNC FreeEntPrivateData(edict_t *pEdict)
|
||||
{
|
||||
if (pEdict->pvPrivateData)
|
||||
{
|
||||
|
@ -28,17 +28,17 @@
|
||||
|
||||
#include "precompiled.h"
|
||||
|
||||
void PM_SV_PlaybackEventFull(int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2)
|
||||
void EXT_FUNC PM_SV_PlaybackEventFull(int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2)
|
||||
{
|
||||
EV_SV_Playback(flags | FEV_NOTHOST, clientindex, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2);
|
||||
}
|
||||
|
||||
void PM_SV_PlaySound(int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch)
|
||||
void EXT_FUNC PM_SV_PlaySound(int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch)
|
||||
{
|
||||
SV_StartSound(1, host_client->edict, channel, sample, (int)(volume * 255.0), attenuation, fFlags, pitch);
|
||||
}
|
||||
|
||||
const char *PM_SV_TraceTexture(int ground, vec_t *vstart, vec_t *vend)
|
||||
const char * EXT_FUNC PM_SV_TraceTexture(int ground, vec_t *vstart, vec_t *vend)
|
||||
{
|
||||
if (ground < 0 || ground >= pmove->numphysent)
|
||||
return NULL;
|
||||
|
@ -49,8 +49,8 @@ public:
|
||||
|
||||
virtual ~CServerRemoteAccess() {}
|
||||
|
||||
virtual void WriteDataRequest(const void *buffer, int bufferSize);
|
||||
virtual int ReadDataResponse(void *data, int len);
|
||||
EXT_FUNC virtual void WriteDataRequest(const void *buffer, int bufferSize);
|
||||
EXT_FUNC virtual int ReadDataResponse(void *data, int len);
|
||||
|
||||
void SendMessageToAdminUI(const char *message);
|
||||
void RequestValue(int requestID, const char *variable);
|
||||
|
@ -574,7 +574,7 @@ void ClearIOStates(void)
|
||||
class CEngineAPI: public IEngineAPI
|
||||
{
|
||||
public:
|
||||
int Run(void *instance, char *basedir, char *cmdline, char *postRestartCmdLineArgs, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory)
|
||||
EXT_FUNC int Run(void *instance, char *basedir, char *cmdline, char *postRestartCmdLineArgs, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -68,11 +68,11 @@ private:
|
||||
char m_OrigCmd[1024];
|
||||
|
||||
public:
|
||||
virtual bool Init(char *basedir, char *cmdline, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory);
|
||||
virtual int Shutdown();
|
||||
virtual bool RunFrame();
|
||||
virtual void AddConsoleText(char *text);
|
||||
virtual void UpdateStatus(float *fps, int *nActive, int *nMaxPlayers, char *pszMap);
|
||||
EXT_FUNC virtual bool Init(char *basedir, char *cmdline, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory);
|
||||
EXT_FUNC virtual int Shutdown();
|
||||
EXT_FUNC virtual bool RunFrame();
|
||||
EXT_FUNC virtual void AddConsoleText(char *text);
|
||||
EXT_FUNC virtual void UpdateStatus(float *fps, int *nActive, int *nMaxPlayers, char *pszMap);
|
||||
};
|
||||
|
||||
const char *GetCurrentSteamAppName();
|
||||
|
@ -87,9 +87,9 @@ public:
|
||||
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, __g_##className##_singleton)
|
||||
|
||||
#ifdef _WIN32
|
||||
#define EXPORT_FUNCTION __declspec(dllexport)
|
||||
#define EXPORT_FUNCTION __declspec(dllexport) EXT_FUNC
|
||||
#else
|
||||
#define EXPORT_FUNCTION __attribute__((visibility("default")))
|
||||
#define EXPORT_FUNCTION __attribute__((visibility("default"))) EXT_FUNC
|
||||
#endif // _WIN32
|
||||
|
||||
// This function is automatically exported and allows you to access any interfaces exposed with the above macros.
|
||||
|
@ -37,9 +37,9 @@
|
||||
|
||||
/*
|
||||
#ifdef _WIN32
|
||||
#define DLLEXPORT __stdcall
|
||||
#define DLLEXPORT __stdcall EXT_FUNC
|
||||
#else
|
||||
#define DLLEXPORT __attribute__ ((visibility("default")))
|
||||
#define DLLEXPORT __attribute__ ((visibility("default"))) EXT_FUNC
|
||||
#endif
|
||||
*/
|
||||
|
||||
|
@ -31,7 +31,7 @@
|
||||
// Steam API export macro
|
||||
#if defined( _WIN32 ) && !defined( _X360 )
|
||||
#if defined( STEAM_API_EXPORTS )
|
||||
#define S_API extern "C" __declspec( dllexport )
|
||||
#define S_API extern "C" __declspec( dllexport ) EXT_FUNC
|
||||
#elif defined( STEAM_API_NODLL )
|
||||
#define S_API extern "C"
|
||||
#else
|
||||
@ -39,13 +39,13 @@
|
||||
#endif // STEAM_API_EXPORTS
|
||||
#elif defined( GNUC )
|
||||
#if defined( STEAM_API_EXPORTS )
|
||||
#define S_API extern "C" __attribute__ ((visibility("default")))
|
||||
#define S_API extern "C" __attribute__ ((visibility("default"))) EXT_FUNC
|
||||
#else
|
||||
#define S_API extern "C"
|
||||
#endif // STEAM_API_EXPORTS
|
||||
#else // !WIN32
|
||||
#if defined( STEAM_API_EXPORTS )
|
||||
#define S_API extern "C"
|
||||
#define S_API extern "C" EXT_FUNC
|
||||
#else
|
||||
#define S_API extern "C"
|
||||
#endif // STEAM_API_EXPORTS
|
||||
|
@ -46,15 +46,15 @@
|
||||
// C functions for external declarations that call the appropriate C++ methods
|
||||
#ifndef EXPORT
|
||||
#ifdef _WIN32
|
||||
#define EXPORT __declspec(dllexport)
|
||||
#define EXPORT __declspec(dllexport) EXT_FUNC
|
||||
#else
|
||||
#define EXPORT /* */
|
||||
#define EXPORT EXT_FUNC
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Used for dll exporting and importing
|
||||
#define DLL_EXPORT extern "C" __declspec(dllexport)
|
||||
#define DLL_EXPORT extern "C" __declspec(dllexport) EXT_FUNC
|
||||
#define DLL_IMPORT extern "C" __declspec(dllimport)
|
||||
|
||||
// Can't use extern "C" when DLL exporting a class
|
||||
@ -67,7 +67,7 @@
|
||||
#elif defined __linux__
|
||||
|
||||
// Used for dll exporting and importing
|
||||
#define DLL_EXPORT extern "C"
|
||||
#define DLL_EXPORT extern "C" EXT_FUNC
|
||||
#define DLL_IMPORT extern "C"
|
||||
|
||||
// Can't use extern "C" when DLL exporting a class
|
||||
|
@ -99,26 +99,26 @@ public:
|
||||
virtual ~CRehldsFlightRecorder();
|
||||
void dump(const char* fname);
|
||||
|
||||
virtual void StartMessage(uint16 msg, bool entrance);
|
||||
virtual void EndMessage(uint16 msg, bool entrance);
|
||||
EXT_FUNC virtual void StartMessage(uint16 msg, bool entrance);
|
||||
EXT_FUNC virtual void EndMessage(uint16 msg, bool entrance);
|
||||
|
||||
virtual void WriteInt8(int8 v);
|
||||
virtual void WriteUInt8(uint8 v);
|
||||
EXT_FUNC virtual void WriteInt8(int8 v);
|
||||
EXT_FUNC virtual void WriteUInt8(uint8 v);
|
||||
|
||||
virtual void WriteInt16(int16 v);
|
||||
virtual void WriteUInt16(uint16 v);
|
||||
EXT_FUNC virtual void WriteInt16(int16 v);
|
||||
EXT_FUNC virtual void WriteUInt16(uint16 v);
|
||||
|
||||
virtual void WriteInt32(int32 v);
|
||||
virtual void WriteUInt32(uint32 v);
|
||||
EXT_FUNC virtual void WriteInt32(int32 v);
|
||||
EXT_FUNC virtual void WriteUInt32(uint32 v);
|
||||
|
||||
virtual void WriteInt64(int64 v);
|
||||
virtual void WriteUInt64(uint64 v);
|
||||
EXT_FUNC virtual void WriteInt64(int64 v);
|
||||
EXT_FUNC virtual void WriteUInt64(uint64 v);
|
||||
|
||||
virtual void WriteFloat(float v);
|
||||
virtual void WriteDouble(double v);
|
||||
EXT_FUNC virtual void WriteFloat(float v);
|
||||
EXT_FUNC virtual void WriteDouble(double v);
|
||||
|
||||
virtual void WriteBuffer(const void* data, unsigned int len);
|
||||
virtual void WriteString(const char* s);
|
||||
EXT_FUNC virtual void WriteBuffer(const void* data, unsigned int len);
|
||||
EXT_FUNC virtual void WriteString(const char* s);
|
||||
|
||||
virtual uint16 RegisterMessage(const char* module, const char *message, unsigned int version, bool inOut);
|
||||
EXT_FUNC virtual uint16 RegisterMessage(const char* module, const char *message, unsigned int version, bool inOut);
|
||||
};
|
||||
|
@ -45,7 +45,7 @@ public:
|
||||
|
||||
virtual ~IHookChainImpl() {}
|
||||
|
||||
virtual t_ret callNext(t_args... args) {
|
||||
EXT_FUNC virtual t_ret callNext(t_args... args) {
|
||||
hookfunc_t nexthook = (hookfunc_t)m_Hooks[0];
|
||||
|
||||
if (nexthook)
|
||||
@ -57,7 +57,7 @@ public:
|
||||
return m_OriginalFunc(args...);
|
||||
}
|
||||
|
||||
virtual t_ret callOriginal(t_args... args) {
|
||||
EXT_FUNC virtual t_ret callOriginal(t_args... args) {
|
||||
return m_OriginalFunc(args...);
|
||||
}
|
||||
|
||||
@ -76,7 +76,7 @@ public:
|
||||
IVoidHookChainImpl(void** hooks, origfunc_t orig) : m_Hooks(hooks), m_OriginalFunc(orig) {}
|
||||
virtual ~IVoidHookChainImpl() {}
|
||||
|
||||
virtual void callNext(t_args... args) {
|
||||
EXT_FUNC virtual void callNext(t_args... args) {
|
||||
hookfunc_t nexthook = (hookfunc_t)m_Hooks[0];
|
||||
|
||||
if (nexthook)
|
||||
@ -91,7 +91,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void callOriginal(t_args... args) {
|
||||
EXT_FUNC virtual void callOriginal(t_args... args) {
|
||||
if (m_OriginalFunc)
|
||||
m_OriginalFunc(args...);
|
||||
}
|
||||
@ -129,10 +129,10 @@ public:
|
||||
return chain.callNext(args...);
|
||||
}
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority) {
|
||||
EXT_FUNC virtual void registerHook(hookfunc_t hook, int priority) {
|
||||
addHook((void*)hook, priority);
|
||||
}
|
||||
virtual void unregisterHook(hookfunc_t hook) {
|
||||
EXT_FUNC virtual void unregisterHook(hookfunc_t hook) {
|
||||
removeHook((void*)hook);
|
||||
}
|
||||
};
|
||||
@ -150,11 +150,11 @@ public:
|
||||
chain.callNext(args...);
|
||||
}
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority) {
|
||||
EXT_FUNC virtual void registerHook(hookfunc_t hook, int priority) {
|
||||
addHook((void*)hook, priority);
|
||||
}
|
||||
|
||||
virtual void unregisterHook(hookfunc_t hook) {
|
||||
EXT_FUNC virtual void unregisterHook(hookfunc_t hook) {
|
||||
removeHook((void*)hook);
|
||||
}
|
||||
};
|
||||
|
@ -230,45 +230,45 @@ public:
|
||||
CRehldsHookRegistry_CreateFakeClient m_CreateFakeClient;
|
||||
|
||||
public:
|
||||
virtual IRehldsHookRegistry_Steam_NotifyClientConnect* Steam_NotifyClientConnect();
|
||||
virtual IRehldsHookRegistry_SV_ConnectClient* SV_ConnectClient();
|
||||
virtual IRehldsHookRegistry_SV_GetIDString* SV_GetIDString();
|
||||
virtual IRehldsHookRegistry_SV_SendServerinfo* SV_SendServerinfo();
|
||||
virtual IRehldsHookRegistry_SV_CheckProtocol* SV_CheckProtocol();
|
||||
virtual IRehldsHookRegistry_SVC_GetChallenge_mod* SVC_GetChallenge_mod();
|
||||
virtual IRehldsHookRegistry_SV_CheckKeyInfo* SV_CheckKeyInfo();
|
||||
virtual IRehldsHookRegistry_SV_CheckIPRestrictions* SV_CheckIPRestrictions();
|
||||
virtual IRehldsHookRegistry_SV_FinishCertificateCheck* SV_FinishCertificateCheck();
|
||||
virtual IRehldsHookRegistry_Steam_NotifyBotConnect* Steam_NotifyBotConnect();
|
||||
virtual IRehldsHookRegistry_SerializeSteamId* SerializeSteamId();
|
||||
virtual IRehldsHookRegistry_SV_CompareUserID* SV_CompareUserID();
|
||||
virtual IRehldsHookRegistry_Steam_NotifyClientDisconnect* Steam_NotifyClientDisconnect();
|
||||
virtual IRehldsHookRegistry_PreprocessPacket* PreprocessPacket();
|
||||
virtual IRehldsHookRegistry_ValidateCommand* ValidateCommand();
|
||||
virtual IRehldsHookRegistry_ClientConnected* ClientConnected();
|
||||
virtual IRehldsHookRegistry_HandleNetCommand* HandleNetCommand();
|
||||
virtual IRehldsHookRegistry_Mod_LoadBrushModel* Mod_LoadBrushModel();
|
||||
virtual IRehldsHookRegistry_Mod_LoadStudioModel* Mod_LoadStudioModel();
|
||||
virtual IRehldsHookRegistry_ExecuteServerStringCmd* ExecuteServerStringCmd();
|
||||
virtual IRehldsHookRegistry_SV_EmitEvents* SV_EmitEvents();
|
||||
virtual IRehldsHookRegistry_EV_PlayReliableEvent* EV_PlayReliableEvent();
|
||||
virtual IRehldsHookRegistry_SV_StartSound* SV_StartSound();
|
||||
virtual IRehldsHookRegistry_PF_Remove_I* PF_Remove_I();
|
||||
virtual IRehldsHookRegistry_PF_BuildSoundMsg_I* PF_BuildSoundMsg_I();
|
||||
virtual IRehldsHookRegistry_SV_WriteFullClientUpdate* SV_WriteFullClientUpdate();
|
||||
virtual IRehldsHookRegistry_SV_CheckConsistencyResponse* SV_CheckConsistencyResponse();
|
||||
virtual IRehldsHookRegistry_SV_DropClient* SV_DropClient();
|
||||
virtual IRehldsHookRegistry_SV_ActivateServer* SV_ActivateServer();
|
||||
virtual IRehldsHookRegistry_SV_WriteVoiceCodec* SV_WriteVoiceCodec();
|
||||
virtual IRehldsHookRegistry_Steam_GSGetSteamID* Steam_GSGetSteamID();
|
||||
virtual IRehldsHookRegistry_SV_TransferConsistencyInfo* SV_TransferConsistencyInfo();
|
||||
virtual IRehldsHookRegistry_Steam_GSBUpdateUserData* Steam_GSBUpdateUserData();
|
||||
virtual IRehldsHookRegistry_Cvar_DirectSet* Cvar_DirectSet();
|
||||
virtual IRehldsHookRegistry_SV_EstablishTimeBase* SV_EstablishTimeBase();
|
||||
virtual IRehldsHookRegistry_SV_Spawn_f* SV_Spawn_f();
|
||||
virtual IRehldsHookRegistry_SV_CreatePacketEntities* SV_CreatePacketEntities();
|
||||
virtual IRehldsHookRegistry_SV_EmitSound2* SV_EmitSound2();
|
||||
virtual IRehldsHookRegistry_CreateFakeClient* CreateFakeClient();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_Steam_NotifyClientConnect* Steam_NotifyClientConnect();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_ConnectClient* SV_ConnectClient();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_GetIDString* SV_GetIDString();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_SendServerinfo* SV_SendServerinfo();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_CheckProtocol* SV_CheckProtocol();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SVC_GetChallenge_mod* SVC_GetChallenge_mod();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_CheckKeyInfo* SV_CheckKeyInfo();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_CheckIPRestrictions* SV_CheckIPRestrictions();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_FinishCertificateCheck* SV_FinishCertificateCheck();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_Steam_NotifyBotConnect* Steam_NotifyBotConnect();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SerializeSteamId* SerializeSteamId();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_CompareUserID* SV_CompareUserID();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_Steam_NotifyClientDisconnect* Steam_NotifyClientDisconnect();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_PreprocessPacket* PreprocessPacket();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_ValidateCommand* ValidateCommand();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_ClientConnected* ClientConnected();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_HandleNetCommand* HandleNetCommand();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_Mod_LoadBrushModel* Mod_LoadBrushModel();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_Mod_LoadStudioModel* Mod_LoadStudioModel();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_ExecuteServerStringCmd* ExecuteServerStringCmd();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_EmitEvents* SV_EmitEvents();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_EV_PlayReliableEvent* EV_PlayReliableEvent();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_StartSound* SV_StartSound();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_PF_Remove_I* PF_Remove_I();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_PF_BuildSoundMsg_I* PF_BuildSoundMsg_I();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_WriteFullClientUpdate* SV_WriteFullClientUpdate();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_CheckConsistencyResponse* SV_CheckConsistencyResponse();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_DropClient* SV_DropClient();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_ActivateServer* SV_ActivateServer();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_WriteVoiceCodec* SV_WriteVoiceCodec();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_Steam_GSGetSteamID* Steam_GSGetSteamID();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_TransferConsistencyInfo* SV_TransferConsistencyInfo();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_Steam_GSBUpdateUserData* Steam_GSBUpdateUserData();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_Cvar_DirectSet* Cvar_DirectSet();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_EstablishTimeBase* SV_EstablishTimeBase();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_Spawn_f* SV_Spawn_f();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_CreatePacketEntities* SV_CreatePacketEntities();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_SV_EmitSound2* SV_EmitSound2();
|
||||
EXT_FUNC virtual IRehldsHookRegistry_CreateFakeClient* CreateFakeClient();
|
||||
};
|
||||
|
||||
extern CRehldsHookchains g_RehldsHookchains;
|
||||
|
Loading…
Reference in New Issue
Block a user