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Bugfix: Prevent to pre-cache same local models twice and more (Affects #612)
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@ -1345,7 +1345,6 @@ void EXT_FUNC EV_SV_Playback(int flags, int clientindex, unsigned short eventind
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EV_Playback(flags,pEdict, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2);
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}
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#ifdef REHLDS_FIXES
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int SV_LookupModelIndex(const char *name)
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{
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if (!name || !name[0])
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@ -1369,7 +1368,6 @@ int SV_LookupModelIndex(const char *name)
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return 0;
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}
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#endif // REHLDS_FIXES
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int EXT_FUNC PF_precache_model_I(const char *s)
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{
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@ -79,6 +79,7 @@ void PF_setsize_I(edict_t *e, const float *rgflMin, const float *rgflMax);
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void PF_setmodel_I(edict_t *e, const char *m);
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int PF_modelindex(const char *pstr);
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int ModelFrames(int modelIndex);
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int SV_LookupModelIndex(const char *name);
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void PF_bprint(char *s);
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void PF_sprint(char *s, int entnum);
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void ServerPrint(const char *szMsg);
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@ -270,6 +270,9 @@ char *ED_ParseEdict(char *data, edict_t *ent)
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{
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// local model?
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if (com_token[0] == '*')
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{
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// make sure that local model not pre-cached yet
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if (!SV_LookupModelIndex(com_token))
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{
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// find empty slot
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int i;
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@ -293,6 +296,7 @@ char *ED_ParseEdict(char *data, edict_t *ent)
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#endif
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}
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}
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}
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#endif
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kvd.szClassName = className;
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