2
0
mirror of https://github.com/rehlds/rehlds.git synced 2024-12-27 23:25:45 +03:00

Restructuring of rehlds for HLTV project.

Improved hooks stuff: Removed wrappers for virtual functions hooks.
This commit is contained in:
s1lent 2017-04-23 20:42:15 +07:00
parent 7efc256c7c
commit 6bda5ecbba
67 changed files with 4060 additions and 3858 deletions

View File

@ -1,51 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<Filter Include="src">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\blocksort.c">
<Filter>Source Files</Filter>
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\bzlib.c">
<Filter>Source Files</Filter>
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\compress.c">
<Filter>Source Files</Filter>
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\crctable.c">
<Filter>Source Files</Filter>
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\decompress.c">
<Filter>Source Files</Filter>
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\huffman.c">
<Filter>Source Files</Filter>
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\randtable.c">
<Filter>Source Files</Filter>
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\precompiled.c">
<Filter>Source Files</Filter>
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\bzlib_private.h">
<Filter>Source Files</Filter>
<Filter>src</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -176,7 +176,7 @@ void setupToolchain(NativeBinarySpec b) {
if (!unitTestExecutable && !swdsLib) {
cfg.singleDefines 'HOOK_ENGINE'
}
if (unitTestExecutable) {
cfg.singleDefines 'REHLDS_UNIT_TESTS'
}
@ -194,22 +194,26 @@ void setupToolchain(NativeBinarySpec b) {
class RehldsSrc {
static void rehlds_src(def h) {
h.rehlds_src(CppSourceSet) {
h.rehlds_engine(CppSourceSet) {
source {
srcDirs "engine", "rehlds", "public", "version"
srcDirs "engine", "rehlds", "version"
if (GradleCppUtils.windows) srcDirs "testsuite"
include "**/*.cpp"
exclude "precompiled.cpp"
exclude GradleCppUtils.windows ? "tier0/platform_linux.cpp" : "tier0/platform_win32.cpp"
exclude "interface.cpp", "rehlds/crc32c.cpp", "rehlds/sys_shared.cpp"
}
}
h.rehlds_public(CppSourceSet) {
source {
srcDirs "public"
include "registry.cpp", "steamid.cpp", "utlbuffer.cpp", "tier0/dbg.cpp"
}
}
h.rehlds_memory(CppSourceSet) {
source {
srcDirs "hookers"
include "**/*.cpp"
exclude "6132_hooker.cpp", "hooker.cpp", "main.cpp", "main_swds.cpp"
if (!GradleCppUtils.windows) exclude "rehlds_debug.cpp"
include "memory.cpp"
if (GradleCppUtils.windows) include "rehlds_debug.cpp"
}
}
}
@ -227,7 +231,7 @@ class RehldsSrc {
h.rehlds_hooker_src(CppSourceSet) {
source {
srcDirs "hookers"
include "6132_hooker.cpp", "hooker.cpp"
include "engine/hooklist.cpp", "hooker.cpp"
}
}
}
@ -236,7 +240,7 @@ class RehldsSrc {
h.rehlds_hooker_main_src(CppSourceSet) {
source {
srcDirs "hookers"
include "main.cpp"
include "engine/main.cpp"
}
}
}
@ -244,8 +248,8 @@ class RehldsSrc {
static void rehlds_swds_main_src(def h) {
h.rehlds_swds_main_src(CppSourceSet) {
source {
srcDirs "hookers"
include "main_swds.cpp"
srcDir "hookers"
include "engine/main_swds.cpp"
}
}
}

View File

@ -1,15 +1,32 @@
#include "BaseSystemModule.h"
#include <string.h>
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
BaseSystemModule::BaseSystemModule()
{
m_State = MODULE_INACTIVE;
}
BaseSystemModule::~BaseSystemModule()
{
;
}
#include "precompiled.h"
char *BaseSystemModule::GetName()
{
@ -53,15 +70,13 @@ bool BaseSystemModule::Init(IBaseSystem *system, int serial, char *name)
if (!system)
return false;
m_State = MODULE_PENDING;
m_State = MODULE_INITIALIZING;
m_System = system;
m_Serial = serial;
m_SystemTime = 0;
if (name)
{
strncpy(m_Name, name, sizeof m_Name - 1);
m_Name[sizeof m_Name - 1] = '\0';
if (name) {
strcopy(m_Name, name);
}
return true;
@ -74,13 +89,12 @@ void BaseSystemModule::RunFrame(double time)
void BaseSystemModule::ShutDown()
{
if (m_State == MODULE_UNLOAD)
if (m_State == MODULE_DISCONNECTED)
return;
m_Listener.Clear();
m_State = MODULE_UNLOAD;
m_State = MODULE_DISCONNECTED;
// TODO: Check me!
if (!m_System->RemoveModule(this))
{
m_System->DPrintf("ERROR! BaseSystemModule::ShutDown: faild to remove module %s.\n", m_Name);

View File

@ -1,30 +1,43 @@
#ifndef BASESYSTEMMODULE_H
#define BASESYSTEMMODULE_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
#include "ObjectList.h"
#include "IBaseSystem.h"
#define SIGNAL_MODULE_CLOSE 8 // closing down module
enum ModuleState
{
MODULE_INACTIVE,
MODULE_PENDING,
MODULE_RUNNING,
MODULE_LOAD,
MODULE_UNLOAD
};
// C4250 - 'class1' : inherits 'BaseSystemModule::member' via dominance
#pragma warning(disable:4250)
class BaseSystemModule: virtual public ISystemModule {
public:
BaseSystemModule();
virtual ~BaseSystemModule();
BaseSystemModule() : m_State(MODULE_UNDEFINED) {}
virtual ~BaseSystemModule() {}
virtual bool Init(IBaseSystem *system, int serial, char *name);
virtual void RunFrame(double time);
@ -37,11 +50,20 @@ public:
virtual char *GetStatusLine();
virtual char *GetType();
virtual char *GetName();
enum ModuleState {
MODULE_UNDEFINED = 0,
MODULE_INITIALIZING,
MODULE_CONNECTING,
MODULE_RUNNING,
MODULE_DISCONNECTED
};
virtual int GetState();
virtual int GetVersion();
virtual void ShutDown();
virtual char *COM_GetBaseDir() { return ""; }
void FireSignal(unsigned int signal, void *data);
void FireSignal(unsigned int signal, void *data = nullptr);
protected:
IBaseSystem *m_System;
@ -51,5 +73,3 @@ protected:
unsigned int m_Serial;
double m_SystemTime;
};
#endif // BASESYSTEMMODULE_H

View File

@ -1,8 +1,32 @@
#ifndef IADMINSERVER_H
#define IADMINSERVER_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
#include "interface.h"
@ -28,6 +52,3 @@ public:
};
#define ADMINSERVER_INTERFACE_VERSION "AdminServer002"
#endif // IAdminServer_H

View File

@ -1,15 +1,39 @@
#ifndef IBASESYSTEM_H
#define IBASESYSTEM_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
#include "ISystemModule.h"
#include "IVGuiModule.h"
class Panel;
class ObjectList;
class IFileSystem;
class IVGuiModule;
class IBaseSystem: virtual public ISystemModule {
public:
@ -22,10 +46,10 @@ public:
virtual void Printf(char *fmt, ...) = 0;
virtual void DPrintf(char *fmt, ...) = 0;
virtual void RedirectOutput(char *buffer, int maxSize) = 0;
virtual void RedirectOutput(char *buffer = nullptr, int maxSize = 0) = 0;
virtual IFileSystem *GetFileSystem() = 0;
virtual unsigned char *LoadFile(const char *name, int *length) = 0;
virtual unsigned char *LoadFile(const char *name, int *length = nullptr) = 0;
virtual void FreeFile(unsigned char *fileHandle) = 0;
virtual void SetTitle(char *text) = 0;
@ -55,5 +79,3 @@ public:
virtual void Stop() = 0;
virtual char *COM_GetBaseDir() = 0;
};
#endif // IBASESYSTEM_H

View File

@ -1,8 +1,32 @@
#ifndef IOBJECTCONTAINER_H
#define IOBJECTCONTAINER_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
class IObjectContainer {
public:
@ -21,5 +45,3 @@ public:
virtual bool Contains(void *object) = 0;
virtual bool IsEmpty() = 0;
};
#endif // IOBJECTCONTAINER_H

View File

@ -1,8 +1,32 @@
#ifndef ISYSTEMMODULE_H
#define ISYSTEMMODULE_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
#include "interface.h"
@ -15,7 +39,7 @@ public:
virtual bool Init(IBaseSystem *system, int serial, char *name) = 0;
virtual void RunFrame(double time) = 0;
virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data) = 0;
virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data = nullptr) = 0;
virtual void ExecuteCommand(int commandID, char *commandLine) = 0;
virtual void RegisterListener(ISystemModule *module) = 0;
virtual void RemoveListener(ISystemModule *module) = 0;
@ -31,5 +55,3 @@ public:
virtual int GetVersion() = 0;
virtual void ShutDown() = 0;
};
#endif // ISYSTEMMODULE_H

View File

@ -1,8 +1,32 @@
#ifndef IVGUIMODULE_H
#define IVGUIMODULE_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
#include <vgui/VGUI.h>
#include "interface.h"
@ -50,5 +74,3 @@ public:
};
#define VGUIMODULE_INTERFACE_VERSION "VGuiModuleAdminServer001"
#endif // IVGUIMODULE_H

View File

@ -1,17 +1,50 @@
#include "ObjectDictionary.h"
#include "maintypes.h"
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
ObjectDictionary::ObjectDictionary() :
maxSize(0),
size(0),
entries(nullptr)
#include "precompiled.h"
ObjectDictionary::ObjectDictionary()
{
m_currentEntry = 0;
m_findKey = 0;
m_entries = nullptr;
memset(m_cache, 0, sizeof(m_cache));
m_cacheIndex = 0;
m_size = 0;
m_maxSize = 0;
}
ObjectDictionary::~ObjectDictionary()
{
if (entries) {
free(entries);
if (m_entries) {
free(m_entries);
}
}
@ -19,32 +52,32 @@ void ObjectDictionary::Clear(bool freeObjectssMemory)
{
if (freeObjectssMemory)
{
for (int i = 0; i < size; i++)
for (int i = 0; i < m_size; i++)
{
void *obj = entries[i].object;
void *obj = m_entries[i].object;
if (obj) {
free(obj);
}
}
}
size = 0;
m_size = 0;
CheckSize();
ClearCache();
}
bool ObjectDictionary::Add(void *object, float key)
{
if (size == maxSize && !CheckSize())
if (m_size == m_maxSize && !CheckSize())
return false;
entry_t *p;
if (size && key < entries[size - 1].key)
if (m_size && key < m_entries[m_size - 1].key)
{
p = &entries[FindClosestAsIndex(key)];
p = &m_entries[FindClosestAsIndex(key)];
entry_t *e1 = &entries[size];
entry_t *e2 = &entries[size - 1];
entry_t *e1 = &m_entries[m_size];
entry_t *e2 = &m_entries[m_size - 1];
while (p->key <= key) { p++; }
while (p != e1)
@ -57,11 +90,11 @@ bool ObjectDictionary::Add(void *object, float key)
}
}
else
p = &entries[size];
p = &m_entries[m_size];
p->key = key;
p->object = object;
size++;
m_size++;
ClearCache();
AddToCache(p);
@ -71,38 +104,37 @@ bool ObjectDictionary::Add(void *object, float key)
int ObjectDictionary::FindClosestAsIndex(float key)
{
UNTESTED
if (size <= 0)
if (m_size <= 0)
return -1;
if (key <= entries->key)
if (key <= m_entries->key)
return 0;
int index = FindKeyInCache(key);
if (index >= 0)
if (index >= 0) {
return index;
}
int middle;
int first = 0;
int last = size - 1;
int last = m_size - 1;
float keyMiddle, keyNext;
if (key == entries[last].key)
if (key < m_entries[last].key)
{
while (true)
{
middle = (last + first) >> 1;
keyMiddle = entries[middle].key;
keyMiddle = m_entries[middle].key;
if (keyMiddle == key)
break;
if (keyMiddle < key)
{
if (entries[middle + 1].key != key)
if (m_entries[middle + 1].key >= key)
{
if (entries[middle + 1].key - key < key - keyMiddle)
if (m_entries[middle + 1].key - key < key - keyMiddle)
++middle;
break;
}
@ -120,29 +152,29 @@ int ObjectDictionary::FindClosestAsIndex(float key)
middle = last;
}
keyNext = entries[middle - 1].key;
keyNext = m_entries[middle - 1].key;
while (keyNext == key) {
keyNext = entries[middle--].key;
keyNext = m_entries[middle--].key;
}
AddToCache(&entries[middle], key);
AddToCache(&m_entries[middle], key);
return middle;
}
void ObjectDictionary::ClearCache()
{
memset(cache, 0, sizeof(cache));
cacheIndex = 0;
memset(m_cache, 0, sizeof(m_cache));
m_cacheIndex = 0;
}
bool ObjectDictionary::RemoveIndex(int index, bool freeObjectMemory)
{
if (index < 0 || index >= size)
if (index < 0 || index >= m_size)
return false;
entry_t *p = &entries[size - 1];
entry_t *e1 = &entries[size];
entry_t *e2 = &entries[size + 1];
entry_t *p = &m_entries[m_size - 1];
entry_t *e1 = &m_entries[index];
entry_t *e2 = &m_entries[index + 1];
if (freeObjectMemory && e1->object)
free(e1->object);
@ -158,7 +190,7 @@ bool ObjectDictionary::RemoveIndex(int index, bool freeObjectMemory)
p->object = nullptr;
p->key = 0;
size--;
m_size--;
CheckSize();
ClearCache();
@ -173,20 +205,20 @@ bool ObjectDictionary::RemoveIndexRange(int minIndex, int maxIndex)
if (maxIndex < 0)
maxIndex = 0;
if (minIndex >= size)
minIndex = size - 1;
if (minIndex >= m_size)
minIndex = m_size - 1;
}
else
{
if (minIndex < 0)
minIndex = 0;
if (maxIndex >= size)
maxIndex = size - 1;
if (maxIndex >= m_size)
maxIndex = m_size - 1;
}
int offset = minIndex + maxIndex - 1;
size -= offset;
m_size -= offset;
CheckSize();
return true;
}
@ -194,9 +226,9 @@ bool ObjectDictionary::RemoveIndexRange(int minIndex, int maxIndex)
bool ObjectDictionary::Remove(void *object)
{
bool found = false;
for (int i = 0; i < size; ++i)
for (int i = 0; i < m_size; i++)
{
if (entries[i].object == object) {
if (m_entries[i].object == object) {
RemoveIndex(i);
found = true;
}
@ -207,9 +239,9 @@ bool ObjectDictionary::Remove(void *object)
bool ObjectDictionary::RemoveSingle(void *object)
{
for (int i = 0; i < size; ++i)
for (int i = 0; i < m_size; i++)
{
if (entries[i].object == object) {
if (m_entries[i].object == object) {
RemoveIndex(i);
return true;
}
@ -221,13 +253,13 @@ bool ObjectDictionary::RemoveSingle(void *object)
bool ObjectDictionary::RemoveKey(float key)
{
int i = FindClosestAsIndex(key);
if (entries[i].key == key)
if (m_entries[i].key == key)
{
int j = i;
do {
++j;
}
while (key == entries[j + 1].key);
while (key == m_entries[j + 1].key);
return RemoveIndexRange(i, j);
}
@ -237,32 +269,32 @@ bool ObjectDictionary::RemoveKey(float key)
bool ObjectDictionary::CheckSize()
{
int newSize = maxSize;
if (size == maxSize)
int newSize = m_maxSize;
if (m_size == m_maxSize)
{
newSize = 1 - (int)(maxSize * -1.25f);
newSize = 1 - (int)(m_maxSize * -1.25f);
}
else if (maxSize * 0.5f >size)
else if (m_maxSize * 0.5f > m_size)
{
newSize = (int)(maxSize * 0.75f);
newSize = (int)(m_maxSize * 0.75f);
}
if (newSize != maxSize)
if (newSize != m_maxSize)
{
entry_t *newEntries = (entry_t *)malloc(sizeof(entry_t));
entry_t *newEntries = (entry_t *)malloc(sizeof(entry_t) * newSize);
if (!newEntries)
return false;
memset(&newEntries[size], 0, sizeof(entry_t) * (newSize - size));
memset(&newEntries[m_size], 0, sizeof(entry_t) * (newSize - m_size));
if (entries && size)
if (m_entries && m_size)
{
memcpy(newEntries, entries, sizeof(entry_t) * size);
free(entries);
memcpy(newEntries, m_entries, sizeof(entry_t) * m_size);
free(m_entries);
}
entries = newEntries;
maxSize = newSize;
m_entries = newEntries;
m_maxSize = newSize;
}
return true;
@ -270,9 +302,9 @@ bool ObjectDictionary::CheckSize()
void ObjectDictionary::Init()
{
size = 0;
maxSize = 0;
entries = nullptr;
m_size = 0;
m_maxSize = 0;
m_entries = nullptr;
CheckSize();
ClearCache();
@ -280,12 +312,12 @@ void ObjectDictionary::Init()
void ObjectDictionary::Init(int baseSize)
{
size = 0;
maxSize = 0;
entries = (entry_t *)Mem_ZeroMalloc(sizeof(entry_t) * baseSize);
m_size = 0;
m_maxSize = 0;
m_entries = (entry_t *)Mem_ZeroMalloc(sizeof(entry_t) * baseSize);
if (entries) {
maxSize = baseSize;
if (m_entries) {
m_maxSize = baseSize;
}
}
@ -296,12 +328,12 @@ bool ObjectDictionary::Add(void *object)
int ObjectDictionary::CountElements()
{
return size;
return m_size;
}
bool ObjectDictionary::IsEmpty()
{
return (size == 0) ? true : false;
return (m_size == 0) ? true : false;
}
bool ObjectDictionary::Contains(void *object)
@ -309,9 +341,9 @@ bool ObjectDictionary::Contains(void *object)
if (FindObjectInCache(object) >= 0)
return true;
for (int i = 0; i < size; i++)
for (int i = 0; i < m_size; i++)
{
entry_t *e = &entries[i];
entry_t *e = &m_entries[i];
if (e->object == object) {
AddToCache(e);
return true;
@ -323,13 +355,13 @@ bool ObjectDictionary::Contains(void *object)
void *ObjectDictionary::GetFirst()
{
currentEntry = 0;
m_currentEntry = 0;
return GetNext();
}
void *ObjectDictionary::GetLast()
{
return (size > 0) ? entries[size - 1].object : nullptr;
return (m_size > 0) ? m_entries[m_size - 1].object : nullptr;
}
bool ObjectDictionary::ChangeKey(void *object, float newKey)
@ -337,33 +369,33 @@ bool ObjectDictionary::ChangeKey(void *object, float newKey)
int pos = FindObjectInCache(object);
if (pos < 0)
{
for (pos = 0; pos < size; pos++)
for (pos = 0; pos < m_size; pos++)
{
if (entries[pos].object == object) {
AddToCache(&entries[pos]);
if (m_entries[pos].object == object) {
AddToCache(&m_entries[pos]);
break;
}
}
if (pos == size) {
if (pos == m_size) {
return false;
}
}
entry_t *p, *e;
p = &entries[pos];
p = &m_entries[pos];
if (p->key == newKey)
return false;
int newpos = FindClosestAsIndex(newKey);
e = &entries[newpos];
e = &m_entries[newpos];
if (pos < newpos)
{
if (e->key > newKey)
e--;
entry_t *e2 = &entries[pos + 1];
entry_t *e2 = &m_entries[pos + 1];
while (p < e)
{
p->object = e2->object;
@ -378,7 +410,7 @@ bool ObjectDictionary::ChangeKey(void *object, float newKey)
if (e->key > newKey)
e++;
entry_t *e2 = &entries[pos - 1];
entry_t *e2 = &m_entries[pos - 1];
while (p > e)
{
p->object = e2->object;
@ -401,47 +433,47 @@ bool ObjectDictionary::UnsafeChangeKey(void *object, float newKey)
int pos = FindObjectInCache(object);
if (pos < 0)
{
for (pos = 0; pos < size; pos++)
for (pos = 0; pos < m_size; pos++)
{
if (entries[pos].object == object) {
if (m_entries[pos].object == object) {
break;
}
}
if (pos == size) {
if (pos == m_size) {
return false;
}
}
entries[pos].key = newKey;
m_entries[pos].key = newKey;
ClearCache();
return true;
}
void ObjectDictionary::AddToCache(entry_t *entry)
{
int i = (cacheIndex % 32);
int i = (m_cacheIndex % MAX_OBJECT_CACHE);
cache[i].object = entry;
cache[i].key = entry->key;
cacheIndex++;
m_cache[i].object = entry;
m_cache[i].key = entry->key;
m_cacheIndex++;
}
void ObjectDictionary::AddToCache(entry_t *entry, float key)
{
int i = (cacheIndex % 32);
int i = (m_cacheIndex % MAX_OBJECT_CACHE);
cache[i].object = entry;
cache[i].key = key;
cacheIndex++;
m_cache[i].object = entry;
m_cache[i].key = key;
m_cacheIndex++;
}
int ObjectDictionary::FindKeyInCache(float key)
{
for (auto& ch : cache)
for (auto& ch : m_cache)
{
if (ch.object && ch.key == key) {
return (entry_t *)ch.object - entries;
return (entry_t *)ch.object - m_entries;
}
}
@ -450,10 +482,10 @@ int ObjectDictionary::FindKeyInCache(float key)
int ObjectDictionary::FindObjectInCache(void *object)
{
for (auto& ch : cache)
for (auto& ch : m_cache)
{
if (ch.object && ch.object == object) {
return (entry_t *)ch.object - entries;
return (entry_t *)ch.object - m_entries;
}
}
@ -462,22 +494,22 @@ int ObjectDictionary::FindObjectInCache(void *object)
void *ObjectDictionary::FindClosestKey(float key)
{
currentEntry = FindClosestAsIndex(key);
m_currentEntry = FindClosestAsIndex(key);
return GetNext();
}
void *ObjectDictionary::GetNext()
{
if (currentEntry < 0 || currentEntry >= size)
if (m_currentEntry < 0 || m_currentEntry >= m_size)
return nullptr;
return &entries[currentEntry++];
return m_entries[m_currentEntry++].object;
}
void *ObjectDictionary::FindExactKey(float key)
{
if ((currentEntry = FindClosestAsIndex(key)) < 0)
if ((m_currentEntry = FindClosestAsIndex(key)) < 0)
return nullptr;
return (entries[currentEntry].key == key) ? GetNext() : nullptr;
return (m_entries[m_currentEntry].key == key) ? GetNext() : nullptr;
}

View File

@ -1,16 +1,35 @@
#ifndef OBJECTDICTIONARY_H
#define OBJECTDICTIONARY_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
#include "IObjectContainer.h"
typedef struct entry_s {
void *object;
float key;
} entry_t;
class ObjectDictionary: public IObjectContainer {
public:
ObjectDictionary();
@ -48,6 +67,11 @@ public:
void ClearCache();
bool CheckSize();
typedef struct entry_s {
void *object;
float key;
} entry_t;
void AddToCache(entry_t *entry);
void AddToCache(entry_t *entry, float key);
@ -56,18 +80,15 @@ public:
int FindClosestAsIndex(float key);
protected:
int currentEntry;
float findKey;
int m_currentEntry;
float m_findKey;
enum { MAX_OBJECT_CACHE = 32 };
entry_t *entries;
entry_t cache[MAX_OBJECT_CACHE];
entry_t *m_entries;
entry_t m_cache[MAX_OBJECT_CACHE];
int cacheIndex;
int size;
int maxSize;
int m_cacheIndex;
int m_size;
int m_maxSize;
};
#endif // OBJECTDICTIONARY_H

View File

@ -1,14 +1,42 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
ObjectList::ObjectList()
{
head = tail = current = nullptr;
number = 0;
m_head = m_tail = m_current = nullptr;
m_number = 0;
}
ObjectList::~ObjectList()
{
ObjectList::Clear(false);
Clear(false);
}
bool ObjectList::AddHead(void *newObject)
@ -23,20 +51,19 @@ bool ObjectList::AddHead(void *newObject)
// insert element
newElement->object = newObject;
if (head)
if (m_head)
{
newElement->next = head;
head->prev = newElement;
newElement->next = m_head;
m_head->prev = newElement;
}
head = newElement;
m_head = newElement;
// if list was empty set new tail
if (!tail)
tail = head;
number++;
// if list was empty set new m_tail
if (!m_tail)
m_tail = m_head;
m_number++;
return true;
}
@ -44,23 +71,23 @@ void *ObjectList::RemoveHead()
{
void *retObj;
// check head is present
if (head)
// check m_head is present
if (m_head)
{
retObj = head->object;
element_t *newHead = head->next;
retObj = m_head->object;
element_t *newHead = m_head->next;
if (newHead)
newHead->prev = nullptr;
// if only one element is in list also update tail
// if only one element is in list also update m_tail
// if we remove this prev element
if (tail == head)
tail = nullptr;
if (m_tail == m_head)
m_tail = nullptr;
free(head);
head = newHead;
free(m_head);
m_head = newHead;
number--;
m_number--;
}
else
retObj = nullptr;
@ -80,19 +107,19 @@ bool ObjectList::AddTail(void *newObject)
// insert element
newElement->object = newObject;
if (tail)
if (m_tail)
{
newElement->prev = tail;
tail->next = newElement;
newElement->prev = m_tail;
m_tail->next = newElement;
}
tail = newElement;
m_tail = newElement;
// if list was empty set new tail
if (!head)
head = tail;
// if list was empty set new m_tail
if (!m_head)
m_head = m_tail;
number++;
m_number++;
return true;
}
@ -100,23 +127,23 @@ void *ObjectList::RemoveTail()
{
void *retObj;
// check tail is present
if (tail)
// check m_tail is present
if (m_tail)
{
retObj = tail->object;
element_t *newTail = tail->prev;
retObj = m_tail->object;
element_t *newTail = m_tail->prev;
if (newTail)
newTail->next = nullptr;
// if only one element is in list also update tail
// if only one element is in list also update m_tail
// if we remove this prev element
if (head == tail)
head = nullptr;
if (m_head == m_tail)
m_head = nullptr;
free(tail);
tail = newTail;
free(m_tail);
m_tail = newTail;
number--;
m_number--;
}
else
@ -127,23 +154,23 @@ void *ObjectList::RemoveTail()
bool ObjectList::IsEmpty()
{
return (head == nullptr);
return (m_head == nullptr);
}
int ObjectList::CountElements()
{
return number;
return m_number;
}
bool ObjectList::Contains(void *object)
{
element_t *e = head;
element_t *e = m_head;
while (e && e->object != object) { e = e->next; }
if (e)
{
current = e;
m_current = e;
return true;
}
else
@ -155,7 +182,7 @@ bool ObjectList::Contains(void *object)
void ObjectList::Clear(bool freeElementsMemory)
{
element_t *ne;
element_t *e = head;
element_t *e = m_head;
while (e)
{
@ -168,13 +195,13 @@ void ObjectList::Clear(bool freeElementsMemory)
e = ne;
}
head = tail = current = nullptr;
number = 0;
m_head = m_tail = m_current = nullptr;
m_number = 0;
}
bool ObjectList::Remove(void *object)
{
element_t *e = head;
element_t *e = m_head;
while (e && e->object != object) { e = e->next; }
@ -183,12 +210,12 @@ bool ObjectList::Remove(void *object)
if (e->prev) e->prev->next = e->next;
if (e->next) e->next->prev = e->prev;
if (head == e) head = e->next;
if (tail == e) tail = e->prev;
if (current == e) current= e->next;
if (m_head == e) m_head = e->next;
if (m_tail == e) m_tail = e->prev;
if (m_current == e) m_current= e->next;
free(e);
number--;
m_number--;
}
return (e != nullptr);
@ -196,20 +223,20 @@ bool ObjectList::Remove(void *object)
void ObjectList::Init()
{
head = tail = current = nullptr;
number = 0;
m_head = m_tail = m_current = nullptr;
m_number = 0;
}
void *ObjectList::GetFirst()
{
if (head)
if (m_head)
{
current = head->next;
return head->object;
m_current = m_head->next;
return m_head->object;
}
else
{
current = nullptr;
m_current = nullptr;
return nullptr;
}
}
@ -217,10 +244,10 @@ void *ObjectList::GetFirst()
void *ObjectList::GetNext()
{
void *retObj = nullptr;
if (current)
if (m_current)
{
retObj = current->object;
current = current->next;
retObj = m_current->object;
m_current = m_current->next;
}
return retObj;

View File

@ -1,8 +1,32 @@
#ifndef OBJECTLIST_H
#define OBJECTLIST_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
#include "IObjectContainer.h"
@ -28,16 +52,14 @@ public:
bool IsEmpty();
typedef struct element_s {
element_s *prev; // pointer to the last element or NULL
element_s *next; // pointer to the next elemnet or NULL
struct element_s *prev; // pointer to the last element or NULL
struct element_s *next; // pointer to the next elemnet or NULL
void *object; // the element's object
} element_t;
protected:
element_t *head; // first element in list
element_t *tail; // last element in list
element_t *current; // current element in list
int number;
element_t *m_head; // first element in list
element_t *m_tail; // last element in list
element_t *m_current; // current element in list
int m_number;
};
#endif // OBJECTLIST_H

View File

@ -1,3 +1,31 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
#ifdef _WIN32

View File

@ -1,8 +1,32 @@
#ifndef STEAMAPPSTARTUP_H
#define STEAMAPPSTARTUP_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
// Call this first thing at startup
// Works out if the app is a steam app that is being ran outside of steam,
@ -11,5 +35,3 @@
// if it returns true, then exit
// if it ruturns false, then continue with normal startup
bool ShouldLaunchAppViaSteam(const char *cmdLine, const char *steamFilesystemDllName, const char *stdioFilesystemDllName);
#endif // STEAMAPPSTARTUP_H

View File

@ -1,3 +1,31 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
#if !defined(_WIN32)

View File

@ -1,8 +1,32 @@
#ifndef TEXTCONSOLE_UNIX_H
#define TEXTCONSOLE_UNIX_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
#include <termios.h>
#include "textconsole.h"
@ -33,5 +57,3 @@ private:
};
extern CTextConsoleUnix console;
#endif // TEXTCONSOLE_UNIX_H

View File

@ -1,8 +1,37 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
#if defined(_WIN32)
CTextConsoleWin32 console;
#pragma comment(lib, "user32.lib")
BOOL WINAPI ConsoleHandlerRoutine(DWORD CtrlType)
{
@ -217,7 +246,7 @@ int CTextConsoleWin32::GetWidth()
void CTextConsoleWin32::SetStatusLine(char *pszStatus)
{
strncpy(statusline, pszStatus, sizeof(statusline) - 1);
statusline[sizeof statusline - 2] = '\0';
statusline[sizeof(statusline) - 2] = '\0';
UpdateStatus();
}

View File

@ -1,8 +1,32 @@
#ifndef TEXTCONSOLE_WIN32_H
#define TEXTCONSOLE_WIN32_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
#include <windows.h>
#include "TextConsole.h"
@ -35,5 +59,3 @@ private:
};
extern CTextConsoleWin32 console;
#endif // TEXTCONSOLE_WIN32_H

View File

@ -1,9 +1,12 @@
#include "TokenLine.h"
#include <string.h>
#include "precompiled.h"
TokenLine::TokenLine()
{
memset(m_token, 0, sizeof(m_token));
memset(m_fullLine, 0, sizeof(m_fullLine));
memset(m_tokenBuffer, 0, sizeof(m_tokenBuffer));
m_tokenNumber = 0;
}
TokenLine::TokenLine(char *string)
@ -22,22 +25,20 @@ bool TokenLine::SetLine(const char *newLine)
if (!newLine || (strlen(newLine) >= (MAX_LINE_CHARS - 1)))
{
memset(m_fullLine, 0, MAX_LINE_CHARS);
memset(m_tokenBuffer, 0, MAX_LINE_CHARS);
memset(m_fullLine, 0, sizeof(m_fullLine));
memset(m_tokenBuffer, 0, sizeof(m_tokenBuffer));
return false;
}
strncpy(m_fullLine, newLine, MAX_LINE_CHARS - 1);
m_fullLine[MAX_LINE_CHARS - 1] = '\0';
strncpy(m_tokenBuffer, newLine, MAX_LINE_CHARS - 1);
m_tokenBuffer[MAX_LINE_CHARS - 1] = '\0';
strcopy(m_fullLine, newLine);
strcopy(m_tokenBuffer, newLine);
// parse tokens
char *charPointer = m_tokenBuffer;
while (*charPointer && (m_tokenNumber < MAX_LINE_TOKENS))
{
while (*charPointer && ((*charPointer <= 32) || (*charPointer > 126)))
// skip nonprintable chars
while (*charPointer && ((*charPointer <= ' ') || (*charPointer > '~')))
charPointer++;
if (*charPointer)

View File

@ -1,8 +1,32 @@
#ifndef TOKENLINE_H
#define TOKENLINE_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
class TokenLine {
public:
@ -10,11 +34,11 @@ public:
TokenLine(char *string);
virtual ~TokenLine();
char *GetRestOfLine(int i); // returns all chars after token i
int CountToken(); // returns number of token
char *GetRestOfLine(int i); // returns all chars after token i
int CountToken(); // returns number of token
char *CheckToken(char *parm); // returns token after token parm or ""
char *GetToken(int i); // returns token i
char *GetLine(); // returns full line
char *GetToken(int i); // returns token i
char *GetLine(); // returns full line
bool SetLine(const char *newLine); // set new token line and parses it
private:
@ -25,5 +49,3 @@ private:
char *m_token[MAX_LINE_TOKENS];
int m_tokenNumber;
};
#endif // TOKENLINE_H

View File

@ -1,6 +1,6 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
// Purpose:
//
// $NoKeywords: $
//=============================================================================
@ -13,12 +13,13 @@
#define TYPE_CLIENT 0 // client is a normal HL client (default)
#define TYPE_PROXY 1 // client is another proxy
#define TYPE_DIRECTOR 2
#define TYPE_COMMENTATOR 3 // client is a commentator
#define TYPE_DEMO 4 // client is a demo file
// sub commands of svc_hltv:
#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands
#define HLTV_STATUS 1 // send status infos about proxy
#define HLTV_STATUS 1 // send status infos about proxy
#define HLTV_LISTEN 2 // tell client to listen to a multicast stream
// director command types:
@ -44,7 +45,7 @@
// DRC_CMD_EVENT event flags
#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
#define DRC_FLAG_SIDE (1<<4) //
#define DRC_FLAG_SIDE (1<<4) //
#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene
#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo
#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc)

View File

@ -1,4 +1,32 @@
#include "precompiled.h"
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
bool CTextConsole::Init(IBaseSystem *system)
{
@ -223,7 +251,7 @@ void CTextConsole::ReceiveTab()
if (Q_strcmp(szCommonCmd, m_szConsoleText))
{
Q_strcpy(m_szConsoleText, szCommonCmd);
m_nConsoleTextLen = Q_strlen(szCommonCmd);
m_nConsoleTextLen = Q_strlen(szCommonCmd);
}
Echo(m_szConsoleText);

View File

@ -1,8 +1,32 @@
#ifndef TEXTCONSOLE_H
#define TEXTCONSOLE_H
#ifdef _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#endif
#include "IBaseSystem.h"
@ -67,5 +91,3 @@ protected:
#endif // defined(_WIN32)
void Sys_Printf(char *fmt, ...);
#endif // TEXTCONSOLE_H

View File

@ -59,9 +59,8 @@ void setupToolchain(NativeBinarySpec b) {
} else {
cfg.compilerOptions.args '-Qoption,cpp,--treat_func_as_string_literal_cpp', '-fno-rtti'
}
cfg.compilerOptions.args '-fno-exceptions'
cfg.linkerOptions.stripSymbolTable = false;
cfg.linkerOptions.staticLibStdCpp = false;
cfg.extraLibs 'dl'
}

View File

@ -1,137 +1,5 @@
#include "precompiled.h"
class CPerformanceCounter
{
public:
CPerformanceCounter();
void InitializePerformanceCounter();
double GetCurTime();
private:
int m_iLowShift;
double m_flPerfCounterFreq;
double m_flCurrentTime;
double m_flLastCurrentTime;
};
inline CPerformanceCounter::CPerformanceCounter() :
m_iLowShift(0),
m_flPerfCounterFreq(0),
m_flCurrentTime(0),
m_flLastCurrentTime(0)
{
InitializePerformanceCounter();
}
inline void CPerformanceCounter::InitializePerformanceCounter()
{
#ifdef _WIN32
LARGE_INTEGER performanceFreq;
QueryPerformanceFrequency(&performanceFreq);
// get 32 out of the 64 time bits such that we have around
// 1 microsecond resolution
unsigned int lowpart, highpart;
lowpart = (unsigned int)performanceFreq.LowPart;
highpart = (unsigned int)performanceFreq.HighPart;
m_iLowShift = 0;
while (highpart || (lowpart > 2000000.0))
{
m_iLowShift++;
lowpart >>= 1;
lowpart |= (highpart & 1) << 31;
highpart >>= 1;
}
m_flPerfCounterFreq = 1.0 / (double)lowpart;
#endif // _WIN32
}
inline double CPerformanceCounter::GetCurTime()
{
#ifdef _WIN32
static int sametimecount;
static unsigned int oldtime;
static int first = 1;
LARGE_INTEGER PerformanceCount;
unsigned int temp, t2;
double time;
QueryPerformanceCounter(&PerformanceCount);
if (m_iLowShift == 0)
{
temp = (unsigned int)PerformanceCount.LowPart;
}
else
{
temp = ((unsigned int)PerformanceCount.LowPart >> m_iLowShift) |
((unsigned int)PerformanceCount.HighPart << (32 - m_iLowShift));
}
if (first)
{
oldtime = temp;
first = 0;
}
else
{
// check for turnover or backward time
if ((temp <= oldtime) && ((oldtime - temp) < 0x10000000))
{
// so we can't get stuck
oldtime = temp;
}
else
{
t2 = temp - oldtime;
time = (double)t2 * m_flPerfCounterFreq;
oldtime = temp;
m_flCurrentTime += time;
if (m_flCurrentTime == m_flLastCurrentTime)
{
if (++sametimecount > 100000)
{
m_flCurrentTime += 1.0;
sametimecount = 0;
}
}
else
{
sametimecount = 0;
}
m_flLastCurrentTime = m_flCurrentTime;
}
}
return m_flCurrentTime;
#else // _WIN32
struct timeval tp;
static int secbase = 0;
gettimeofday(&tp, NULL);
if (!secbase)
{
secbase = tp.tv_sec;
return (tp.tv_usec / 1000000.0);
}
return ((tp.tv_sec - secbase) + tp.tv_usec / 1000000.0);
#endif // _WIN32
}
void _LogFunctionTrace(const char *pFunctionName, const char *param)
{
//{
@ -141,7 +9,7 @@ void _LogFunctionTrace(const char *pFunctionName, const char *param)
double _StartFunctionTimer()
{
//CPerformanceCounter::GetCurTime();
//CCounter::GetCurTime();
return 0;
}
@ -149,7 +17,7 @@ void _LogFunctionTraceMaxTime(const char *pFunctionName, double startTime, doubl
{
//{
// double timeDiff;
// CPerformanceCounter::GetCurTime();
// CCounter::GetCurTime();
// _LogFunctionTrace(const char *pFunctionName, const char *param);
//}
}

View File

@ -1,25 +0,0 @@
#ifndef ICOMMANDLINE_H
#define ICOMMANDLINE_H
#ifdef _WIN32
#pragma once
#endif
// Interface to engine command line
class ICommandLine {
public:
virtual void CreateCmdLine(const char *commandline) = 0;
virtual void CreateCmdLine(int argc, const char **argv) = 0;
virtual const char *GetCmdLine() const = 0;
// Check whether a particular parameter exists
virtual const char *CheckParm(const char *psz, char **ppszValue = nullptr) const = 0;
virtual void RemoveParm(const char *pszParm) = 0;
virtual void AppendParm(const char *pszParm, const char *pszValues) = 0;
virtual void SetParm(const char *pszParm, const char *pszValues) = 0;
virtual void SetParm(const char *pszParm, int iValue) = 0;
};
ICommandLine *CommandLine();
#endif // ICOMMANDLINE_H

View File

@ -19,7 +19,6 @@ struct DLL_FUNCTIONS;
#endif
#include "sys_ded.h"
#include "icommandline.h"
#include "textconsole.h"
#include "vgui/vguihelpers.h"

View File

@ -33,12 +33,6 @@ char serverinfo[MAX_INFO_STRING];
char gpszVersionString[32];
char gpszProductString[32];
char* strcpy_safe(char* dst, char* src) {
int len = Q_strlen(src);
Q_memmove(dst, src, len + 1);
return dst;
}
char *Info_Serverinfo(void)
{
return serverinfo;

View File

@ -220,8 +220,25 @@ NOBODY uint64 Q_strtoull(char *str);
#endif // Q_functions
//strcpy that works correctly with overlapping src and dst buffers
char* strcpy_safe(char* dst, char* src);
template <size_t N>
char *strcopy(char (&dest)[N], const char *src) {
Q_strncpy(dest, src, N - 1);
dest[N - 1] = '\0';
return dest;
}
inline char *strncopy(char *dest, const char *src, size_t n) {
Q_strncpy(dest, src, n - 1);
dest[n - 1] = '\0';
return dest;
}
// strcpy that works correctly with overlapping src and dst buffers
inline char *strcpy_safe(char *dst, char *src) {
int len = Q_strlen(src);
Q_memmove(dst, src, len + 1);
return dst;
}
int build_number(void);
char *Info_Serverinfo(void);

View File

@ -86,7 +86,7 @@ enum
{
FRAG_NORMAL_STREAM = 0,
FRAG_FILE_STREAM,
MAX_STREAMS
};
@ -224,7 +224,7 @@ enum
{
FLOW_OUTGOING = 0,
FLOW_INCOMING,
MAX_FLOWS
};

View File

@ -1408,7 +1408,7 @@ void SV_WriteClientdataToMessage(client_t *client, sizebuf_t *msg)
#ifdef REHLDS_FIXES
// So, HL and CS games send absolute gametime in these vars, DMC and Ricochet games don't send absolute gametime
// TODO: idk about other games
// FIXME: there is a loss of precision, because gamedll has already written float gametime in them
// FIXME: there is a loss of precision, because gamedll has already written float gametime in them
if (sv_rehlds_local_gametime.value != 0.0f)
{
auto convertGlobalGameTimeToLocal =
@ -5255,7 +5255,7 @@ void SV_CreateGenericResources(void)
Con_Printf("Can't precache .dll files: %s\n", com_token);
else
successful = true;
}
else
successful = true;
@ -5642,7 +5642,7 @@ void SetCStrikeFlags(void)
g_eGameType = GT_CZero;
#else
g_bIsCZero = 1;
#endif
#endif
}
else if (!Q_stricmp(com_gamedir, "czeror"))
{
@ -5650,7 +5650,7 @@ void SetCStrikeFlags(void)
g_eGameType = GT_CZeroRitual;
#else
g_bIsCZeroRitual = 1;
#endif
#endif
}
else if (!Q_stricmp(com_gamedir, "terror"))
{
@ -5658,7 +5658,7 @@ void SetCStrikeFlags(void)
g_eGameType = GT_TerrorStrike;
#else
g_bIsTerrorStrike = 1;
#endif
#endif
}
else if (!Q_stricmp(com_gamedir, "tfc"))
{
@ -5666,7 +5666,7 @@ void SetCStrikeFlags(void)
g_eGameType = GT_TFC;
#else
g_bIsTFC = 1;
#endif
#endif
}
#ifndef REHLDS_FIXES

View File

@ -36,16 +36,6 @@ CServerRemoteAccess::CServerRemoteAccess() {
}
void CServerRemoteAccess::WriteDataRequest(const void *buffer, int bufferSize)
{
WriteDataRequest_noVirt(buffer, bufferSize);
}
int CServerRemoteAccess::ReadDataResponse(void *data, int len)
{
return ReadDataResponse_noVirt(data, len);
}
void CServerRemoteAccess::WriteDataRequest_noVirt(const void *buffer, int bufferSize)
{
int requestID;
int requestType;
@ -78,7 +68,7 @@ void CServerRemoteAccess::WriteDataRequest_noVirt(const void *buffer, int buffer
}
}
int CServerRemoteAccess::ReadDataResponse_noVirt(void *data, int len)
int CServerRemoteAccess::ReadDataResponse(void *data, int len)
{
int i = m_ResponsePackets.Head();
if (!m_ResponsePackets.IsValidIndex(i))

View File

@ -52,9 +52,6 @@ public:
virtual void WriteDataRequest(const void *buffer, int bufferSize);
virtual int ReadDataResponse(void *data, int len);
void WriteDataRequest_noVirt(const void *buffer, int bufferSize);
int ReadDataResponse_noVirt(void *data, int len);
void SendMessageToAdminUI(const char *message);
void RequestValue(int requestID, const char *variable);
void SetValue(const char *variable, const char *value);

View File

@ -28,8 +28,6 @@
#include "precompiled.h"
bool (CSteam3Server::*pNotifyClientConnect)(client_t *client, const void *pvSteam2Key, uint32 ucbSteam2Key) = &CSteam3Server::NotifyClientConnect;
void CSteam3Server::OnGSPolicyResponse(GSPolicyResponse_t *pPolicyResponse)
{
if (CRehldsPlatformHolder::get()->SteamGameServer()->BSecure())
@ -47,7 +45,7 @@ void CSteam3Server::OnLogonSuccess(SteamServersConnected_t *pLogonSuccess)
}
else
{
m_bLogOnResult = 1;
m_bLogOnResult = true;
if (!m_bLanOnly)
Con_Printf("Connection to Steam servers successful.\n");
}
@ -107,12 +105,12 @@ void CSteam3Server::OnGSClientDenyHelper(client_t *cl, EDenyReason eDenyReason,
break;
case k_EDenyNotLoggedOn:
if (!this->m_bLanOnly)
if (!m_bLanOnly)
SV_DropClient(cl, 0, "No Steam logon\n");
break;
case k_EDenyLoggedInElseWhere:
if (!this->m_bLanOnly)
if (!m_bLanOnly)
SV_DropClient(cl, 0, "This Steam account is being used in another location\n");
break;
@ -144,12 +142,12 @@ void CSteam3Server::OnGSClientDenyHelper(client_t *cl, EDenyReason eDenyReason,
break;
case k_EDenySteamConnectionLost:
if (!this->m_bLanOnly)
if (!m_bLanOnly)
SV_DropClient(cl, 0, "Steam connection lost\n");
break;
case k_EDenySteamConnectionError:
if (!this->m_bLanOnly)
if (!m_bLanOnly)
SV_DropClient(cl, 0, "Unable to connect to Steam\n");
break;
@ -158,7 +156,7 @@ void CSteam3Server::OnGSClientDenyHelper(client_t *cl, EDenyReason eDenyReason,
break;
case k_EDenySteamValidationStalled:
if (this->m_bLanOnly)
if (m_bLanOnly)
cl->network_userid.m_SteamID = 1;
break;
@ -253,7 +251,7 @@ void CSteam3Server::Activate()
if (m_bLoggedOn)
{
bLanOnly = sv_lan.value != 0.0;
if (this->m_bLanOnly != bLanOnly)
if (m_bLanOnly != bLanOnly)
{
m_bLanOnly = bLanOnly;
m_bWantToBeSecure = !COM_CheckParm("-insecure") && !bLanOnly;
@ -261,7 +259,7 @@ void CSteam3Server::Activate()
}
else
{
m_bLoggedOn = 1;
m_bLoggedOn = true;
unIP = 0;
usSteamPort = 26900;
argSteamPort = COM_CheckParm("-sport");
@ -333,13 +331,13 @@ void CSteam3Server::Activate()
void CSteam3Server::Shutdown()
{
if (this->m_bLoggedOn)
if (m_bLoggedOn)
{
SteamGameServer()->EnableHeartbeats(0);
SteamGameServer()->LogOff();
SteamGameServer_Shutdown();
this->m_bLoggedOn = false;
m_bLoggedOn = false;
}
}
@ -524,10 +522,10 @@ void CSteam3Server::SendUpdatedServerDetails()
void CSteam3Client::Shutdown()
{
if (this->m_bLoggedOn)
if (m_bLoggedOn)
{
SteamAPI_Shutdown();
this->m_bLoggedOn = false;
m_bLoggedOn = false;
}
}
@ -879,7 +877,6 @@ void Master_SetMaster_f()
return;
}
pszCmd = Cmd_Argv(1);
if (!pszCmd || !pszCmd[0])
return;
@ -890,14 +887,14 @@ void Master_SetMaster_f()
{
if (gfNoMasterServer)
{
gfNoMasterServer = 0;
gfNoMasterServer = FALSE;
CRehldsPlatformHolder::get()->SteamGameServer()->EnableHeartbeats(gfNoMasterServer != 0);
}
}
}
else
{
gfNoMasterServer = 1;
gfNoMasterServer = TRUE;
CRehldsPlatformHolder::get()->SteamGameServer()->EnableHeartbeats(gfNoMasterServer != 0);
}
}

View File

@ -127,8 +127,6 @@ public:
extern CSteam3Server *s_Steam3Server;
extern CSteam3Client s_Steam3Client;
extern bool (CSteam3Server::*pNotifyClientConnect)(client_t *client, const void *pvSteam2Key, uint32 ucbSteam2Key);
uint64 ISteamGameServer_CreateUnauthenticatedUserConnection();
bool ISteamGameServer_BUpdateUserData(uint64 steamid, const char *netname, uint32 score);
bool ISteamApps_BIsSubscribedApp(uint32 appid);

View File

@ -33,28 +33,12 @@
#include "FileSystem.h"
#include "pr_dlls.h"
//vmodes.h must be included before cdll_int.h (wrect_t declaration)
// vmodes.h must be included before cdll_int.h (wrect_t declaration)
#include "vmodes.h"
#include "cdll_int.h"
#define CONST_INTEGER_AS_STRING(x) #x //Wraps the integer in quotes, allowing us to form constant strings with it
#define __HACK_LINE_AS_STRING__(x) CONST_INTEGER_AS_STRING(x) //__LINE__ can only be converted to an actual number by going through this, otherwise the output is literally "__LINE__"
#define __LINE__AS_STRING __HACK_LINE_AS_STRING__(__LINE__) //Gives you the line number in constant string form
#if defined _MSC_VER || defined __INTEL_COMPILER
#define NOXREFCHECK int __retAddr; __asm { __asm mov eax, [ebp + 4] __asm mov __retAddr, eax }; Sys_Error("[NOXREFCHECK]: %s: (" __FILE__ ":" __LINE__AS_STRING ") NOXREF, but called from 0x%.08x", __func__, __retAddr)
#else
// For EBP based stack (older gcc) (uncomment version apropriate for your compiler)
//#define NOXREFCHECK int __retAddr; __asm__ __volatile__("movl 4(%%ebp), %%eax;" "movl %%eax, %0":"=r"(__retAddr)::"%eax"); Sys_Error("[NOXREFCHECK]: %s: (" __FILE__ ":" __LINE__AS_STRING ") NOXREF, but called from 0x%.08x", __func__, __retAddr);
// For ESP based stack (newer gcc) (uncomment version apropriate for your compiler)
#define NOXREFCHECK int __retAddr; __asm__ __volatile__("movl 16(%%esp), %%eax;" "movl %%eax, %0":"=r"(__retAddr)::"%eax"); Sys_Error("[NOXREFCHECK]: %s: (" __FILE__ ":" __LINE__AS_STRING ") NOXREF, but called from 0x%.08x", __func__, __retAddr);
#endif
#define MAX_DISCONNECT_REASON 256
#ifdef HOOK_ENGINE
#define g_hfind (*pg_hfind)

View File

@ -92,7 +92,7 @@ void EXPORT F(IEngineAPI **api)
{
CreateInterfaceFn fn;
fn = Sys_GetFactoryThis();
*api = (IEngineAPI *)fn("VENGINE_LAUNCHER_API_VERSION002", NULL);
*api = (IEngineAPI *)fn(VENGINE_LAUNCHER_API_VERSION, NULL);
}
void Sys_GetCDKey(char *pszCDKey, int *nLength, int *bDedicated)
@ -574,25 +574,18 @@ void ClearIOStates(void)
#endif // SWDS
}
class CEngineAPI : public IEngineAPI
class CEngineAPI: public IEngineAPI
{
public:
int Run(void *instance, char *basedir, char *cmdline, char *postRestartCmdLineArgs, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory)
{
return 0;
}
};
CEngineAPI g_CEngineAPI;
IBaseInterface *CreateCEngineAPI(void)
{
return &g_CEngineAPI;
};
InterfaceReg g_CreateCEngineAPI = InterfaceReg(CreateCEngineAPI, "VENGINE_LAUNCHER_API_VERSION002");
#ifndef HOOK_ENGINE
EXPOSE_SINGLE_INTERFACE(CEngineAPI, IEngineAPI, VENGINE_LAUNCHER_API_VERSION);
#endif // HOOK_ENGINE
// TODO: Needs rechecking
/*
@ -666,11 +659,6 @@ NOXREF int BuildMapCycleListHints(char **hints)
*/
bool CDedicatedServerAPI::Init(char *basedir, char *cmdline, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory)
{
return Init_noVirt(basedir, cmdline, launcherFactory, filesystemFactory);
}
bool CDedicatedServerAPI::Init_noVirt(char *basedir, char *cmdline, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory)
{
dedicated_ = (IDedicatedExports *)launcherFactory(VENGINE_DEDICATEDEXPORTS_API_VERSION, NULL);
if (!dedicated_)
@ -709,12 +697,7 @@ bool CDedicatedServerAPI::Init_noVirt(char *basedir, char *cmdline, CreateInterf
return false;
}
int CDedicatedServerAPI::Shutdown(void)
{
return Shutdown_noVirt();
}
int CDedicatedServerAPI::Shutdown_noVirt(void)
int CDedicatedServerAPI::Shutdown()
{
eng->Unload();
game->Shutdown();
@ -729,12 +712,7 @@ int CDedicatedServerAPI::Shutdown_noVirt(void)
return giActive;
}
bool CDedicatedServerAPI::RunFrame(void)
{
return RunFrame_noVirt();
}
bool CDedicatedServerAPI::RunFrame_noVirt(void)
bool CDedicatedServerAPI::RunFrame()
{
if (eng->GetQuitting())
return false;
@ -744,28 +722,15 @@ bool CDedicatedServerAPI::RunFrame_noVirt(void)
}
void CDedicatedServerAPI::AddConsoleText(char *text)
{
AddConsoleText_noVirt(text);
}
void CDedicatedServerAPI::AddConsoleText_noVirt(char *text)
{
Cbuf_AddText(text);
}
void CDedicatedServerAPI::UpdateStatus(float *fps, int *nActive, int *nMaxPlayers, char *pszMap)
{
UpdateStatus_noVirt(fps, nActive, nMaxPlayers, pszMap);
}
void CDedicatedServerAPI::UpdateStatus_noVirt(float *fps, int *nActive, int *nMaxPlayers, char *pszMap)
{
Host_GetHostInfo(fps, nActive, NULL, nMaxPlayers, pszMap);
}
#ifndef HOOK_ENGINE
EXPOSE_SINGLE_INTERFACE(CDedicatedServerAPI, IDedicatedServerAPI, VENGINE_HLDS_API_VERSION);
#endif // HOOK_ENGINE

View File

@ -72,14 +72,6 @@ public:
virtual bool RunFrame();
virtual void AddConsoleText(char *text);
virtual void UpdateStatus(float *fps, int *nActive, int *nMaxPlayers, char *pszMap);
// non-virtual function's of wrap for hooks a virtual
// Only need to HOOK_ENGINE
bool Init_noVirt(char *basedir, char *cmdline, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory);
int Shutdown_noVirt();
bool RunFrame_noVirt();
void AddConsoleText_noVirt(char *text);
void UpdateStatus_noVirt(float *fps, int *nActive, int *nMaxPlayers, char *pszMap);
};
const char *GetCurrentSteamAppName();

View File

@ -64,11 +64,6 @@ CEngine::~CEngine()
}
void CEngine::Unload()
{
Unload_noVirt();
}
void CEngine::Unload_noVirt()
{
Sys_ShutdownGame();
m_nDLLState = DLL_INACTIVE;
@ -98,11 +93,6 @@ void ForceReloadProfile()
}
bool CEngine::Load(bool dedicated, char *basedir, char *cmdline)
{
return Load_noVirt(dedicated, basedir, cmdline);
}
bool CEngine::Load_noVirt(bool dedicated, char *basedir, char *cmdline)
{
bool success = false;
SetState(DLL_ACTIVE);
@ -117,11 +107,6 @@ bool CEngine::Load_noVirt(bool dedicated, char *basedir, char *cmdline)
}
int CEngine::Frame()
{
return Frame_noVirt();
}
int CEngine::Frame_noVirt()
{
#ifndef SWDS
(*(void(**)(void))(*(_DWORD *)cdaudio + 24))();
@ -160,82 +145,42 @@ int CEngine::Frame_noVirt()
}
void CEngine::SetSubState(int iSubState)
{
SetSubState_noVirt(iSubState);
}
void CEngine::SetSubState_noVirt(int iSubState)
{
if (iSubState != 1)
GameSetSubState(iSubState);
}
void CEngine::SetState(int iState)
{
SetState_noVirt(iState);
}
void CEngine::SetState_noVirt(int iState)
{
m_nDLLState = iState;
GameSetState(iState);
}
int CEngine::GetState()
{
return GetState_noVirt();
}
int CEngine::GetState_noVirt()
{
return m_nDLLState;
}
int CEngine::GetSubState()
{
return GetSubState_noVirt();
}
int CEngine::GetSubState_noVirt()
{
return m_nSubState;
}
double CEngine::GetFrameTime()
{
return GetFrameTime_noVirt();
}
double CEngine::GetFrameTime_noVirt()
{
return m_fFrameTime;
}
double CEngine::GetCurTime()
{
return GetCurTime_noVirt();
}
double CEngine::GetCurTime_noVirt()
{
return m_fCurTime;
}
void CEngine::TrapKey_Event(int key, bool down)
{
TrapKey_Event_noVirt(key, down);
}
void CEngine::TrapKey_Event_noVirt(int key, bool down)
{
}
void CEngine::TrapMouse_Event(int buttons, bool down)
{
TrapMouse_Event_noVirt(buttons, down);
}
void CEngine::TrapMouse_Event_noVirt(int buttons, bool down)
{
if (m_bTrapMode && buttons && !down)
{
@ -251,11 +196,6 @@ void CEngine::TrapMouse_Event_noVirt(int buttons, bool down)
}
void CEngine::StartTrapMode()
{
StartTrapMode_noVirt();
}
void CEngine::StartTrapMode_noVirt()
{
if (!m_bTrapMode)
{
@ -265,21 +205,11 @@ void CEngine::StartTrapMode_noVirt()
}
bool CEngine::IsTrapping()
{
return IsTrapping_noVirt();
}
bool CEngine::IsTrapping_noVirt()
{
return m_bTrapMode;
}
bool CEngine::CheckDoneTrapping(int & buttons, int & key)
{
return CheckDoneTrapping_noVirt(buttons, key);
}
bool CEngine::CheckDoneTrapping_noVirt(int & buttons, int & key)
{
if (m_bTrapMode)
{
@ -299,21 +229,11 @@ bool CEngine::CheckDoneTrapping_noVirt(int & buttons, int & key)
}
void CEngine::SetQuitting(int quittype)
{
SetQuitting_noVirt(quittype);
}
void CEngine::SetQuitting_noVirt(int quittype)
{
m_nQuitting = quittype;
}
int CEngine::GetQuitting()
{
return GetQuitting_noVirt();
}
int CEngine::GetQuitting_noVirt()
{
return m_nQuitting;
}

View File

@ -77,23 +77,4 @@ public:
virtual bool CheckDoneTrapping(int& buttons, int& keys);
virtual int GetQuitting();
virtual void SetQuitting(int quittype);
// non-virtual function's of wrap for hooks a virtual
// Only need to HOOK_ENGINE
bool Load_noVirt(bool dedicated, char *rootDir, char *cmdLine);
void Unload_noVirt();
void SetState_noVirt(int iState);
int GetState_noVirt();
void SetSubState_noVirt(int iSubstate);
int GetSubState_noVirt();
int Frame_noVirt();
double GetFrameTime_noVirt();
double GetCurTime_noVirt();
void TrapKey_Event_noVirt(int key, bool down);
void TrapMouse_Event_noVirt(int buttons, bool down);
void StartTrapMode_noVirt();
bool IsTrapping_noVirt();
bool CheckDoneTrapping_noVirt(int& buttons, int& keys);
int GetQuitting_noVirt();
void SetQuitting_noVirt(int quittype);
};

View File

@ -52,41 +52,21 @@ CGame::~CGame()
}
bool CGame::Init(void *pvInstance)
{
return Init_noVirt(pvInstance);
}
bool CGame::Init_noVirt(void *pvInstance)
{
return true;
}
bool CGame::Shutdown()
{
return Shutdown_noVirt();
}
bool CGame::Shutdown_noVirt()
{
return true;
}
bool CGame::CreateGameWindow()
{
return CreateGameWindow_noVirt();
}
bool CGame::CreateGameWindow_noVirt()
{
return true;
}
void CGame::SleepUntilInput(int time)
{
SleepUntilInput_noVirt(time);
}
void CGame::SleepUntilInput_noVirt(int time)
{
#ifdef _WIN32
Sleep(time * 1000);
@ -96,49 +76,24 @@ void CGame::SleepUntilInput_noVirt(int time)
}
HWND CGame::GetMainWindow()
{
return GetMainWindow_noVirt();
}
HWND CGame::GetMainWindow_noVirt()
{
return NULL;
}
HWND * CGame::GetMainWindowAddress()
{
return GetMainWindowAddress_noVirt();
}
HWND * CGame::GetMainWindowAddress_noVirt()
HWND *CGame::GetMainWindowAddress()
{
return NULL;
}
void CGame::SetWindowXY(int x, int y)
{
SetWindowXY_noVirt(x, y);
}
void CGame::SetWindowXY_noVirt(int x, int y)
{
}
void CGame::SetWindowSize(int w, int h)
{
SetWindowSize_noVirt(w, h);
}
void CGame::SetWindowSize_noVirt(int w, int h)
{
}
void CGame::GetWindowRect(int *x, int *y, int *w, int *h)
{
GetWindowRect_noVirt(x, y, w, h);
}
void CGame::GetWindowRect_noVirt(int *x, int *y, int *w, int *h)
{
if (x) *x = 0;
if (y) *y = 0;
@ -147,48 +102,23 @@ void CGame::GetWindowRect_noVirt(int *x, int *y, int *w, int *h)
}
bool CGame::IsActiveApp()
{
return IsActiveApp_noVirt();
}
bool CGame::IsActiveApp_noVirt()
{
return m_bActiveApp;
}
bool CGame::IsMultiplayer()
{
return IsMultiplayer_noVirt();
}
bool CGame::IsMultiplayer_noVirt()
{
return true;
}
void CGame::PlayStartupVideos()
{
return PlayStartupVideos_noVirt();
}
void CGame::PlayStartupVideos_noVirt()
{
}
void CGame::PlayAVIAndWait(const char *aviFile)
{
PlayAVIAndWait_noVirt(aviFile);
}
void CGame::PlayAVIAndWait_noVirt(const char *aviFile)
{
}
void CGame::SetCursorVisible(bool bState)
{
SetCursorVisible_noVirt(bState);
}
void CGame::SetCursorVisible_noVirt(bool bState)
{
}

View File

@ -31,43 +31,26 @@
#include "maintypes.h"
#include "igame.h"
class CGame: public IGame {
private:
bool m_bActiveApp;
public:
CGame();
virtual ~CGame();
virtual bool Init(void *pvInstance);
virtual bool Shutdown();
virtual bool CreateGameWindow();
virtual void SleepUntilInput(int time);
virtual HWND GetMainWindow();
virtual HWND * GetMainWindowAddress();
virtual void SetWindowXY(int x, int y);
virtual void SetWindowSize(int w, int h);
virtual void GetWindowRect(int *x, int *y, int *w, int *h);
virtual bool IsActiveApp();
virtual bool IsMultiplayer();
virtual void PlayStartupVideos();
virtual void PlayAVIAndWait(const char *aviFile);
virtual void SetCursorVisible(bool bState);
class CGame: public IGame {
private:
bool m_bActiveApp;
// non-virtual function's of wrap for hooks a virtual
// Only need to HOOK_ENGINE
bool Init_noVirt(void *pvInstance);
bool Shutdown_noVirt();
bool CreateGameWindow_noVirt();
void SleepUntilInput_noVirt(int time);
HWND GetMainWindow_noVirt();
HWND * GetMainWindowAddress_noVirt();
void SetWindowXY_noVirt(int x, int y);
void SetWindowSize_noVirt(int w, int h);
void GetWindowRect_noVirt(int *x, int *y, int *w, int *h);
bool IsActiveApp_noVirt();
bool IsMultiplayer_noVirt();
void PlayStartupVideos_noVirt();
void PlayAVIAndWait_noVirt(const char *aviFile);
void SetCursorVisible_noVirt(bool bState);
public:
CGame();
virtual ~CGame();
virtual bool Init(void *pvInstance);
virtual bool Shutdown();
virtual bool CreateGameWindow();
virtual void SleepUntilInput(int time);
virtual HWND GetMainWindow();
virtual HWND * GetMainWindowAddress();
virtual void SetWindowXY(int x, int y);
virtual void SetWindowSize(int w, int h);
virtual void GetWindowRect(int *x, int *y, int *w, int *h);
virtual bool IsActiveApp();
virtual bool IsMultiplayer();
virtual void PlayStartupVideos();
virtual void PlayAVIAndWait(const char *aviFile);
virtual void SetCursorVisible(bool bState);
};

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,5 @@
#pragma once
#include "hookers/memory.h"
#include "hookers/helper.h"
#include "hookers/hooker.h"

View File

@ -1,120 +1,115 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
int HookEngine(size_t addr);
IBaseInterface* CreateFileSystemInterface(void);
InterfaceReg iface = InterfaceReg(CreateFileSystemInterface, "VFileSystem009");
#ifdef _WIN32
#define ORIGINAL_ENGINE_DLL_NAME "swds.dll"
#define ORIGINAL_FILESYSTEM_DLL_NAME "filesystem_stdio2.dll"
#else
#define ORIGINAL_ENGINE_DLL_NAME "engine_i486.so"
#define ORIGINAL_FILESYSTEM_DLL_NAME "filesystem_stdio2.so"
#endif
CSysModule *g_pOriginalFileSystemModule = NULL;
CreateInterfaceFn g_OriginalFileSystemFactory = NULL;
IFileSystem *g_pOriginalFileSystem = NULL;
IBaseInterface *CreateFileSystemInterface(void)
{
if (g_pOriginalFileSystem)
return g_pOriginalFileSystem;
if (g_pOriginalFileSystemModule)
{
g_OriginalFileSystemFactory = Sys_GetFactory(g_pOriginalFileSystemModule);
if (g_OriginalFileSystemFactory)
{
int returnCode = 0;
g_pOriginalFileSystem = reinterpret_cast<IBaseFileSystem *>(g_OriginalFileSystemFactory(FILESYSTEM_INTERFACE_VERSION, &returnCode));
return g_pOriginalFileSystem;
}
}
return NULL;
}
#ifdef _WIN32
// DLL entry point
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
g_RehldsRuntimeConfig.parseFromCommandLine(GetCommandLineA());
#ifdef HOOK_ENGINE
size_t addr = (size_t)Sys_GetProcAddress(ORIGINAL_ENGINE_DLL_NAME, CREATEINTERFACE_PROCNAME);
HookEngine(addr);
g_pOriginalFileSystemModule = Sys_LoadModule(ORIGINAL_FILESYSTEM_DLL_NAME);
#endif // HOOK_ENGINE
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
if (g_pOriginalFileSystemModule)
{
Sys_UnloadModule(g_pOriginalFileSystemModule);
g_pOriginalFileSystemModule = NULL;
g_OriginalFileSystemFactory = NULL;
g_pOriginalFileSystem = NULL;
}
}
return TRUE;
}
#else // _WIN32
void __attribute__((constructor)) DllMainLoad()
{
size_t addr = (size_t)Sys_GetProcAddress(ORIGINAL_ENGINE_DLL_NAME, CREATEINTERFACE_PROCNAME);
HookEngine(addr);
g_pOriginalFileSystemModule = Sys_LoadModule(ORIGINAL_FILESYSTEM_DLL_NAME);
}
void __attribute__((destructor)) DllMainUnload()
{
if (g_pOriginalFileSystemModule)
{
Sys_UnloadModule(g_pOriginalFileSystemModule);
g_pOriginalFileSystemModule = NULL;
g_OriginalFileSystemFactory = NULL;
g_pOriginalFileSystem = NULL;
}
}
#endif // _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
IBaseInterface *CreateFileSystemInterface();
InterfaceReg iface = InterfaceReg(CreateFileSystemInterface, "VFileSystem009");
#ifdef _WIN32
#define ORIGINAL_ENGINE_DLL_NAME "swds.dll"
#define ORIGINAL_FILESYSTEM_DLL_NAME "filesystem_stdio2.dll"
#else
#define ORIGINAL_ENGINE_DLL_NAME "engine_i486.so"
#define ORIGINAL_FILESYSTEM_DLL_NAME "filesystem_stdio2.so"
#endif
CSysModule *g_pOriginalFileSystemModule = NULL;
CreateInterfaceFn g_OriginalFileSystemFactory = NULL;
IFileSystem *g_pOriginalFileSystem = NULL;
IBaseInterface *CreateFileSystemInterface()
{
if (g_pOriginalFileSystem)
return g_pOriginalFileSystem;
if (g_pOriginalFileSystemModule)
{
g_OriginalFileSystemFactory = Sys_GetFactory(g_pOriginalFileSystemModule);
if (g_OriginalFileSystemFactory)
{
int returnCode = 0;
g_pOriginalFileSystem = reinterpret_cast<IBaseFileSystem *>(g_OriginalFileSystemFactory(FILESYSTEM_INTERFACE_VERSION, &returnCode));
return g_pOriginalFileSystem;
}
}
return NULL;
}
#ifdef _WIN32
// DLL entry point
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
g_RehldsRuntimeConfig.parseFromCommandLine(GetCommandLineA());
#ifdef HOOK_ENGINE
size_t addr = (size_t)Sys_GetProcAddress(ORIGINAL_ENGINE_DLL_NAME, CREATEINTERFACE_PROCNAME);
HookModule("hlds.exe", addr);
g_pOriginalFileSystemModule = Sys_LoadModule(ORIGINAL_FILESYSTEM_DLL_NAME);
#endif // HOOK_ENGINE
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
if (g_pOriginalFileSystemModule)
{
Sys_UnloadModule(g_pOriginalFileSystemModule);
g_pOriginalFileSystemModule = NULL;
g_OriginalFileSystemFactory = NULL;
g_pOriginalFileSystem = NULL;
}
}
return TRUE;
}
#else // _WIN32
void __attribute__((constructor)) DllMainLoad()
{
size_t addr = (size_t)Sys_GetProcAddress(ORIGINAL_ENGINE_DLL_NAME, CREATEINTERFACE_PROCNAME);
HookModule("hlds.exe", addr);
g_pOriginalFileSystemModule = Sys_LoadModule(ORIGINAL_FILESYSTEM_DLL_NAME);
}
void __attribute__((destructor)) DllMainUnload()
{
if (g_pOriginalFileSystemModule)
{
Sys_UnloadModule(g_pOriginalFileSystemModule);
g_pOriginalFileSystemModule = NULL;
g_OriginalFileSystemFactory = NULL;
g_pOriginalFileSystem = NULL;
}
}
#endif // _WIN32

View File

@ -1,70 +1,70 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
#ifdef _WIN32
// DLL entry point
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
g_RehldsRuntimeConfig.parseFromCommandLine(GetCommandLineA());
#ifdef _WIN32
Module hlds_exe;
if (!FindModuleByName("hlds.exe", &hlds_exe))
printf("%s: launcher is not hlds.exe, tests playing/recording disabled!\n", __FUNCTION__);
else
TestSuite_Init(NULL, &hlds_exe, NULL);
Rehlds_Debug_Init(NULL);
#endif
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
}
return TRUE;
}
#else // _WIN32
void __attribute__((constructor)) DllMainLoad()
{
}
void __attribute__((destructor)) DllMainUnload()
{
}
#endif // _WIN32
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
#ifdef _WIN32
// DLL entry point
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
g_RehldsRuntimeConfig.parseFromCommandLine(GetCommandLineA());
#ifdef _WIN32
Module hlds_exe;
if (!FindModuleByName("hlds.exe", &hlds_exe))
printf("%s: launcher is not hlds.exe, tests playing/recording disabled!\n", __func__);
else
TestSuite_Init(NULL, &hlds_exe, NULL);
Rehlds_Debug_Init(NULL);
#endif
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
}
return TRUE;
}
#else // _WIN32
void __attribute__((constructor)) DllMainLoad()
{
}
void __attribute__((destructor)) DllMainUnload()
{
}
#endif // _WIN32

159
rehlds/hookers/helper.h Normal file
View File

@ -0,0 +1,159 @@
#pragma once
#include <iostream>
#include <functional>
#include <string>
#include <memory>
#include <vector>
#include <array>
#include <utility>
#if defined(HOOK_ENGINE) || defined(HOOK_HLTV)
#define private public
#define protected public
template <typename T, typename ... TArgs>
class MethodThunk {
public:
void Constructor(TArgs ... args) {
new(this) T(args ...);
}
void Destructor() {
(*(T *)this).~T();
}
};
namespace MsvcMethod {
namespace Detail {
using Counter = std::size_t(*)();
template <std::size_t N>
std::size_t GetIndex() {
return N;
}
template <std::size_t ... TIndices>
constexpr auto GenerateCounters_Helper(std::index_sequence<TIndices ...>) {
// There is no make_array (and/or deduction guides), so we need to explicitly define array template params
return std::array<Counter, sizeof ... (TIndices)> { &GetIndex<TIndices> ... };
}
template<std::size_t N>
auto counters = GenerateCounters_Helper(std::make_index_sequence<N>{});
struct VIndexGetter {};
struct ThisGetter {
decltype(auto) GetThis() const {
return this;
}
decltype(auto) GetThis(...) const {
return this;
}
};
template <class T>
class Singleton {
public:
static T &GetInstance() {
static T instance = {};
return instance;
}
};
// primary template
template<class>
struct is_variadic_function : std::false_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...)> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) const> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) volatile> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) const volatile> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) &> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) const &> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) volatile &> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) const volatile &> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) &&> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) const &&> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) volatile &&> : std::true_type {};
template<class R, class ... TArgs>
struct is_variadic_function<R (TArgs ..., ...) const volatile &&> : std::true_type {};
template<class T>
constexpr bool is_variadic_function_v = is_variadic_function<T>::value;
template<class T>
constexpr bool is_function_v = std::is_function<T>::value;
} // namespace Detail
static constexpr auto& counters = Detail::counters<256>;
template <typename TMethod, typename T>
std::enable_if_t<Detail::is_function_v<TMethod>, std::uintptr_t>
GetVirtualIndex(TMethod T::*method)
{
decltype(auto) pcounters = counters.data();
decltype(auto) vIndexGetter = (Detail::VIndexGetter *)&pcounters;
using VIndexGetterFunction = std::conditional_t<Detail::is_variadic_function_v<TMethod>, std::size_t (Detail::VIndexGetter::*)(...) const, std::size_t(Detail::VIndexGetter::*)() const>;
VIndexGetterFunction vIndexGetterFunction;
{
*(std::uintptr_t *)&vIndexGetterFunction = *(std::uintptr_t *)&method;
}
return (vIndexGetter->*vIndexGetterFunction)();
}
template <typename TMethod, typename T>
std::enable_if_t<Detail::is_function_v<TMethod>, std::uintptr_t>
GetVirtualAddress(TMethod T::*method)
{
using ThisGetterFunction = std::conditional_t<Detail::is_variadic_function_v<TMethod>, const T *(T::*)(...) const, const T *(T::*)() const>;
ThisGetterFunction thisGetterFunction = *(ThisGetterFunction *)&method;
{
decltype(auto) m = static_cast<std::conditional_t<Detail::is_variadic_function_v<TMethod>, const Detail::ThisGetter *(Detail::ThisGetter::*)(...) const, const Detail::ThisGetter *(Detail::ThisGetter::*)() const>>(&Detail::ThisGetter::GetThis);
*(std::uintptr_t *)&thisGetterFunction = *(std::uintptr_t *)&m;
}
return *(*(std::uintptr_t **)(Detail::Singleton<T>::GetInstance().*thisGetterFunction)() + GetVirtualIndex(method));
}
template <typename TMethod, typename T>
std::enable_if_t<Detail::is_function_v<TMethod>, std::uintptr_t>
GetAddress(TMethod (T::*method)) {
return (std::uintptr_t &)method;
}
template <typename TMethod>
std::enable_if_t<Detail::is_function_v<TMethod>, std::uintptr_t>
GetAddress(TMethod (*method)) {
return (std::uintptr_t &)method;
}
} // namespace MsvcMethod
#ifdef _MSC_VER
#define GLOBALVAR_LINK(offset, symbol, var, ...) { offset, #symbol, (size_t)&##var, __VA_ARGS__ }
#define HOOK_SYMBOLDEF(offset, symbol, func, ...) { offset, #symbol, MsvcMethod::GetAddress<__VA_ARGS__>(&func) }
#define HOOK_SYMBOL_VIRTUAL_DEF(offset, symbol, func, ...) { offset, #symbol, MsvcMethod::GetVirtualAddress<__VA_ARGS__>(&func) }
#define HOOK_DEF(offset, func, ...) HOOK_SYMBOLDEF(offset, func, func, __VA_ARGS__)
#define HOOK_VIRTUAL_DEF(offset, func, ...) HOOK_SYMBOL_VIRTUAL_DEF(offset, func, func, __VA_ARGS__)
#else
#error Hooking stuff is only available using MSVC compiler.
#endif // _MSC_VER
#endif // #if defined(HOOK_ENGINE) || defined(HOOK_HLTV)

View File

@ -28,13 +28,14 @@
#include "precompiled.h"
Module g_Module = { NULL, NULL, NULL, NULL };
HIDDEN Module g_EngineModule = { NULL, NULL, NULL, NULL };
extern const size_t g_BaseOffset;
extern FunctionHook g_FunctionHooks[];
extern AddressRef g_FunctionRefs[];
extern AddressRef g_DataRefs[];
// Offset where module assumed be loaded to ajust hooks offsets. NULL for the Linux to trigger symbols searching.
#ifdef _WIN32
const size_t g_BaseOffset = 0x01D00000;
#else
const size_t g_BaseOffset = NULL;
#endif
void *GetOriginalFuncAddrOrDie(const char *funcName)
{
@ -80,10 +81,9 @@ void *GetFuncRefAddrOrDefault(const char *funcName, void *def)
return def;
}
int HookEngine(size_t addr)
int HookModule(const char *pszAppName, size_t addr)
{
if (addr == NULL || !FindModuleByAddress(addr, &g_EngineModule))
{
if (addr == NULL || !FindModuleByAddress(addr, &g_Module)) {
return (FALSE);
}
@ -93,7 +93,7 @@ int HookEngine(size_t addr)
AddressRef *refData = g_DataRefs;
while (refData->symbolName != NULL)
{
if (!GetAddress(&g_EngineModule, (Address*)refData, g_BaseOffset))
if (!GetAddress(&g_Module, (Address*)refData, g_BaseOffset))
{
#if _DEBUG
printf("%s: symbol not found \"%s\", symbol index: %i\n", __func__, refData->symbolName, refData->symbolIndex);
@ -106,7 +106,7 @@ int HookEngine(size_t addr)
AddressRef *refFunc = g_FunctionRefs;
while (refFunc->symbolName != NULL)
{
if (!GetAddress(&g_EngineModule, (Address*)refFunc, g_BaseOffset))
if (!GetAddress(&g_Module, (Address*)refFunc, g_BaseOffset))
{
#if _DEBUG
printf("%s: symbol not found \"%s\", symbol index: %i\n", __func__, refData->symbolName, refData->symbolIndex);
@ -119,7 +119,7 @@ int HookEngine(size_t addr)
FunctionHook *hookFunc = g_FunctionHooks;
while (hookFunc->handlerFunc != NULL)
{
if (!GetAddress(&g_EngineModule, (Address*)hookFunc, g_BaseOffset))
if (!GetAddress(&g_Module, (Address*)hookFunc, g_BaseOffset))
{
#if _DEBUG
printf("%s: symbol not found \"%s\", symbol index: %i\n", __func__, refData->symbolName, refData->symbolIndex);
@ -132,24 +132,23 @@ int HookEngine(size_t addr)
if (!success)
{
#if _DEBUG
printf("%s: failed to hook engine!\n", __func__);
printf("%s: failed to hook module!\n", __func__);
#endif
return (FALSE);
}
#ifdef _WIN32
Module hlds_exe;
if (!FindModuleByName("hlds.exe", &hlds_exe))
printf("%s: launcher is not hlds.exe, tests playing/recording is disabled!\n", __FUNCTION__);
#if defined(_WIN32) && defined(HOOK_ENGINE)
Module application;
if (!FindModuleByName(pszAppName, &application))
printf("%s: launcher is not %s, tests playing/recording is disabled!\n", __func__, pszAppName);
else
TestSuite_Init(&g_EngineModule, &hlds_exe, g_FunctionRefs);
TestSuite_Init(&g_Module, &application, g_FunctionRefs);
#endif
refData = g_DataRefs;
while (refData->addressRef != NULL)
{
if (!FindDataRef(&g_EngineModule, refData))
if (!FindDataRef(&g_Module, refData))
return (FALSE);
refData++;
}
@ -157,26 +156,89 @@ int HookEngine(size_t addr)
refFunc = g_FunctionRefs;
while (refFunc->addressRef != NULL)
{
if (!FindDataRef(&g_EngineModule, refFunc))
if (!FindDataRef(&g_Module, refFunc))
return (FALSE);
refFunc++;
}
#ifdef HOOK_ENGINE
// Actually hook all things
if (!g_RehldsRuntimeConfig.disableAllHooks)
#endif // SWDS
{
hookFunc = g_FunctionHooks;
while (hookFunc->handlerFunc != NULL)
{
if (!HookFunction(&g_EngineModule, hookFunc))
if (!HookFunction(&g_Module, hookFunc))
return (FALSE);
hookFunc++;
}
}
#ifdef _WIN32
Rehlds_Debug_Init(&g_EngineModule);
#endif
#if defined(_WIN32) && defined(HOOK_ENGINE)
Rehlds_Debug_Init(&g_Module);
#endif // _WIN32
return (TRUE);
}
#ifdef _WIN32
void *malloc_wrapper(size_t size) {
void *res = malloc(size);
#ifdef HOOK_ENGINE
//Rehlds_Debug_logAlloc(size, res);
#endif // HOOK_ENGINE
return res;
}
void *realloc_wrapper(void *orig, size_t newSize) {
void *res = realloc(orig, newSize);
#ifdef HOOK_ENGINE
//Rehlds_Debug_logRealloc(newSize, orig, res);
#endif // HOOK_ENGINE
return res;
}
void free_wrapper(void *mem) {
#ifdef HOOK_ENGINE
//Rehlds_Debug_logFree(mem);
#endif // HOOK_ENGINE
free(mem);
}
void *calloc_wrapper(size_t count, size_t size) {
void *res = calloc(count, size);
#ifdef HOOK_ENGINE
//Rehlds_Debug_logAlloc(size * count, res);
#endif // HOOK_ENGINE
return res;
}
void *__nh_malloc_wrapper(size_t sz, int unk) {
void *res = malloc(sz);
#ifdef HOOK_ENGINE
//Rehlds_Debug_logAlloc(sz, res);
#endif // HOOK_ENGINE
return res;
}
char *strdup_wrapper(const char *s) {
return _strdup(s);
}
#endif // _WIN32
void logf(const char *fmt, ...)
{
va_list argptr;
static char string[8192];
va_start(argptr, fmt);
_vsnprintf(string, sizeof(string), fmt, argptr);
string[sizeof(string) - 1] = 0;
FILE *fl = fopen("hooker.log", "a");
fprintf(fl, "%s\n", string);
fclose(fl);
}

View File

@ -2,7 +2,24 @@
#include "osconfig.h"
extern int HookModule(const char *pszAppName, size_t addr);
extern void *GetOriginalFuncAddrOrDie(const char *funcName);
extern void *GetOriginalFuncAddrOrDefault(const char *funcName, void *def);
extern void *GetFuncRefAddrOrDie(const char *funcName);
extern void *GetFuncRefAddrOrDefault(const char *funcName, void *def);
extern void logf(const char *fmt, ...);
extern FunctionHook g_FunctionHooks[];
extern AddressRef g_FunctionRefs[];
extern AddressRef g_DataRefs[];
#ifdef _WIN32
void *malloc_wrapper(size_t size);
void *realloc_wrapper(void *orig, size_t newSize);
void free_wrapper(void *mem);
void *calloc_wrapper(size_t count, size_t size);
void *__nh_malloc_wrapper(size_t sz, int unk);
char *strdup_wrapper(const char *s);
#endif // _WIN32

View File

@ -31,10 +31,8 @@
#include "osconfig.h"
#define MAX_PATTERN 128
struct Section;
struct Section
{
@ -62,7 +60,7 @@ struct Module
struct Address
{
// Keeps offset for SWDS on application start; during HookEngine() an real address is written here.
// Keeps offset for SWDS on application start; during HookModule() an real address is written here.
size_t originalAddress;
const char *symbolName;
size_t address;
@ -71,7 +69,7 @@ struct Address
struct FunctionHook
{
// Keeps offset for SWDS on application start; during HookEngine() an real address is written here.
// Keeps offset for SWDS on application start; during HookModule() an real address is written here.
size_t originalAddress;
const char *symbolName;
size_t handlerFunc;
@ -80,7 +78,7 @@ struct FunctionHook
struct AddressRef
{
// Keeps offset for SWDS on application start; during HookEngine() an real address is written here.
// Keeps offset for SWDS on application start; during HookModule() an real address is written here.
size_t originalAddress;
const char *symbolName;
size_t addressRef;

View File

@ -100,39 +100,28 @@
<ClCompile Include="..\engine\wad.cpp" />
<ClCompile Include="..\engine\world.cpp" />
<ClCompile Include="..\engine\zone.cpp" />
<ClCompile Include="..\hookers\6132_hooker.cpp">
<ClCompile Include="..\hookers\engine\hooklist.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Test Fixes|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Swds Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Swds|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Swds Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\hooker.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Test Fixes|Win32'">true</ExcludedFromBuild>
<ClCompile Include="..\hookers\engine\main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Swds Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Swds|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Swds Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Swds Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Swds|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Swds Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\main_swds.cpp">
<ClCompile Include="..\hookers\engine\main_swds.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Record|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Swds Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Test Fixes|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Swds|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\memory.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Swds Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\memory.cpp" />
<ClCompile Include="..\hookers\rehlds_debug.cpp" />
<ClCompile Include="..\public\interface.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
@ -471,8 +460,7 @@
<ClInclude Include="..\engine\wad.h" />
<ClInclude Include="..\engine\world.h" />
<ClInclude Include="..\engine\zone.h" />
<ClInclude Include="..\hookers\engine.h" />
<ClInclude Include="..\hookers\hooker.h" />
<ClInclude Include="..\hookers\engine\hooklist.h" />
<ClInclude Include="..\hookers\memory.h" />
<ClInclude Include="..\hookers\rehlds_debug.h" />
<ClInclude Include="..\public\basetypes.h" />
@ -548,6 +536,7 @@
<ClInclude Include="..\public\utlmemory.h" />
<ClInclude Include="..\public\utlrbtree.h" />
<ClInclude Include="..\public\utlvector.h" />
<ClInclude Include="..\rehlds\engine.h" />
<ClInclude Include="..\rehlds\FlightRecorderImpl.h" />
<ClInclude Include="..\rehlds\flight_recorder.h" />
<ClInclude Include="..\rehlds\hookchains_impl.h" />
@ -745,7 +734,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REHLDS_FLIGHT_REC;REHLDS_OPT_PEDANTIC;REHLDS_SELF;HOOK_ENGINE;REHLDS_FIXES;REHLDS_CHECKS;USE_BREAKPAD_HANDLER;DEDICATED;SWDS;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REHLDS_OPT_PEDANTIC;REHLDS_SELF;HOOK_ENGINE;REHLDS_FIXES;REHLDS_CHECKS;USE_BREAKPAD_HANDLER;DEDICATED;SWDS;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -820,7 +809,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REHLDS_FLIGHT_REC;REHLDS_SELF;HOOK_ENGINE;REHLDS_CHECKS;USE_BREAKPAD_HANDLER;DEDICATED;SWDS;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REHLDS_SELF;HOOK_ENGINE;REHLDS_CHECKS;USE_BREAKPAD_HANDLER;DEDICATED;SWDS;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -895,7 +884,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REHLDS_FLIGHT_REC;REHLDS_SELF;HOOK_ENGINE;USE_BREAKPAD_HANDLER;DEDICATED;SWDS;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REHLDS_SELF;HOOK_ENGINE;USE_BREAKPAD_HANDLER;DEDICATED;SWDS;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -1004,7 +993,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REHLDS_FLIGHT_REC;REHLDS_OPT_PEDANTIC;REHLDS_SELF;HOOK_ENGINE;REHLDS_CHECKS;USE_BREAKPAD_HANDLER;DEDICATED;SWDS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REHLDS_OPT_PEDANTIC;REHLDS_SELF;HOOK_ENGINE;REHLDS_CHECKS;USE_BREAKPAD_HANDLER;DEDICATED;SWDS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<PrecompiledHeader>Use</PrecompiledHeader>
@ -1043,7 +1032,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REHLDS_FLIGHT_REC;REHLDS_SELF;HOOK_ENGINE;REHLDS_CHECKS;USE_BREAKPAD_HANDLER;DEDICATED;SWDS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REHLDS_SELF;HOOK_ENGINE;REHLDS_CHECKS;USE_BREAKPAD_HANDLER;DEDICATED;SWDS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<PrecompiledHeader>Use</PrecompiledHeader>

View File

@ -1,11 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
<ParseFiles>false</ParseFiles>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
@ -61,15 +56,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\hookers\memory.cpp">
<Filter>hookers</Filter>
</ClCompile>
<ClCompile Include="..\hookers\hooker.cpp">
<Filter>hookers</Filter>
</ClCompile>
<ClCompile Include="..\hookers\6132_hooker.cpp">
<Filter>hookers</Filter>
</ClCompile>
<ClCompile Include="..\engine\common.cpp">
<Filter>engine\common</Filter>
</ClCompile>
@ -106,9 +92,6 @@
<ClCompile Include="..\engine\cvar.cpp">
<Filter>engine\common</Filter>
</ClCompile>
<ClCompile Include="..\hookers\main.cpp">
<Filter>hookers</Filter>
</ClCompile>
<ClCompile Include="..\public\interface.cpp">
<Filter>public</Filter>
</ClCompile>
@ -202,9 +185,6 @@
<ClCompile Include="..\engine\hashpak.cpp">
<Filter>engine\common</Filter>
</ClCompile>
<ClCompile Include="..\hookers\rehlds_debug.cpp">
<Filter>hookers</Filter>
</ClCompile>
<ClCompile Include="..\unittests\TestRunner.cpp">
<Filter>unittests</Filter>
</ClCompile>
@ -289,9 +269,6 @@
<ClCompile Include="..\engine\traceinit.cpp">
<Filter>engine\common</Filter>
</ClCompile>
<ClCompile Include="..\hookers\main_swds.cpp">
<Filter>hookers</Filter>
</ClCompile>
<ClCompile Include="..\rehlds\hookchains_impl.cpp">
<Filter>rehlds</Filter>
</ClCompile>
@ -355,20 +332,29 @@
<ClCompile Include="..\engine\md5.cpp">
<Filter>engine\common</Filter>
</ClCompile>
<ClCompile Include="..\hookers\engine\hooklist.cpp">
<Filter>hookers</Filter>
</ClCompile>
<ClCompile Include="..\hookers\engine\main.cpp">
<Filter>hookers</Filter>
</ClCompile>
<ClCompile Include="..\hookers\engine\main_swds.cpp">
<Filter>hookers</Filter>
</ClCompile>
<ClCompile Include="..\hookers\memory.cpp">
<Filter>hookers</Filter>
</ClCompile>
<ClCompile Include="..\hookers\rehlds_debug.cpp">
<Filter>hookers</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\hookers\memory.h">
<Filter>hookers</Filter>
</ClInclude>
<ClInclude Include="..\version\version.h">
<Filter>version</Filter>
</ClInclude>
<ClInclude Include="..\engine\common.h">
<Filter>engine\common</Filter>
</ClInclude>
<ClInclude Include="..\hookers\engine.h">
<Filter>hookers</Filter>
</ClInclude>
<ClInclude Include="..\engine\sys_dll.h">
<Filter>engine\common</Filter>
</ClInclude>
@ -738,15 +724,9 @@
<ClInclude Include="..\engine\hashpak.h">
<Filter>engine\common</Filter>
</ClInclude>
<ClInclude Include="..\hookers\rehlds_debug.h">
<Filter>hookers</Filter>
</ClInclude>
<ClInclude Include="..\rehlds\precompiled.h">
<Filter>rehlds</Filter>
</ClInclude>
<ClInclude Include="..\hookers\hooker.h">
<Filter>hookers</Filter>
</ClInclude>
<ClInclude Include="..\engine\tmessage.h">
<Filter>engine\common</Filter>
</ClInclude>
@ -1092,6 +1072,18 @@
<ClInclude Include="..\public\rehlds\studio.h">
<Filter>public\rehlds</Filter>
</ClInclude>
<ClInclude Include="..\hookers\engine\hooklist.h">
<Filter>hookers</Filter>
</ClInclude>
<ClInclude Include="..\rehlds\engine.h">
<Filter>rehlds</Filter>
</ClInclude>
<ClInclude Include="..\hookers\memory.h">
<Filter>hookers</Filter>
</ClInclude>
<ClInclude Include="..\hookers\rehlds_debug.h">
<Filter>hookers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\linux\appversion.sh">

View File

@ -28,7 +28,6 @@
#pragma once
#include "maintypes.h"
#include "interface.h"
#ifdef _WIN32

View File

@ -26,19 +26,21 @@
*
*/
#ifndef ENGINE_LAUNCHER_API_H
#define ENGINE_LAUNCHER_API_H
#ifdef _WIN32
#pragma once
#endif
#include "maintypes.h"
#include "interface.h"
#ifdef _WIN32
#define ENGINE_CLIENT_LIB "hw.dll" // OpenGL/D3D video mode
#define ENGINE_CLIENT_SOFT_LIB "sw.dll" // Software video mode
#else
#define ENGINE_CLIENT_LIB "hw.so"
#endif // _WIN32
class IEngineAPI : public IBaseInterface
{
public:
virtual int Run(void *instance, char *basedir, char *cmdline, char *postRestartCmdLineArgs, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory) = 0;
};
#endif // ENGINE_LAUNCHER_API_H
#define VENGINE_LAUNCHER_API_VERSION "VENGINE_LAUNCHER_API_VERSION002"

View File

@ -0,0 +1,47 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
// Interface to engine command line
class ICommandLine {
public:
virtual void CreateCmdLine(const char *commandline) = 0;
virtual void CreateCmdLine(int argc, const char **argv) = 0;
virtual const char *GetCmdLine() const = 0;
// Check whether a particular parameter exists
virtual const char *CheckParm(const char *psz, char **ppszValue = nullptr) const = 0;
virtual void RemoveParm(const char *pszParm) = 0;
virtual void AppendParm(const char *pszParm, const char *pszValues) = 0;
virtual void SetParm(const char *pszParm, const char *pszValues) = 0;
virtual void SetParm(const char *pszParm, int iValue) = 0;
};
ICommandLine *CommandLine();

View File

@ -133,48 +133,55 @@ void *Sys_GetProcAddress( void *pModuleHandle, const char *pName )
// Input : *pModuleName - filename of the component
// Output : opaque handle to the module (hides system dependency)
//-----------------------------------------------------------------------------
CSysModule *Sys_LoadModule( const char *pModuleName )
CSysModule *Sys_LoadModule(const char *pModuleName)
{
#if defined ( _WIN32 )
HMODULE hDLL = LoadLibrary( pModuleName );
#if defined (_WIN32)
HMODULE hDLL = LoadLibrary(pModuleName);
#else
HMODULE hDLL = NULL;
char szAbsoluteModuleName[1024];
szAbsoluteModuleName[0] = 0;
if ( pModuleName[0] != '/' )
if (pModuleName[0] != '/')
{
char szCwd[1024];
char szAbsoluteModuleName[1024];
getcwd( szCwd, sizeof( szCwd ) );
if ( szCwd[ strlen( szCwd ) - 1 ] == '/' )
szCwd[ strlen( szCwd ) - 1 ] = 0;
getcwd(szCwd, sizeof(szCwd));
if (szCwd[strlen(szCwd) - 1] == '/')
szCwd[strlen(szCwd) - 1] = '\0';
_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/%s", szCwd, pModuleName );
hDLL = dlopen( szAbsoluteModuleName, RTLD_NOW );
_snprintf(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/%s", szCwd, pModuleName);
hDLL = dlopen(szAbsoluteModuleName, RTLD_NOW);
}
else
{
_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s", pModuleName );
hDLL = dlopen( pModuleName, RTLD_NOW );
hDLL = dlopen(pModuleName, RTLD_NOW);
}
#endif
if( !hDLL )
if(!hDLL)
{
char str[512];
#if defined ( _WIN32 )
_snprintf( str, sizeof(str), "%s.dll", pModuleName );
hDLL = LoadLibrary( str );
char szPathModule[MAX_PATH];
char szModuleName[64];
strncpy(szModuleName, pModuleName, sizeof szModuleName - 1);
szModuleName[sizeof szModuleName - 1] = '\0';
// remove extension if provided.
char *ext = strrchr(szModuleName, '.');
if (ext) {
*ext = '\0';
}
#if defined (_WIN32)
_snprintf(szPathModule, sizeof(szPathModule), "%s.dll", szModuleName);
hDLL = LoadLibrary(szPathModule);
#elif defined(OSX)
printf("Error:%s\n",dlerror());
_snprintf( str, sizeof(str), "%s.dylib", szAbsoluteModuleName );
hDLL = dlopen(str, RTLD_NOW);
printf("Error: %s\n", dlerror());
_snprintf(szPathModule, sizeof(szPathModule), "%s.dylib", szModuleName);
hDLL = dlopen(szPathModule, RTLD_NOW);
#else
printf("Error:%s\n",dlerror());
_snprintf( str, sizeof(str), "%s.so", szAbsoluteModuleName );
hDLL = dlopen(str, RTLD_NOW);
printf("Error: %s\n", dlerror());
_snprintf(szPathModule, sizeof(szPathModule), "%s.so", szModuleName);
hDLL = dlopen(szPathModule, RTLD_NOW);
#endif
}

View File

@ -8,10 +8,10 @@
// Versioning
// There are two versioning cases that are handled by this:
// 1. You add functions to the end of an interface, so it is binary compatible with the previous interface. In this case,
// 1. You add functions to the end of an interface, so it is binary compatible with the previous interface. In this case,
// you need two EXPOSE_INTERFACEs: one to expose your class as the old interface and one to expose it as the new interface.
// 2. You update an interface so it's not compatible anymore (but you still want to be able to expose the old interface
// for legacy code). In this case, you need to make a new version name for your new interface, and make a wrapper interface and
// 2. You update an interface so it's not compatible anymore (but you still want to be able to expose the old interface
// for legacy code). In this case, you need to make a new version name for your new interface, and make a wrapper interface and
// expose it for the old interface.
//#if _MSC_VER >= 1300 // VC7
@ -108,7 +108,7 @@ public:
// This function is automatically exported and allows you to access any interfaces exposed with the above macros.
// if pReturnCode is set, it will return one of the following values
// extend this for other error conditions/code
enum
enum
{
IFACE_OK = 0,
IFACE_FAILED

View File

@ -1,9 +1,9 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
@ -75,14 +75,19 @@ typedef struct resource_s
unsigned char rguc_reserved[ 32 ]; // For future expansion
struct resource_s *pNext; // Next in chain.
#if !defined(HLTV)
struct resource_s *pPrev;
#else
unsigned char *data;
#endif // !defined(HLTV)
} resource_t;
typedef struct customization_s
{
qboolean bInUse; // Is this customization in use;
resource_t resource; // The resource_t for this customization
qboolean bTranslated; // Has the raw data been translated into a useable format?
qboolean bTranslated; // Has the raw data been translated into a useable format?
// (e.g., raw decal .wad make into texture_t *)
int nUserData1; // Customization specific data
int nUserData2; // Customization specific data

View File

@ -32,11 +32,9 @@
#pragma once
#endif
#include "osconfig.h"
#include "mathlib.h"
// Has no references on server side.
#define NOXREF
// Function body is not implemented.
@ -44,13 +42,24 @@
// Function is not tested at all.
#define UNTESTED
#define BIT(n) (1<<(n))
#define CONST_INTEGER_AS_STRING(x) #x //Wraps the integer in quotes, allowing us to form constant strings with it
#define __HACK_LINE_AS_STRING__(x) CONST_INTEGER_AS_STRING(x) //__LINE__ can only be converted to an actual number by going through this, otherwise the output is literally "__LINE__"
#define __LINE__AS_STRING __HACK_LINE_AS_STRING__(__LINE__) //Gives you the line number in constant string form
#if defined _MSC_VER || defined __INTEL_COMPILER
#define NOXREFCHECK int __retAddr; __asm { __asm mov eax, [ebp + 4] __asm mov __retAddr, eax }; Sys_Error("[NOXREFCHECK]: %s: (" __FILE__ ":" __LINE__AS_STRING ") NOXREF, but called from 0x%.08x", __func__, __retAddr)
#else
// For EBP based stack (older gcc) (uncomment version apropriate for your compiler)
//#define NOXREFCHECK int __retAddr; __asm__ __volatile__("movl 4(%%ebp), %%eax;" "movl %%eax, %0":"=r"(__retAddr)::"%eax"); Sys_Error("[NOXREFCHECK]: %s: (" __FILE__ ":" __LINE__AS_STRING ") NOXREF, but called from 0x%.08x", __func__, __retAddr);
// For ESP based stack (newer gcc) (uncomment version apropriate for your compiler)
#define NOXREFCHECK int __retAddr; __asm__ __volatile__("movl 16(%%esp), %%eax;" "movl %%eax, %0":"=r"(__retAddr)::"%eax"); Sys_Error("[NOXREFCHECK]: %s: (" __FILE__ ":" __LINE__AS_STRING ") NOXREF, but called from 0x%.08x", __func__, __retAddr);
#endif
#define BIT(n) (1<<(n))
// From engine/pr_comp.h;
typedef unsigned int string_t;
// From engine/server.h
typedef enum sv_delta_s
{
@ -58,5 +67,4 @@ typedef enum sv_delta_s
sv_packet_delta,
} sv_delta_t;
#endif // MAINTYPES_H

View File

@ -74,7 +74,7 @@ typedef struct texture_s
char name[16];
unsigned width, height;
#ifndef SWDS
#if !defined(SWDS) && !defined(HLTV)
int gl_texturenum;
struct msurface_s * texturechain;
#endif
@ -85,7 +85,7 @@ typedef struct texture_s
struct texture_s *alternate_anims; // bmodels in frame 1 use these
unsigned offsets[MIPLEVELS]; // four mip maps stored
#ifdef SWDS
#if defined(SWDS) || defined(HLTV)
unsigned paloffset;
#else
byte *pPal;

View File

@ -172,6 +172,10 @@
#define SOCKET_AGAIN() (errno == EAGAIN)
#define SOCKET_ERROR -1
inline int ioctlsocket(int fd, int cmd, unsigned int *argp) { return ioctl(fd, cmd, argp); }
inline int closesocket(int fd) { return close(fd); }
inline int WSAGetLastError() { return errno; }
inline void* sys_allocmem(unsigned int size) {
return mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
}

View File

@ -1,83 +1,83 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "common.h"
#include "keys.h"
#include "decal.h"
#include "delta.h"
#include "delta_jit.h"
#include "server.h"
#include "sys_dll.h"
#include "sys_dll2.h"
#include "sys_engine.h"
#include "zone.h"
#include "client.h"
#include "cmd.h"
#include "cvar.h"
#include "filesystem_internal.h"
#include "mem.h"
#include "unicode_strtools.h"
#include "host.h"
#include "filesystem_.h"
#include "info.h"
#include "iregistry.h"
#include "cmodel.h"
#include "model_rehlds.h"
#include "sv_log.h"
#include "sv_steam3.h"
#include "host_cmd.h"
#include "sv_user.h"
#include "pmove.h"
#include "pmovetst.h"
#include "pr_edict.h"
#include "pr_cmds.h"
#include "mathlib_e.h"
#include "world.h"
#include "sv_phys.h"
#include "sv_move.h"
#include "sv_pmove.h"
#include "studio_rehlds.h"
#include "net_ws.h"
#include "net_chan.h"
#include "tmessage.h"
#include "traceinit.h"
#include "wad.h"
#include "textures.h"
#include "vid_null.h"
#include "l_studio.h"
#include "crc.h"
#include "md5.h"
#include "sv_remoteaccess.h"
#include "sv_upld.h"
#include "com_custom.h"
#include "hashpak.h"
#include "ipratelimit.h"
#include "ipratelimitWrapper.h"
#include "savegame_version.h"
#include "sys_linuxwnd.h"
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "common.h"
#include "keys.h"
#include "decal.h"
#include "delta.h"
#include "delta_jit.h"
#include "server.h"
#include "sys_dll.h"
#include "sys_dll2.h"
#include "sys_engine.h"
#include "zone.h"
#include "client.h"
#include "cmd.h"
#include "cvar.h"
#include "filesystem_internal.h"
#include "mem.h"
#include "unicode_strtools.h"
#include "host.h"
#include "filesystem_.h"
#include "info.h"
#include "iregistry.h"
#include "cmodel.h"
#include "model_rehlds.h"
#include "sv_log.h"
#include "sv_steam3.h"
#include "host_cmd.h"
#include "sv_user.h"
#include "pmove.h"
#include "pmovetst.h"
#include "pr_edict.h"
#include "pr_cmds.h"
#include "mathlib_e.h"
#include "world.h"
#include "sv_phys.h"
#include "sv_move.h"
#include "sv_pmove.h"
#include "studio_rehlds.h"
#include "net_ws.h"
#include "net_chan.h"
#include "tmessage.h"
#include "traceinit.h"
#include "wad.h"
#include "textures.h"
#include "vid_null.h"
#include "l_studio.h"
#include "crc.h"
#include "md5.h"
#include "sv_remoteaccess.h"
#include "sv_upld.h"
#include "com_custom.h"
#include "hashpak.h"
#include "ipratelimit.h"
#include "ipratelimitWrapper.h"
#include "savegame_version.h"
#include "sys_linuxwnd.h"

View File

@ -21,11 +21,10 @@
#include "RehldsRuntimeConfig.h"
#include "rehlds_debug.h"
#ifdef HOOK_ENGINE
#include "hooker.h"
#endif
// Hook stuff
#include "hookers/engine/hooklist.h"
//valve libs stuff
// Valve libs stuff
#include "tier0/platform.h"
#include "tier0/dbg.h"
@ -37,7 +36,7 @@
#include "iosutil.h"
//testsuite
// Testsuite
#include "testsuite.h"
#include "funccalls.h"
#include "recorder.h"

View File

@ -7,51 +7,51 @@ TEST(IsSafeFileExtension, SecurityChecks, 1000)
struct testdata_t
{
const char* filename;
bool safe;
qboolean safe;
};
testdata_t testdata[] = {
{"radio/go.wav", true},
{"radio/go.WAV", true},
{"textures.wad", true},
{"radio/go.wav", TRUE},
{"radio/go.WAV", TRUE},
{"textures.wad", TRUE},
#ifdef REHLDS_FIXES
{"!QWERTY", true},
{"!QWERTY", TRUE},
// TODO:
//{"file.dll2", true},
//{"noext", false},
//{".hidden", false},
//{"subdir/.hidden", false},
//{"file.dll2", TRUE},
//{"noext", FALSE},
//{".hidden", FALSE},
//{"subdir/.hidden", FALSE},
#else
{"file.dll2", false},
{"file.dll2", FALSE},
#endif
{"../file.txt", false},
{"/home/file.txt", false},
{"C:/Windows/file.txt", false},
{"models\\terror.mdl", false},
{"file~.mdl", false},
{"file.wav.", false},
{"file.dll.txt", false},
{"halflife.wad", false},
{"pak0.pak", false},
{"xeno.wad", false},
{"file.cfg", false},
{"file.lst", false},
{"file.exe", false},
{"file.vbs", false},
{"file.com", false},
{"file.bat", false},
{"file.dll", false},
{"file.ini", false},
{"file.log", false},
{"file.so", false},
{"file.dylib", false},
{"file.sys", false},
{"file.SYS", false},
{"../file.txt", FALSE},
{"/home/file.txt", FALSE},
{"C:/Windows/file.txt", FALSE},
{"models\\terror.mdl", FALSE},
{"file~.mdl", FALSE},
{"file.wav.", FALSE},
{"file.dll.txt", FALSE},
{"halflife.wad", FALSE},
{"pak0.pak", FALSE},
{"xeno.wad", FALSE},
{"file.cfg", FALSE},
{"file.lst", FALSE},
{"file.exe", FALSE},
{"file.vbs", FALSE},
{"file.com", FALSE},
{"file.bat", FALSE},
{"file.dll", FALSE},
{"file.ini", FALSE},
{"file.log", FALSE},
{"file.so", FALSE},
{"file.dylib", FALSE},
{"file.sys", FALSE},
{"file.SYS", FALSE},
};
for (int i = 0; i < ARRAYSIZE(testdata); i++) {
testdata_t* d = &testdata[i];
bool result = IsSafeFileToDownload(d->filename);
qboolean result = IsSafeFileToDownload(d->filename);
char msg[256];
Q_snprintf(msg, sizeof msg, "IsSafeFileToDownload(%s) check", d->filename);

View File

@ -120,7 +120,7 @@ rootProject.ext.createMsvcConfig = { boolean release, BinaryKind binKind ->
}
// Detect and setup UCRT paths
def ucrtInfo = "getucrtinfo.bat".execute().text
def ucrtInfo = "getucrtinfo.bat".execute().text
def m = ucrtInfo =~ /^(.*)\r\n(.*)?$/
if (!m.find()) {
return cfg