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Merge pull request #169 from WPMGPRoSToTeMa/autoprecachemapstxtoverviewsandskys
Set skyname to default if it is not exists or is empty
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commit
73af53506f
@ -5019,29 +5019,41 @@ void EXT_FUNC SV_AddResource(resourcetype_t type, const char *name, int size, un
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}
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#ifdef REHLDS_FIXES
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bool PrecacheSky()
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{
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// TODO: what to do if these files only on fastdl? add cvar onlytga?
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if (FS_FileExists(va("gfx/env/%sbk.tga", sv_skyname.string)))
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{
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PF_precache_generic_I(va("gfx/env/%sbk.tga", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sdn.tga", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sft.tga", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%slf.tga", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%srt.tga", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sup.tga", sv_skyname.string));
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return true;
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}
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else if (FS_FileExists(va("gfx/env/%sbk.bmp", sv_skyname.string)))
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{
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PF_precache_generic_I(va("gfx/env/%sbk.bmp", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sdn.bmp", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sft.bmp", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%slf.bmp", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%srt.bmp", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sup.bmp", sv_skyname.string));
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return true;
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}
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return false;
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}
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void PrecacheMapSpecifiedResources()
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{
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if (sv_skyname.string[0])
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if (sv_skyname.string[0] == '\0' || !PrecacheSky())
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{
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// TODO: what to do if these files only on fastdl? add cvar onlytga?
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if (FS_FileExists(va("gfx/env/%sbk.tga", sv_skyname.string)))
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{
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PF_precache_generic_I(va("gfx/env/%sbk.tga", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sdn.tga", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sft.tga", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%slf.tga", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%srt.tga", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sup.tga", sv_skyname.string));
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}
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else
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{
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PF_precache_generic_I(va("gfx/env/%sbk.bmp", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sdn.bmp", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sft.bmp", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%slf.bmp", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%srt.bmp", sv_skyname.string));
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PF_precache_generic_I(va("gfx/env/%sup.bmp", sv_skyname.string));
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}
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Cvar_Set(sv_skyname.name, "desert");
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PrecacheSky();
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}
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// TODO: or this is not-engine and this better do by gamedll or .res?
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