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SV_HullForBsp: use hull center instead of corner (CVar sv_rehlds_hull_centering)
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@ -543,6 +543,7 @@ extern cvar_t sv_echo_unknown_cmd;
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extern cvar_t sv_auto_precache_sounds_in_models;
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extern cvar_t sv_delayed_spray_upload;
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extern cvar_t sv_rehlds_force_dlmax;
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extern cvar_t sv_rehlds_hull_centering;
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#endif
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extern int sv_playermodel;
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@ -304,6 +304,7 @@ cvar_t sv_auto_precache_sounds_in_models = { "sv_auto_precache_sounds_in_models"
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cvar_t sv_delayed_spray_upload = { "sv_delayed_spray_upload", "0", 0, 0.0f, nullptr };
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cvar_t sv_rehlds_force_dlmax = { "sv_rehlds_force_dlmax", "0", 0, 0.0f, nullptr };
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cvar_t listipcfgfile = { "listipcfgfile", "listip.cfg", 0, 0.0f, nullptr };
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cvar_t sv_rehlds_hull_centering = { "sv_rehlds_hull_centering", "0", 0, 0.0f, nullptr };
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#endif
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/* <a6492> ../engine/sv_main.c:113 */
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@ -7775,6 +7776,7 @@ void SV_Init(void)
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Cvar_RegisterVariable(&sv_auto_precache_sounds_in_models);
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Cvar_RegisterVariable(&sv_delayed_spray_upload);
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Cvar_RegisterVariable(&sv_rehlds_force_dlmax);
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Cvar_RegisterVariable(&sv_rehlds_hull_centering);
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#endif
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for (int i = 0; i < MAX_MODELS; i++)
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@ -190,8 +190,23 @@ struct hull_s *SV_HullForBsp(edict_t *ent, const vec_t *mins, const vec_t *maxs,
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else
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hull = &model->hulls[3];
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}
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// TODO: add cvar for this?
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#ifdef REHLDS_FIXES
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if ( sv_rehlds_hull_centering.value
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&& mins[0] + maxs[0] == 0.0f)
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offset[0] = 0.0f;
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else
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offset[0] = hull->clip_mins[0] - mins[0];
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if ( sv_rehlds_hull_centering.value
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&& mins[1] + maxs[1] == 0.0f)
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offset[1] = 0.0f;
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else
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offset[1] = hull->clip_mins[1] - mins[1];
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#else // REHLDS_FIXES
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offset[0] = hull->clip_mins[0] - mins[0];
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offset[1] = hull->clip_mins[1] - mins[1];
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#endif // REHLDS_FIXES
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offset[2] = hull->clip_mins[2] - mins[2];
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}
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else
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