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Add REHLDS_FIXES check
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@ -2098,9 +2098,10 @@ void EXT_FUNC PF_MessageBegin_I(int msg_dest, int msg_type, const float *pOrigin
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gMsgOrigin[1] = pOrigin[1];
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gMsgOrigin[1] = pOrigin[1];
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gMsgOrigin[2] = pOrigin[2];
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gMsgOrigin[2] = pOrigin[2];
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}
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}
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#ifndef REHLDS_FIXES
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//No idea why is it called here
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//No idea why is it called here
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//Host_IsSinglePlayerGame();
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Host_IsSinglePlayerGame();
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#endif
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}
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}
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gMsgBuffer.flags = SIZEBUF_ALLOW_OVERFLOW;
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gMsgBuffer.flags = SIZEBUF_ALLOW_OVERFLOW;
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@ -2521,11 +2522,13 @@ const char* EXT_FUNC PF_GetPlayerAuthId(edict_t *e)
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{
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{
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Q_strcpy(szAuthID[count], "BOT");
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Q_strcpy(szAuthID[count], "BOT");
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}
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}
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#ifndef REHLDS_FIXES
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// AUTH_IDTYPE_LOCAL is handled inside SV_GetIDString(), no need to do it here
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// AUTH_IDTYPE_LOCAL is handled inside SV_GetIDString(), no need to do it here
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// else if (cl->network_userid.idtype == AUTH_IDTYPE_LOCAL)
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else if (cl->network_userid.idtype == AUTH_IDTYPE_LOCAL)
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// {
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{
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// Q_strcpy(szAuthID[count], "HLTV");
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Q_strcpy(szAuthID[count], "HLTV");
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// }
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}
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#endif
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else
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else
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{
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{
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Q_snprintf(szAuthID[count], sizeof(szAuthID[count]) - 1, "%s", SV_GetClientIDString(cl));
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Q_snprintf(szAuthID[count], sizeof(szAuthID[count]) - 1, "%s", SV_GetClientIDString(cl));
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