mirror of
https://github.com/rehlds/rehlds.git
synced 2025-01-16 16:48:13 +03:00
Merge pull request #12 from theAsmodai/master
Unrolled tail recursion in RecursiveHullCheck
This commit is contained in:
commit
a2a9cdf087
@ -122,7 +122,7 @@ void setupToolchain(NativeBinarySpec b) {
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}
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b.lib LazyNativeDepSet.create(dep_bzip2, 'bzip2', b.buildType.name, true)
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cfg.singleDefines 'USE_BREAKPAD_HANDLER', 'DEDICATED', 'SWDS', 'REHLDS_SELF'
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cfg.singleDefines 'USE_BREAKPAD_HANDLER', 'DEDICATED', 'SWDS', 'REHLDS_SELF', 'REHLDS_OPT_PEDANTIC'
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if (cfg instanceof MsvcToolchainConfig) {
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cfg.compilerOptions.pchConfig = new MsvcToolchainConfig.PrecompiledHeadersConfig(
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@ -28,6 +28,9 @@
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#include "precompiled.h"
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// 1/32 epsilon to keep floating point happy
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#define DIST_EPSILON (0.03125f)
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int g_contentsresult;
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hull_t box_hull_0;
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box_clipnodes_t box_clipnodes_0;
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@ -638,8 +641,9 @@ struct pmtrace_s *PM_TraceLineEx(float *start, float *end, int flags, int usehul
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return &tr;
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}
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#ifndef REHLDS_OPT_PEDANTIC
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/* <6ef4a> ../engine/pmovetst.c:844 */
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qboolean PM_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, vec_t *p1, vec_t *p2, pmtrace_t *trace)
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qboolean PM_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, const vec_t *p1, const vec_t *p2, pmtrace_t *trace)
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{
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qboolean retval;
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dclipnode_t *node;
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@ -653,33 +657,30 @@ qboolean PM_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, vec_
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if (num < 0)
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{
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if (num == -2)
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if (num == CONTENTS_SOLID)
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{
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trace->startsolid = 1;
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retval = 1;
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trace->startsolid = TRUE;
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}
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else
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{
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trace->allsolid = 0;
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if (num == -1)
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trace->allsolid = FALSE;
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if (num == CONTENTS_EMPTY)
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{
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trace->inopen = 1;
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retval = 1;
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trace->inopen = TRUE;
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}
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else
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{
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trace->inwater = 1;
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retval = 1;
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trace->inwater = TRUE;
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}
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}
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return retval;
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return TRUE;
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}
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if (hull->firstclipnode >= hull->lastclipnode)
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{
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trace->allsolid = 0;
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trace->inopen = 1;
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return 1;
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trace->allsolid = FALSE;
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trace->inopen = TRUE;
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return TRUE;
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}
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node = &hull->clipnodes[num];
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@ -787,3 +788,171 @@ qboolean PM_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, vec_
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Con_DPrintf("Trace backed up past 0.0.\n");
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return 0;
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}
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#else // REHLDS_OPT_PEDANTIC
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// version with unrolled tail recursion
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qboolean PM_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, const vec_t *p1, const vec_t *p2, pmtrace_t *trace)
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{
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dclipnode_t *node;
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mplane_t *plane;
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vec3_t mid;
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float pdif;
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float frac;
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float t1;
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float t2;
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float midf;
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vec3_t custom_p1; // for holding custom p1 value
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while (1)
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{
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if (num < 0)
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{
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if (num == CONTENTS_SOLID)
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{
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trace->startsolid = TRUE;
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}
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else
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{
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trace->allsolid = FALSE;
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if (num == CONTENTS_EMPTY)
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{
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trace->inopen = TRUE;
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}
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else
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{
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trace->inwater = TRUE;
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}
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}
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return TRUE;
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}
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if (hull->firstclipnode >= hull->lastclipnode)
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{
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trace->allsolid = FALSE;
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trace->inopen = TRUE;
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return TRUE;
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}
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// find the point distances
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node = &hull->clipnodes[num];
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plane = &hull->planes[node->planenum];
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if (plane->type >= 3u)
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{
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t1 = p1[1] * plane->normal[1] + p1[2] * plane->normal[2] + p1[0] * plane->normal[0] - plane->dist;
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t2 = p2[1] * plane->normal[1] + p2[2] * plane->normal[2] + plane->normal[0] * p2[0] - plane->dist;
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}
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else
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{
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t1 = p1[plane->type] - plane->dist;
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t2 = p2[plane->type] - plane->dist;
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}
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if (t1 >= 0.0 && t2 >= 0.0)
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{
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num = node->children[0]; // only 1 arg changed
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continue;
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}
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if (t1 >= 0.0)
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{
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midf = t1 - DIST_EPSILON;
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}
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else
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{
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if (t2 < 0.0)
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{
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num = node->children[1];
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continue;
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}
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midf = t1 + DIST_EPSILON;
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}
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midf = midf / (t1 - t2);
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if (midf >= 0.0)
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{
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if (midf > 1.0)
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midf = 1.0;
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}
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else
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{
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midf = 0.0;
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}
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pdif = p2f - p1f;
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frac = pdif * midf + p1f;
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mid[0] = (p2[0] - p1[0]) * midf + p1[0];
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mid[1] = (p2[1] - p1[1]) * midf + p1[1];
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mid[2] = (p2[2] - p1[2]) * midf + p1[2];
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int side = (t1 >= 0.0) ? 0 : 1;
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if (!PM_RecursiveHullCheck(hull, node->children[side], p1f, frac, p1, mid, trace))
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return 0;
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if (PM_HullPointContents(hull, node->children[side ^ 1], mid) != -2)
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{
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num = node->children[side ^ 1];
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p1f = frac;
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p1 = custom_p1;
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custom_p1[0] = mid[0];
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custom_p1[1] = mid[1];
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custom_p1[2] = mid[2];
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continue;
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}
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if (trace->allsolid)
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return 0;
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if (side)
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{
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trace->plane.normal[0] = vec3_origin[0] - plane->normal[0];
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trace->plane.normal[1] = vec3_origin[1] - plane->normal[1];
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trace->plane.normal[2] = vec3_origin[2] - plane->normal[2];
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trace->plane.dist = -plane->dist;
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}
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else
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{
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trace->plane.normal[0] = plane->normal[0];
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trace->plane.normal[1] = plane->normal[1];
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trace->plane.normal[2] = plane->normal[2];
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trace->plane.dist = plane->dist;
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}
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if (PM_HullPointContents(hull, hull->firstclipnode, mid) != -2)
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{
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trace->fraction = frac;
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trace->endpos[0] = mid[0];
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trace->endpos[1] = mid[1];
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trace->endpos[2] = mid[2];
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return 0;
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}
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while (1)
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{
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midf = (float)(midf - 0.05);
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if (midf < 0.0)
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break;
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frac = pdif * midf + p1f;
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mid[0] = (p2[0] - p1[0]) * midf + p1[0];
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mid[1] = (p2[1] - p1[1]) * midf + p1[1];
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mid[2] = (p2[2] - p1[2]) * midf + p1[2];
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if (PM_HullPointContents(hull, hull->firstclipnode, mid) != -2)
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{
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trace->fraction = frac;
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trace->endpos[0] = mid[0];
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trace->endpos[1] = mid[1];
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trace->endpos[2] = mid[2];
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return 0;
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}
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}
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trace->fraction = frac;
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trace->endpos[0] = mid[0];
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trace->endpos[1] = mid[1];
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trace->endpos[2] = mid[2];
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Con_DPrintf("Trace backed up past 0.0.\n");
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return 0;
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}
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return 0;
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}
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#endif // REHLDS_OPT_PEDANTIC
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@ -72,6 +72,6 @@ pmtrace_t PM_PlayerTrace(vec_t *start, vec_t *end, int traceFlags, int ignore_pe
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pmtrace_t PM_PlayerTraceEx(vec_t *start, vec_t *end, int traceFlags, int(*pfnIgnore)(physent_t *));
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struct pmtrace_s *PM_TraceLine(float *start, float *end, int flags, int usehull, int ignore_pe);
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struct pmtrace_s *PM_TraceLineEx(float *start, float *end, int flags, int usehull, int(*pfnIgnore)(physent_t *));
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qboolean PM_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, vec_t *p1, vec_t *p2, pmtrace_t *trace);
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qboolean PM_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, const vec_t *p1, const vec_t *p2, pmtrace_t *trace);
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#endif // PMOVETST_H
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@ -28,6 +28,7 @@
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#include "precompiled.h"
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#define DIST_EPSILON (0.03125f)
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hull_t box_hull;
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hull_t beam_hull;
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@ -641,6 +642,7 @@ edict_t *SV_TestEntityPosition(edict_t *ent)
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return NULL;
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}
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#ifndef REHLDS_OPT_PEDANTIC
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/* <cacbc> ../engine/world.c:804 */
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qboolean SV_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, vec_t *p1, vec_t *p2, trace_t *trace)
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{
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@ -775,6 +777,159 @@ qboolean SV_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, vec_
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}
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return TRUE;
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}
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#else // REHLDS_OPT_PEDANTIC
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// version with unrolled tail recursion
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qboolean SV_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, const vec_t *p1, const vec_t *p2, trace_t *trace)
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{
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dclipnode_t *node;
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mplane_t *plane;
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float t2;
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vec3_t mid;
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float frac;
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float t1;
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signed int side;
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float midf;
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float pdif;
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vec3_t custom_p1; // for holding custom p1 value
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while (num >= 0)
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{
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pdif = p2f - p1f;
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if (num < hull->firstclipnode || num > hull->lastclipnode || !hull->planes)
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Sys_Error(__FUNCTION__ ": bad node number");
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node = &hull->clipnodes[num];
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plane = &hull->planes[hull->clipnodes[num].planenum];
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if (plane->type >= 3)
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{
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t1 = p1[1] * plane->normal[1] + p1[2] * plane->normal[2] + p1[0] * plane->normal[0] - plane->dist;
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t2 = p2[1] * plane->normal[1] + p2[2] * plane->normal[2] + plane->normal[0] * p2[0] - plane->dist;
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}
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else
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{
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t1 = p1[plane->type] - plane->dist;
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t2 = p2[plane->type] - plane->dist;
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}
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if (t1 >= 0.0f && t2 >= 0.0f)
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{
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num = node->children[0];
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continue;
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}
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if (t1 >= 0.0f)
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{
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midf = t1 - DIST_EPSILON;
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}
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else
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{
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if (t2 < 0.0f)
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{
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num = node->children[1];
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continue;
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}
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midf = t1 + DIST_EPSILON;
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}
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midf = midf / (t1 - t2);
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if (midf >= 0.0f)
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{
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if (midf > 1.0f)
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midf = 1.0f;
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}
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else
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{
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midf = 0.0f;
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}
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if (!IS_NAN(midf)) // not a number
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{
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frac = pdif * midf + p1f;
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mid[0] = (p2[0] - p1[0]) * midf + p1[0];
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mid[1] = (p2[1] - p1[1]) * midf + p1[1];
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mid[2] = (p2[2] - p1[2]) * midf + p1[2];
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side = (t1 < 0.0f) ? 1 : 0;
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if (SV_RecursiveHullCheck(hull, node->children[side], p1f, frac, p1, mid, trace))
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{
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if (SV_HullPointContents(hull, node->children[side ^ 1], mid) != CONTENTS_SOLID)
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{
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num = node->children[side ^ 1];
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p1f = frac;
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p1 = custom_p1;
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custom_p1[0] = mid[0];
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custom_p1[1] = mid[1];
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custom_p1[2] = mid[2];
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continue;
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}
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if (!trace->allsolid)
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{
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if (side)
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{
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trace->plane.normal[0] = vec3_origin[0] - plane->normal[0];
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trace->plane.normal[1] = vec3_origin[1] - plane->normal[1];
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trace->plane.normal[2] = vec3_origin[2] - plane->normal[2];
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trace->plane.dist = -plane->dist;
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}
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else
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{
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trace->plane.normal[0] = plane->normal[0];
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trace->plane.normal[1] = plane->normal[1];
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trace->plane.normal[2] = plane->normal[2];
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trace->plane.dist = plane->dist;
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}
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while (1)
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{
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if (SV_HullPointContents(hull, hull->firstclipnode, mid) != CONTENTS_SOLID)
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{
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trace->fraction = frac;
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trace->endpos[0] = mid[0];
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trace->endpos[1] = mid[1];
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trace->endpos[2] = mid[2];
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return FALSE;
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}
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midf -= 0.1f;
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if (midf < 0.0f)
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break;
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frac = pdif * midf + p1f;
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mid[0] = (p2[0] - p1[1]) * midf + p1[0];
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mid[1] = (p2[1] - p1[1]) * midf + p1[1];
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mid[2] = (p2[2] - p1[2]) * midf + p1[2];
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}
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trace->fraction = frac;
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trace->endpos[0] = mid[0];
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trace->endpos[1] = mid[1];
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trace->endpos[2] = mid[2];
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Con_DPrintf("backup past 0\n");
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return FALSE;
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}
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}
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}
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return FALSE;
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}
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if (num == CONTENTS_SOLID)
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{
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trace->startsolid = TRUE;
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}
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else
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{
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trace->allsolid = FALSE;
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if (num == CONTENTS_EMPTY)
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{
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trace->inopen = TRUE;
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return TRUE;
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}
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if (num != CONTENTS_TRANSLUCENT)
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{
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trace->inwater = TRUE;
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return TRUE;
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}
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}
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return TRUE;
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}
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#endif // REHLDS_OPT_PEDANTIC
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/* <cadd3> ../engine/world.c:948 */
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void SV_SingleClipMoveToEntity(edict_t *ent, const vec_t *start, const vec_t *mins, const vec_t *maxs, const vec_t *end, trace_t *trace)
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@ -115,7 +115,7 @@ int SV_HullPointContents(hull_t *hull, int num, const vec_t *p);
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int SV_LinkContents(areanode_t *node, const vec_t *pos);
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int SV_PointContents(const vec_t *p);
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edict_t *SV_TestEntityPosition(edict_t *ent);
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qboolean SV_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, vec_t *p1, vec_t *p2, trace_t *trace);
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qboolean SV_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, const vec_t *p1, const vec_t *p2, trace_t *trace);
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void SV_SingleClipMoveToEntity(edict_t *ent, const vec_t *start, const vec_t *mins, const vec_t *maxs, const vec_t *end, trace_t *trace);
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trace_t SV_ClipMoveToEntity(edict_t *ent, const vec_t *start, const vec_t *mins, const vec_t *maxs, const vec_t *end);
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void SV_ClipToLinks(areanode_t *node, moveclip_t *clip);
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