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SV_FlyMove: Add impact to MOVETYPE_TOSS (related #555)
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@ -289,6 +289,9 @@ void SV_FlyMove(edict_t *ent, float time, float bounce)
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if ((ent->v.flags & FL_ONGROUND) && ent->v.movetype == MOVETYPE_TOSS)
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if ((ent->v.flags & FL_ONGROUND) && ent->v.movetype == MOVETYPE_TOSS)
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{
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{
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VectorClear(ent->v.velocity);
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VectorClear(ent->v.velocity);
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// run the impact function
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SV_Impact(ent, trace.ent, &trace);
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return;
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return;
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}
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}
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#endif
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#endif
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