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mirror of https://github.com/rehlds/rehlds.git synced 2024-12-27 07:05:43 +03:00

Reset m_bSentNewResponse to allow new connection when the client goes through the full stage of connection (cl:connect -> sv:S2C_CONNECTION -> cl:new -> SV_New_f) Related 3a9bfb9

This commit is contained in:
s1lentq 2021-06-24 19:09:10 +07:00
parent 9508c8376b
commit aaffe43e3e

View File

@ -1657,6 +1657,9 @@ void EXT_FUNC SV_Spawn_f_internal(void)
}
else
{
#ifdef REHLDS_FIXES
host_client->m_bSentNewResponse = FALSE;
#endif
SV_New_f();
}
}
@ -2488,6 +2491,7 @@ void EXT_FUNC SV_ConnectClient_internal(void)
host_client->fully_connected = FALSE;
#ifdef REHLDS_FIXES
host_client->m_bSentNewResponse = FALSE;
g_GameClients[host_client - g_psvs.clients]->SetSpawnedOnce(false);
#endif // REHLDS_FIXES