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Reset m_bSentNewResponse to allow new connection when the client goes through the full stage of connection (cl:connect -> sv:S2C_CONNECTION -> cl:new -> SV_New_f) Related 3a9bfb9
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@ -1657,6 +1657,9 @@ void EXT_FUNC SV_Spawn_f_internal(void)
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}
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}
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else
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else
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{
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{
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#ifdef REHLDS_FIXES
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host_client->m_bSentNewResponse = FALSE;
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#endif
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SV_New_f();
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SV_New_f();
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}
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}
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}
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}
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@ -2488,6 +2491,7 @@ void EXT_FUNC SV_ConnectClient_internal(void)
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host_client->fully_connected = FALSE;
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host_client->fully_connected = FALSE;
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#ifdef REHLDS_FIXES
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#ifdef REHLDS_FIXES
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host_client->m_bSentNewResponse = FALSE;
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g_GameClients[host_client - g_psvs.clients]->SetSpawnedOnce(false);
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g_GameClients[host_client - g_psvs.clients]->SetSpawnedOnce(false);
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#endif // REHLDS_FIXES
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#endif // REHLDS_FIXES
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