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Add missing sv_* cvars registration. (#583)
Add missing sv_rollangle cvar registration. Add missing sv_rollspeed cvar registration.
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@ -7800,6 +7800,9 @@ void SV_Init(void)
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Cvar_RegisterVariable(&sv_rehlds_attachedentities_playeranimationspeed_fix);
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Cvar_RegisterVariable(&sv_rehlds_attachedentities_playeranimationspeed_fix);
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Cvar_RegisterVariable(&sv_rehlds_local_gametime);
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Cvar_RegisterVariable(&sv_rehlds_local_gametime);
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Cvar_RegisterVariable(&sv_rehlds_send_mapcycle);
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Cvar_RegisterVariable(&sv_rehlds_send_mapcycle);
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Cvar_RegisterVariable(&sv_rollspeed);
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Cvar_RegisterVariable(&sv_rollangle);
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#endif
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#endif
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for (int i = 0; i < MAX_MODELS; i++)
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for (int i = 0; i < MAX_MODELS; i++)
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