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Don't hide math functions under REHLDS_FIXES
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@ -1159,7 +1159,7 @@ entity_state_t *SV_FindEntInPack(int index, packet_entities_t *pack)
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return NULL;
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return NULL;
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}
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}
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#ifdef REHLDS_FIXES
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void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles )
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void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles )
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{
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{
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float pitch, cpitch, yaw, roll;
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float pitch, cpitch, yaw, roll;
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@ -1224,6 +1224,7 @@ static void LerpRotationMatrix(const float from[3][4], const float to[3][4], flo
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out[2][3] = pos1[2];
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out[2][3] = pos1[2];
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}
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}
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#ifdef REHLDS_FIXES
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static client_bone_state_t SV_StudioUnlagSlerpBones(const client_bone_state_t *from, const client_bone_state_t *to, float s)
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static client_bone_state_t SV_StudioUnlagSlerpBones(const client_bone_state_t *from, const client_bone_state_t *to, float s)
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{
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{
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client_bone_state_t ret;
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client_bone_state_t ret;
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