2
0
mirror of https://github.com/rehlds/rehlds.git synced 2025-07-02 07:29:36 +03:00

Don't hide math functions under REHLDS_FIXES

This commit is contained in:
Alibek Omarov 2018-07-16 23:42:30 +03:00
parent b13d85e0c8
commit b09519164e

View File

@ -1159,7 +1159,7 @@ entity_state_t *SV_FindEntInPack(int index, packet_entities_t *pack)
return NULL; return NULL;
} }
#ifdef REHLDS_FIXES
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles ) void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles )
{ {
float pitch, cpitch, yaw, roll; float pitch, cpitch, yaw, roll;
@ -1224,6 +1224,7 @@ static void LerpRotationMatrix(const float from[3][4], const float to[3][4], flo
out[2][3] = pos1[2]; out[2][3] = pos1[2];
} }
#ifdef REHLDS_FIXES
static client_bone_state_t SV_StudioUnlagSlerpBones(const client_bone_state_t *from, const client_bone_state_t *to, float s) static client_bone_state_t SV_StudioUnlagSlerpBones(const client_bone_state_t *from, const client_bone_state_t *to, float s)
{ {
client_bone_state_t ret; client_bone_state_t ret;