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SV_ConnectClient: Move function Steam_NotifyClientDisconnect

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s1lent 2020-01-29 01:20:58 +07:00
parent e7232be7e1
commit c4cecf5f12
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@ -2325,10 +2325,19 @@ void EXT_FUNC SV_ConnectClient_internal(void)
if (reconnect)
{
#ifndef REHLDS_FIXES
Steam_NotifyClientDisconnect(client);
#endif
if ((client->active || client->spawned) && client->edict)
gEntityInterface.pfnClientDisconnect(client->edict);
#ifdef REHLDS_FIXES
// FIXED: Call after pfnClientDisconnect
// because 3rd-party may expects that useful data (eg steamid) hasn't reset yet
Steam_NotifyClientDisconnect(client);
#endif
Con_Printf("%s:reconnect\n", NET_AdrToString(adr));
}
else