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Added SetModelName function to ReHLDS API
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@ -35,7 +35,7 @@
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#include "model.h"
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#define REHLDS_API_VERSION_MAJOR 1
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#define REHLDS_API_VERSION_MINOR 2
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#define REHLDS_API_VERSION_MINOR 3
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//Steam_NotifyClientConnect hook
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typedef IHookChain<qboolean, IGameClient*, const void*, unsigned int> IRehldsHook_Steam_NotifyClientConnect;
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@ -108,4 +108,6 @@ public:
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virtual const char* GetName() = 0;
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virtual uint32 GetWorldmapCrc() = 0;
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virtual uint8* GetClientDllMd5() = 0;
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virtual void SetModelName(const char* modelname) = 0;
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};
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@ -161,6 +161,11 @@ const char* EXT_FUNC CRehldsServerData::GetModelName() {
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return g_psv.modelname;
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}
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void EXT_FUNC CRehldsServerData::SetModelName(const char* modelname) {
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Q_strncpy(g_psv.modelname, modelname, ARRAYSIZE(g_psv.modelname) - 1);
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g_psv.modelname[ARRAYSIZE(g_psv.modelname) - 1] = '\0';
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}
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const char* EXT_FUNC CRehldsServerData::GetName() {
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return g_psv.name;
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}
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@ -96,6 +96,8 @@ public:
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virtual const char* GetName();
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virtual uint32 GetWorldmapCrc();
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virtual uint8* GetClientDllMd5();
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virtual void SetModelName(const char* modelname);
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};
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extern CGameClient** g_GameClients;
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