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Do not propagate custom logos according to sv_send_logos cvar
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@ -5748,6 +5748,12 @@ void SV_PropagateCustomizations(void)
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if (pCust->bInUse)
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{
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pResource = &pCust->resource;
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#ifdef REHLDS_FIXES
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if ((pResource->ucFlags & RES_CUSTOM) && !sv_send_logos.value)
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continue;
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#endif
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MSG_WriteByte(&host_client->netchan.message, svc_customization);
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MSG_WriteByte(&host_client->netchan.message, i);
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MSG_WriteByte(&host_client->netchan.message, pResource->type);
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@ -160,6 +160,11 @@ void SV_Customization(client_t *pPlayer, resource_t *pResource, qboolean bSkipPl
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int nPlayerNumber;
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client_t *pHost;
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#ifdef REHLDS_FIXES
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if ((pResource->ucFlags & RES_CUSTOM) && !sv_send_logos.value)
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return;
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#endif
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// Get originating player id
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for (i = 0, pHost = g_psvs.clients; i < g_psvs.maxclients; i++, pHost++)
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{
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