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Do not send customizations list on duplicate or missing resource
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59ed3f6867
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@ -138,6 +138,9 @@ void SV_CreateCustomizationList(client_t *pHost)
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{
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pCust->nUserData2 = nLumps;
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gEntityInterface.pfnPlayerCustomization(pHost->edict, pCust);
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#ifdef REHLDS_FIXES
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SV_Customization(pHost, pResource, TRUE);
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#endif
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}
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else
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{
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@ -205,10 +208,6 @@ void SV_RegisterResources(void)
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pHost->uploading = FALSE;
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#ifdef REHLDS_FIXES
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SV_CreateCustomizationList(pHost); // FIXED: Call this function only once. It was crazy to call it for each resource available.
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for (pResource = pHost->resourcesonhand.pNext; pResource != &pHost->resourcesonhand; pResource = pResource->pNext)
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{
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SV_Customization(pHost, pResource, TRUE);
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}
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#else // REHLDS_FIXES
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for (pResource = pHost->resourcesonhand.pNext; pResource != &pHost->resourcesonhand; pResource = pResource->pNext)
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{
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