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Merge pull request #304 from In-line/SetCStrikeFlags_on_server_init
SetCStrikeFlags() once on server start
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commit
fd8bc60daf
@ -458,8 +458,9 @@ void Cmd_Alias_f(void)
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return;
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return;
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}
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}
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SetCStrikeFlags(); // TODO: Do this once somewhere at the server start
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#ifndef REHLDS_FIXES
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SetCStrikeFlags(); // DONE: Do this once somewhere at the server start
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#endif
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if ((g_bIsCStrike || g_bIsCZero) &&
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if ((g_bIsCStrike || g_bIsCZero) &&
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(!Q_stricmp(s, "cl_autobuy")
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(!Q_stricmp(s, "cl_autobuy")
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|| !Q_stricmp(s, "cl_rebuy")
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|| !Q_stricmp(s, "cl_rebuy")
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@ -219,6 +219,10 @@ void Host_InitializeGameDLL(void)
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SV_CheckBlendingInterface();
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SV_CheckBlendingInterface();
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SV_CheckSaveGameCommentInterface();
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SV_CheckSaveGameCommentInterface();
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Cbuf_Execute();
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Cbuf_Execute();
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#ifdef REHLDS_FIXES // DONE: Set cstrike flags on server start
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SetCStrikeFlags();
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#endif
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}
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}
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void Host_Motd_f(void)
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void Host_Motd_f(void)
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@ -310,8 +310,9 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean trackCRC)
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{
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{
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p->firstCRCDone = 1;
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p->firstCRCDone = 1;
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p->initialCRC = currentCRC;
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p->initialCRC = currentCRC;
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#ifndef REHLDS_FIXES
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SetCStrikeFlags();
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SetCStrikeFlags();
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#endif
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if (!IsGameSubscribed("czero") && g_bIsCStrike && IsCZPlayerModel(currentCRC, mod->name) && g_pcls.state)
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if (!IsGameSubscribed("czero") && g_bIsCStrike && IsCZPlayerModel(currentCRC, mod->name) && g_pcls.state)
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{
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{
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COM_ExplainDisconnection(TRUE, "Cannot continue with altered model %s, disconnecting.", mod->name);
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COM_ExplainDisconnection(TRUE, "Cannot continue with altered model %s, disconnecting.", mod->name);
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@ -5746,7 +5746,9 @@ void EXT_FUNC SV_ActivateServer_internal(int runPhysics)
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msg.cursize = 0;
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msg.cursize = 0;
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msg.flags = SIZEBUF_CHECK_OVERFLOW;
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msg.flags = SIZEBUF_CHECK_OVERFLOW;
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#ifndef REHLDS_FIXES
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SetCStrikeFlags();
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SetCStrikeFlags();
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#endif
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Cvar_Set("sv_newunit", "0");
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Cvar_Set("sv_newunit", "0");
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ContinueLoadingProgressBar("Server", 8, 0.0f);
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ContinueLoadingProgressBar("Server", 8, 0.0f);
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@ -8044,4 +8046,4 @@ NOXREF qboolean BIsValveGame(void)
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return TRUE;
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return TRUE;
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}
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}
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return FALSE;
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return FALSE;
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}
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}
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