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https://github.com/rehlds/rehlds.git
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58 lines
2.3 KiB
C++
58 lines
2.3 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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void PM_SV_PlaybackEventFull(int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2)
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{
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EV_SV_Playback(flags | FEV_NOTHOST, clientindex, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2);
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}
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void PM_SV_PlaySound(int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch)
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{
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SV_StartSound(1, host_client->edict, channel, sample, (int)(volume * 255.0), attenuation, fFlags, pitch);
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}
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const char *PM_SV_TraceTexture(int ground, vec_t *vstart, vec_t *vend)
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{
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if (ground < 0 || ground >= pmove->numphysent)
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return NULL;
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physent_t *pe = &pmove->physents[ground];
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if (!pe->model || pe->info < 0 || pe->info >= g_psv.max_edicts)
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return NULL;
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edict_t *pent = &g_psv.edicts[pe->info];
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/* Unreachable code
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if (!pent)
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return NULL;
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*/
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return TraceTexture(pent, vstart, vend);
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}
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