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rehlds/rehlds/engine/sv_pmove.cpp
2016-11-22 04:46:48 +07:00

58 lines
2.3 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
void PM_SV_PlaybackEventFull(int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2)
{
EV_SV_Playback(flags | FEV_NOTHOST, clientindex, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2);
}
void PM_SV_PlaySound(int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch)
{
SV_StartSound(1, host_client->edict, channel, sample, (int)(volume * 255.0), attenuation, fFlags, pitch);
}
const char *PM_SV_TraceTexture(int ground, vec_t *vstart, vec_t *vend)
{
if (ground < 0 || ground >= pmove->numphysent)
return NULL;
physent_t *pe = &pmove->physents[ground];
if (!pe->model || pe->info < 0 || pe->info >= g_psv.max_edicts)
return NULL;
edict_t *pent = &g_psv.edicts[pe->info];
/* Unreachable code
if (!pent)
return NULL;
*/
return TraceTexture(pent, vstart, vend);
}