mirror of
https://github.com/rehlds/rehlds.git
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103 lines
3.6 KiB
C++
103 lines
3.6 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "maintypes.h"
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//Restored params names from hl2beta https://github.com/RaisingTheDerp/raisingthebar/
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/* <8f8da> ../engine/igame.h:26 */
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class IGame {
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public:
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/* <8f8f7> ../engine/igame.h:29 */
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virtual ~IGame() { }
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/* <8f91a> ../engine/igame.h:31 */
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virtual bool Init(void *pvInstance) = 0;
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/* <8f947> ../engine/igame.h:32 */
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virtual bool Shutdown() = 0;
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/* <8f96f> ../engine/igame.h:34 */
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virtual bool CreateGameWindow() = 0;
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/* <8f997> ../engine/igame.h:36 */
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virtual void SleepUntilInput(int time) = 0;
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/* <8f9c0> ../engine/igame.h:38 */
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virtual HWND GetMainWindow() = 0;
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/* <8f9e8> ../engine/igame.h:39 */
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virtual HWND * GetMainWindowAddress() = 0;
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/* <8fa10> ../engine/igame.h:41 */
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virtual void SetWindowXY(int x, int y) = 0;
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/* <8fa3e> ../engine/igame.h:42 */
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virtual void SetWindowSize(int w, int h) = 0;
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/* <8fa6c> ../engine/igame.h:44 */
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virtual void GetWindowRect(int *x, int *y, int *w, int *h) = 0;
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/* <8faa4> ../engine/igame.h:47 */
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virtual bool IsActiveApp() = 0;
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/* <8facc> ../engine/igame.h:49 */
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virtual bool IsMultiplayer() = 0;
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/* <8faf4> ../engine/igame.h:51 */
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virtual void PlayStartupVideos() = 0;
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/* <8fb18> ../engine/igame.h:52 */
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virtual void PlayAVIAndWait(const char *aviFile) = 0;
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/* <8fb41> ../engine/igame.h:54 */
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virtual void SetCursorVisible(bool vis) = 0;
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/* vtable has 14 entries: {
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[2] = Init(_ZN5IGame4InitEPv),
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[3] = Shutdown(_ZN5IGame8ShutdownEv),
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[4] = CreateGameWindow(_ZN5IGame16CreateGameWindowEv),
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[5] = SleepUntilInput(_ZN5IGame15SleepUntilInputEi),
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[6] = GetMainWindow(_ZN5IGame13GetMainWindowEv),
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[7] = GetMainWindowAddress(_ZN5IGame20GetMainWindowAddressEv),
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[8] = SetWindowXY(_ZN5IGame11SetWindowXYEii),
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[9] = SetWindowSize(_ZN5IGame13SetWindowSizeEii),
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[10] = GetWindowRect(_ZN5IGame13GetWindowRectEPiS0_S0_S0_),
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[11] = IsActiveApp(_ZN5IGame11IsActiveAppEv),
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[12] = IsMultiplayer(_ZN5IGame13IsMultiplayerEv),
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[13] = PlayStartupVideos(_ZN5IGame17PlayStartupVideosEv),
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[14] = PlayAVIAndWait(_ZN5IGame14PlayAVIAndWaitEPKc),
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[15] = SetCursorVisible(_ZN5IGame16SetCursorVisibleEb),
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} */
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/* size: 4, cachelines: 1, members: 1 */
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/* last cacheline: 4 bytes */
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}; /* size: 4 */
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