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rehlds/rehlds/engine/l_studio.h
2015-05-04 22:25:41 +04:00

50 lines
1.7 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef L_STUDIO_H
#define L_STUDIO_H
#ifdef _WIN32
#pragma once
#endif
#include "maintypes.h"
#include "studio_rehlds.h"
#define STUDIO_VERSION 10
#ifdef HOOK_ENGINE
//#define giTextureSize (*pgiTextureSize)
#endif //HOOK_ENGINE
//extern int giTextureSize;
void Mod_LoadStudioModel(model_t * mod, void * buffer);
#endif // L_STUDIO_H