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rehlds/rehlds/engine/filesystem_.h
2017-12-12 18:32:38 +07:00

57 lines
2.3 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "maintypes.h"
#include "iregistry.h"
#include "utlvector.h"
extern CUtlVector<char *> g_fallbackLocalizationFiles;
extern char s_pBaseDir[512];
extern bool bLowViolenceBuild;
extern CSysModule *g_pFileSystemModule;
extern CreateInterfaceFn g_FileSystemFactory;
const char *GetBaseDirectory(void);
NOXREF void *GetFileSystemFactory(void);
bool FileSystem_LoadDLL(CreateInterfaceFn filesystemFactory);
void FileSystem_UnloadDLL(void);
bool BEnabledHDAddon(void);
bool BEnableAddonsFolder(void);
void Host_SetHDModels_f(void);
void Host_SetAddonsFolder_f(void);
void Host_SetVideoLevel_f(void);
int Host_GetVideoLevel(void);
void CheckLiblistForFallbackDir(const char *pGameDir, bool bLanguage, const char *pLanguage, bool bLowViolenceBuild_);
int FileSystem_SetGameDirectory(const char *pDefaultDir, const char *pGameDir);
int FileSystem_AddFallbackGameDir(const char *pGameDir);
int FileSystem_Init(char *basedir, void *voidfilesystemFactory);
void FileSystem_Shutdown(void);