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57 lines
2.3 KiB
C
57 lines
2.3 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "maintypes.h"
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#include "iregistry.h"
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#include "utlvector.h"
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extern CUtlVector<char *> g_fallbackLocalizationFiles;
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extern char s_pBaseDir[512];
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extern bool bLowViolenceBuild;
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extern CSysModule *g_pFileSystemModule;
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extern CreateInterfaceFn g_FileSystemFactory;
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const char *GetBaseDirectory(void);
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NOXREF void *GetFileSystemFactory(void);
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bool FileSystem_LoadDLL(CreateInterfaceFn filesystemFactory);
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void FileSystem_UnloadDLL(void);
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bool BEnabledHDAddon(void);
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bool BEnableAddonsFolder(void);
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void Host_SetHDModels_f(void);
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void Host_SetAddonsFolder_f(void);
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void Host_SetVideoLevel_f(void);
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int Host_GetVideoLevel(void);
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void CheckLiblistForFallbackDir(const char *pGameDir, bool bLanguage, const char *pLanguage, bool bLowViolenceBuild_);
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int FileSystem_SetGameDirectory(const char *pDefaultDir, const char *pGameDir);
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int FileSystem_AddFallbackGameDir(const char *pGameDir);
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int FileSystem_Init(char *basedir, void *voidfilesystemFactory);
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void FileSystem_Shutdown(void);
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