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70 lines
2.8 KiB
C
70 lines
2.8 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "maintypes.h"
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#include "model.h"
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#include "cvar.h"
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extern cvar_t sv_maxvelocity;
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extern cvar_t sv_gravity;
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extern cvar_t sv_bounce;
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extern cvar_t sv_stepsize;
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extern cvar_t sv_friction;
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extern cvar_t sv_stopspeed;
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extern vec3_t *g_moved_from;
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extern edict_t **g_moved_edict;
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NOXREF void SV_CheckAllEnts();
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void SV_CheckVelocity(edict_t *ent);
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qboolean SV_RunThink(edict_t *ent);
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void SV_Impact(edict_t *e1, edict_t *e2, trace_t *ptrace);
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void SV_ClipVelocity(vec_t *in, vec_t *normal, vec_t *out, float overbounce);
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void SV_FlyMove(edict_t *ent, float time, float bounce);
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void SV_AddGravity(edict_t *ent);
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NOXREF void SV_AddCorrectGravity(edict_t *ent);
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NOXREF void SV_FixupGravityVelocity(edict_t *ent);
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trace_t SV_PushEntity(edict_t *ent, vec_t *push);
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void SV_PushMove(edict_t *pusher, float movetime);
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qboolean SV_PushRotate(edict_t *pusher, float movetime);
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void SV_Physics_Pusher(edict_t *ent);
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qboolean SV_CheckWater(edict_t *ent);
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float SV_RecursiveWaterLevel(const vec_t *origin, float mins, float maxs, int depth);
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float SV_Submerged(edict_t *ent);
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void SV_Physics_None(edict_t *ent);
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void SV_Physics_Follow(edict_t *ent);
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void SV_Physics_Noclip(edict_t *ent);
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void SV_CheckWaterTransition(edict_t *ent);
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void SV_Physics_Toss(edict_t *ent);
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void PF_WaterMove(edict_t *pSelf);
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void SV_Physics_Step(edict_t *ent);
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void SV_Physics(void);
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trace_t SV_Trace_Toss(edict_t *ent, edict_t *ignore);
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