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rehlds/rehlds/engine/mathlib_e.h

151 lines
5.2 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MATHLIB_E_H
#define MATHLIB_E_H
#ifdef _WIN32
#pragma once
#endif
#include "maintypes.h"
#include "model.h"
// up / down
#define PITCH 0
// left / right
#define YAW 1
// fall over
#define ROLL 2
#define RAD2DEG(x) ((float)(x) * (float)(180.f / M_PI))
#define DEG2RAD(x) ((float)(x) * (float)(M_PI / 180.f))
#ifdef HOOK_ENGINE
#define vec3_origin (*pvec3_origin)
#endif // HOOK_ENGINE
extern vec3_t vec3_origin;
static const int nanmask = 0x7F800000;
#define IS_NAN(fvar) ((*reinterpret_cast<int*>(&(fvar)) & nanmask) == nanmask)
inline float M_sqrt(float value) {
return _mm_cvtss_f32(_mm_sqrt_ss(_mm_load_ss(&value)));
}
inline double M_sqrt(double value) {
auto v = _mm_load_sd(&value);
return _mm_cvtsd_f64(_mm_sqrt_sd(v, v));
}
template<typename T>
inline double M_sqrt(T value) {
return sqrt(value);
}
inline float M_min(float a, float b) {
return _mm_cvtss_f32(_mm_min_ss(_mm_load_ss(&a), _mm_load_ss(&b)));
}
inline double M_min(double a, double b) {
return _mm_cvtsd_f64(_mm_min_sd(_mm_load_sd(&a), _mm_load_sd(&b)));
}
template<typename T>
inline T M_min(T a, T b) {
return min(a, b);
}
inline float M_max(float a, float b) {
return _mm_cvtss_f32(_mm_max_ss(_mm_load_ss(&a), _mm_load_ss(&b)));
}
inline double M_max(double a, double b) {
return _mm_cvtsd_f64(_mm_max_sd(_mm_load_sd(&a), _mm_load_sd(&b)));
}
template<typename T>
inline T M_max(T a, T b) {
return max(a, b);
}
inline float M_clamp(float a, float min, float max) {
return _mm_cvtss_f32(_mm_min_ss(_mm_max_ss(_mm_load_ss(&a), _mm_load_ss(&min)), _mm_load_ss(&max)));
}
inline double M_clamp(double a, double min, double max) {
return _mm_cvtsd_f64(_mm_min_sd(_mm_max_sd(_mm_load_sd(&a), _mm_load_sd(&min)), _mm_load_sd(&max)));
}
template<typename T>
inline T M_clamp(T a, T min, T max) {
return clamp(a, min, max);
}
float anglemod(float a);
void BOPS_Error(void);
int BoxOnPlaneSide(vec_t *emins, vec_t *emaxs, mplane_t *p);
NOBODY int InvertMatrix(const float *m, float *out);
void AngleVectors_ext(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up);
void AngleVectors(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up);
void AngleVectorsTranspose(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up);
void AngleMatrix(const vec_t *angles, float(*matrix)[4]);
NOBODY void AngleIMatrix(const vec_t *angles, float *matrix);
NOBODY void NormalizeAngles(float *angles);
NOBODY void InterpolateAngles(float *start, float *end, float *output, float frac);
void VectorTransform(const vec_t *in1, float *in2, vec_t *out);
int VectorCompare(const vec_t *v1, const vec_t *v2);
void VectorMA(const vec_t *veca, float scale, const vec_t *vecm, vec_t *out);
#ifdef REHLDS_FIXES
float _DotProduct(const vec_t *v1, const vec_t *v2); // with sse support
#else // REHLDS_FIXES
long double _DotProduct(const vec_t *v1, const vec_t *v2); // precise
#endif // REHLDS_FIXES
NOBODY void _VectorSubtract(vec_t *veca, vec_t *vecb, vec_t *out);
void _VectorAdd(vec_t *veca, vec_t *vecb, vec_t *out);
NOBODY void _VectorCopy(vec_t *in, vec_t *out);
void CrossProduct(const vec_t *v1, const vec_t *v2, vec_t *cross);
float Length(const vec_t *v);
float Length2D(const vec_t *v);
float VectorNormalize(vec_t *v);
NOBODY void VectorInverse(vec_t *v);
void VectorScale(const vec_t *in, float scale, vec_t *out);
NOBODY int Q_log2(int val);
NOBODY void VectorMatrix(vec_t *forward, vec_t *right, vec_t *up);
void VectorAngles(const vec_t *forward, vec_t *angles);
NOBODY void R_ConcatRotations(float *in1, float *in2, float *out);
void R_ConcatTransforms(float in1[3][4], float in2[3][4], float out[3][4]);
NOBODY void FloorDivMod(double numer, double denom, int *quotient, int *rem);
NOBODY int GreatestCommonDivisor(int i1, int i2);
NOBODY fixed16_t Invert24To16(fixed16_t val);
#endif // MATHLIB_E_H