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rehlds/rehlds/engine/igame.h
2017-02-19 10:04:22 +05:00

53 lines
2.0 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "maintypes.h"
class IGame {
public:
virtual ~IGame() { }
virtual bool Init(void *pvInstance) = 0;
virtual bool Shutdown() = 0;
virtual bool CreateGameWindow() = 0;
virtual void SleepUntilInput(int time) = 0;
virtual HWND GetMainWindow() = 0;
virtual HWND *GetMainWindowAddress() = 0;
virtual void SetWindowXY(int x, int y) = 0;
virtual void SetWindowSize(int w, int h) = 0;
virtual void GetWindowRect(int *x, int *y, int *w, int *h) = 0;
virtual bool IsActiveApp() = 0;
virtual bool IsMultiplayer() = 0;
virtual void PlayStartupVideos() = 0;
virtual void PlayAVIAndWait(const char *aviFile) = 0;
virtual void SetCursorVisible(bool bState) = 0;
};