2
0
mirror of https://github.com/rehlds/rehlds.git synced 2025-03-30 14:19:04 +03:00
rehlds/rehlds/engine/sys_linuxwnd.h
2016-11-22 04:46:48 +07:00

74 lines
2.6 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "maintypes.h"
#include "igame.h"
class CGame: public IGame {
private:
bool m_bActiveApp;
public:
CGame();
virtual ~CGame();
virtual bool Init(void *pvInstance);
virtual bool Shutdown();
virtual bool CreateGameWindow();
virtual void SleepUntilInput(int time);
virtual HWND GetMainWindow();
virtual HWND * GetMainWindowAddress();
virtual void SetWindowXY(int x, int y);
virtual void SetWindowSize(int w, int h);
virtual void GetWindowRect(int *x, int *y, int *w, int *h);
virtual bool IsActiveApp();
virtual bool IsMultiplayer();
virtual void PlayStartupVideos();
virtual void PlayAVIAndWait(const char *aviFile);
virtual void SetCursorVisible(bool bState);
// non-virtual function's of wrap for hooks a virtual
// Only need to HOOK_ENGINE
bool Init_noVirt(void *pvInstance);
bool Shutdown_noVirt();
bool CreateGameWindow_noVirt();
void SleepUntilInput_noVirt(int time);
HWND GetMainWindow_noVirt();
HWND * GetMainWindowAddress_noVirt();
void SetWindowXY_noVirt(int x, int y);
void SetWindowSize_noVirt(int w, int h);
void GetWindowRect_noVirt(int *x, int *y, int *w, int *h);
bool IsActiveApp_noVirt();
bool IsMultiplayer_noVirt();
void PlayStartupVideos_noVirt();
void PlayAVIAndWait_noVirt(const char *aviFile);
void SetCursorVisible_noVirt(bool bState);
};