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rehlds/rehlds/engine/sv_remoteaccess.h
2015-06-26 21:21:55 +04:00

86 lines
2.7 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "maintypes.h"
#include "IGameServerData.h"
#include "utlbuffer.h"
#include "utllinkedlist.h"
class CServerRemoteAccess : public IGameServerData {
public:
struct DataResponse_t {
CUtlBuffer packet;
};
private:
CUtlLinkedList<DataResponse_t, int> m_ResponsePackets;
int m_iBytesSent;
int m_iBytesReceived;
public:
CServerRemoteAccess();
virtual ~CServerRemoteAccess() { }
virtual void WriteDataRequest(const void *buffer, int bufferSize);
virtual int ReadDataResponse(void *data, int len);
void WriteDataRequest_noVirt(const void *buffer, int bufferSize);
int ReadDataResponse_noVirt(void *data, int len);
void SendMessageToAdminUI(const char *message);
void RequestValue(int requestID, const char *variable);
void SetValue(const char *variable, const char *value);
void ExecCommand(const char *cmdString);
bool LookupValue(const char *variable, CUtlBuffer &value);
const char* LookupStringValue(const char *variable);
void GetUserBanList(CUtlBuffer &value);
void GetPlayerList(CUtlBuffer &value);
void GetMapList(CUtlBuffer &value);
};
#ifdef HOOK_ENGINE
#define g_ServerRemoteAccess (*pg_ServerRemoteAccess)
#endif
extern class CServerRemoteAccess g_ServerRemoteAccess;
extern void NotifyDedicatedServerUI(const char *message);