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https://github.com/rehlds/rehlds.git
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86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "maintypes.h"
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#include "IGameServerData.h"
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#include "utlbuffer.h"
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#include "utllinkedlist.h"
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class CServerRemoteAccess : public IGameServerData {
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public:
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struct DataResponse_t {
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CUtlBuffer packet;
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};
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private:
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CUtlLinkedList<DataResponse_t, int> m_ResponsePackets;
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int m_iBytesSent;
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int m_iBytesReceived;
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public:
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CServerRemoteAccess();
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virtual ~CServerRemoteAccess() { }
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virtual void WriteDataRequest(const void *buffer, int bufferSize);
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virtual int ReadDataResponse(void *data, int len);
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void WriteDataRequest_noVirt(const void *buffer, int bufferSize);
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int ReadDataResponse_noVirt(void *data, int len);
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void SendMessageToAdminUI(const char *message);
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void RequestValue(int requestID, const char *variable);
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void SetValue(const char *variable, const char *value);
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void ExecCommand(const char *cmdString);
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bool LookupValue(const char *variable, CUtlBuffer &value);
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const char* LookupStringValue(const char *variable);
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void GetUserBanList(CUtlBuffer &value);
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void GetPlayerList(CUtlBuffer &value);
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void GetMapList(CUtlBuffer &value);
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};
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#ifdef HOOK_ENGINE
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#define g_ServerRemoteAccess (*pg_ServerRemoteAccess)
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#endif
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extern class CServerRemoteAccess g_ServerRemoteAccess;
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extern void NotifyDedicatedServerUI(const char *message);
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