mirror of
https://github.com/rehlds/rehlds.git
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172 lines
6.5 KiB
C++
172 lines
6.5 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef SV_STEAM3_H
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#define SV_STEAM3_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "maintypes.h"
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#include "common.h"
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#include "common/SteamCommon.h"
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#include "public/steam/steam_api.h"
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#include "public/steam/steam_gameserver.h"
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#include "public/steam/steamclientpublic.h"
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#include "server.h"
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class CSteamID;
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class CSteam3
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{
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protected:
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bool m_bLoggedOn;
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bool m_bLogOnResult;
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HSteamPipe m_hSteamPipe;
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protected:
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CSteam3() : m_bLoggedOn(false), m_bLogOnResult(false), m_hSteamPipe(0) {}
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virtual ~CSteam3() {}
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virtual void Shutdown() = 0;
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void GSSendUserStatusResponse(CSteamID &, int, int);
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bool InitModule();
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};
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class CSteam3Server: public CSteam3
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{
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public:
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STEAM_GAMESERVER_CALLBACK(CSteam3Server, OnGSClientApprove, GSClientApprove_t, m_CallbackGSClientApprove);
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STEAM_GAMESERVER_CALLBACK(CSteam3Server, OnGSClientDeny, GSClientDeny_t, m_CallbackGSClientDeny);
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STEAM_GAMESERVER_CALLBACK(CSteam3Server, OnGSClientKick, GSClientKick_t, m_CallbackGSClientKick);
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STEAM_GAMESERVER_CALLBACK(CSteam3Server, OnGSPolicyResponse, GSPolicyResponse_t, m_CallbackGSPolicyResponse);
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STEAM_GAMESERVER_CALLBACK(CSteam3Server, OnLogonSuccess, SteamServersConnected_t, m_CallbackLogonSuccess);
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STEAM_GAMESERVER_CALLBACK(CSteam3Server, OnLogonFailure, SteamServerConnectFailure_t, m_CallbackLogonFailure);
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protected:
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bool m_bHasActivePlayers;
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bool m_bWantToBeSecure;
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bool m_bLanOnly;
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CSteamID m_SteamIDGS;
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public:
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NOBODY void SetServerType();
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NOBODY void SetSpawnCount(int count);
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NOBODY bool BSecure();
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NOBODY bool BLanOnly();
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bool BWantsSecure() { return m_bWantToBeSecure; }
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bool BLoggedOn() { return m_bLoggedOn; }
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uint64 GetSteamID();
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void OnGSClientDenyHelper(client_t *cl, EDenyReason eDenyReason, const char *pchOptionalText);
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client_t *ClientFindFromSteamID(class CSteamID &steamIDFind);
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CSteam3Server();
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void Activate();
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virtual void Shutdown();
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bool NotifyClientConnect(client_t *client, const void *pvSteam2Key, uint32 ucbSteam2Key);
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bool NotifyBotConnect(client_t *client);
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void NotifyClientDisconnect(client_t *cl);
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void NotifyOfLevelChange(bool bForce);
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void RunFrame();
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void SendUpdatedServerDetails();
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};
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class CSteam3Client: public CSteam3
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{
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public:
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STEAM_CALLBACK(CSteam3Client, OnClientGameServerDeny, ClientGameServerDeny_t, m_CallbackClientGameServerDeny);
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STEAM_CALLBACK(CSteam3Client, OnGameServerChangeRequested, GameServerChangeRequested_t, m_CallbackGameServerChangeRequested);
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STEAM_CALLBACK(CSteam3Client, OnGameOverlayActivated, GameOverlayActivated_t, m_CallbackGameOverlayActivated);
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CSteam3Client() :
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m_CallbackClientGameServerDeny(this, &CSteam3Client::OnClientGameServerDeny),
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m_CallbackGameServerChangeRequested(this, &CSteam3Client::OnGameServerChangeRequested),
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m_CallbackGameOverlayActivated(this, &CSteam3Client::OnGameOverlayActivated)
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{}
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virtual void Shutdown();
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int InitiateGameConnection(void *pData, int cbMaxData, uint64 steamID, uint32 unIPServer, uint16 usPortServer, bool bSecure);
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void TerminateConnection(uint32, uint16);
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void InitClient();
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void RunFrame();
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};
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#ifdef HOOK_ENGINE
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#define s_Steam3Server (*ps_Steam3Server)
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#define s_Steam3Client (*ps_Steam3Client)
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#endif // HOOK_ENGINE
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extern CSteam3Server *s_Steam3Server;
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extern CSteam3Client s_Steam3Client;
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extern bool (CSteam3Server::*pNotifyClientConnect)(client_t *client, const void *pvSteam2Key, uint32 ucbSteam2Key);
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uint64 ISteamGameServer_CreateUnauthenticatedUserConnection();
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bool ISteamGameServer_BUpdateUserData(uint64 steamid, const char *netname, uint32 score);
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bool ISteamApps_BIsSubscribedApp(uint32 appid);
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const char *Steam_GetCommunityName();
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qboolean Steam_NotifyClientConnect(client_t *cl, const void *pvSteam2Key, unsigned int ucbSteam2Key);
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qboolean Steam_NotifyClientConnect_internal(client_t *cl, const void *pvSteam2Key, unsigned int ucbSteam2Key);
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qboolean Steam_NotifyClientConnect_api(IGameClient *cl, const void *pvSteam2Key, unsigned int ucbSteam2Key);
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qboolean Steam_NotifyBotConnect(client_t *cl);
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qboolean Steam_NotifyBotConnect_internal(client_t *cl);
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qboolean Steam_NotifyBotConnect_api(IGameClient* cl);
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void Steam_NotifyClientDisconnect(client_t *cl);
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void Steam_NotifyClientDisconnect_internal(IGameClient *cl);
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void Steam_NotifyClientDisconnect_api(IGameClient* cl);
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void Steam_NotifyOfLevelChange();
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void Steam_Shutdown();
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void Steam_Activate();
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void Steam_RunFrame();
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void Steam_SetCVar(const char *pchKey, const char *pchValue);
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void Steam_ClientRunFrame();
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void Steam_InitClient();
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int Steam_GSInitiateGameConnection(void *pData, int cbMaxData, uint64 steamID, uint32 unIPServer, uint16 usPortServer, qboolean bSecure);
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void Steam_GSTerminateGameConnection(uint32 unIPServer, uint16 usPortServer);
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void Steam_ShutdownClient();
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uint64 Steam_GSGetSteamID();
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qboolean Steam_GSBSecure();
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qboolean Steam_GSBLoggedOn();
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qboolean Steam_GSBSecurePreference();
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TSteamGlobalUserID Steam_Steam3IDtoSteam2(uint64 unSteamID);
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uint64 Steam_StringToSteamID(const char *pStr);
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const char *Steam_GetGSUniverse();
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CSteam3Server *Steam3Server();
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CSteam3Client *Steam3Client();
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void Master_SetMaster_f();
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void Steam_HandleIncomingPacket(byte *data, int len, int fromip, uint16 port);
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#endif // SV_STEAM3_H
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