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rehlds/rehlds/engine/pmovetst.h
2017-12-12 18:32:38 +07:00

62 lines
3.2 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "maintypes.h"
#include "pm_defs.h"
#include "model.h"
#include "world.h"
extern int g_contentsresult;
extern hull_t box_hull_0;
extern box_clipnodes_t box_clipnodes_0;
extern box_planes_t box_planes_0;
float PM_TraceModel(physent_t *pEnt, vec_t *start, vec_t *end, trace_t *trace);
void PM_GetModelBounds(struct model_s *mod, vec_t *mins, vec_t *maxs);
int PM_GetModelType(struct model_s *mod);
void PM_InitBoxHull(void);
hull_t *PM_HullForBox(vec_t *mins, vec_t *maxs);
int PM_HullPointContents(hull_t *hull, int num, vec_t *p);
int PM_LinkContents(vec_t *p, int *pIndex);
int PM_PointContents(vec_t *p, int *truecontents);
int PM_WaterEntity(vec_t *p);
int PM_TruePointContents(vec_t *p);
hull_t *PM_HullForStudioModel(model_t *pModel, vec_t *offset, float frame, int sequence, const vec_t *angles, const vec_t *origin, const unsigned char *pcontroller, const unsigned char *pblending, int *pNumHulls);
hull_t *PM_HullForBsp(physent_t *pe, vec_t *offset);
int _PM_TestPlayerPosition(vec_t *pos, pmtrace_t *ptrace, int(*pfnIgnore)(physent_t *));
int PM_TestPlayerPosition(vec_t *pos, pmtrace_t *ptrace);
int PM_TestPlayerPositionEx(vec_t *pos, pmtrace_t *ptrace, int(*pfnIgnore)(physent_t *));
pmtrace_t _PM_PlayerTrace(vec_t *start, vec_t *end, int traceFlags, int numphysent, physent_t *physents, int ignore_pe, int(*pfnIgnore)(physent_t *));
pmtrace_t PM_PlayerTrace(vec_t *start, vec_t *end, int traceFlags, int ignore_pe);
pmtrace_t PM_PlayerTraceEx(vec_t *start, vec_t *end, int traceFlags, int(*pfnIgnore)(physent_t *));
struct pmtrace_s *PM_TraceLine(float *start, float *end, int flags, int usehull, int ignore_pe);
struct pmtrace_s *PM_TraceLineEx(float *start, float *end, int flags, int usehull, int(*pfnIgnore)(physent_t *));
qboolean PM_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, const vec_t *p1, const vec_t *p2, pmtrace_t *trace);