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62 lines
3.2 KiB
C
62 lines
3.2 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "maintypes.h"
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#include "pm_defs.h"
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#include "model.h"
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#include "world.h"
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extern int g_contentsresult;
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extern hull_t box_hull_0;
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extern box_clipnodes_t box_clipnodes_0;
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extern box_planes_t box_planes_0;
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float PM_TraceModel(physent_t *pEnt, vec_t *start, vec_t *end, trace_t *trace);
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void PM_GetModelBounds(struct model_s *mod, vec_t *mins, vec_t *maxs);
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int PM_GetModelType(struct model_s *mod);
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void PM_InitBoxHull(void);
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hull_t *PM_HullForBox(vec_t *mins, vec_t *maxs);
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int PM_HullPointContents(hull_t *hull, int num, vec_t *p);
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int PM_LinkContents(vec_t *p, int *pIndex);
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int PM_PointContents(vec_t *p, int *truecontents);
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int PM_WaterEntity(vec_t *p);
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int PM_TruePointContents(vec_t *p);
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hull_t *PM_HullForStudioModel(model_t *pModel, vec_t *offset, float frame, int sequence, const vec_t *angles, const vec_t *origin, const unsigned char *pcontroller, const unsigned char *pblending, int *pNumHulls);
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hull_t *PM_HullForBsp(physent_t *pe, vec_t *offset);
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int _PM_TestPlayerPosition(vec_t *pos, pmtrace_t *ptrace, int(*pfnIgnore)(physent_t *));
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int PM_TestPlayerPosition(vec_t *pos, pmtrace_t *ptrace);
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int PM_TestPlayerPositionEx(vec_t *pos, pmtrace_t *ptrace, int(*pfnIgnore)(physent_t *));
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pmtrace_t _PM_PlayerTrace(vec_t *start, vec_t *end, int traceFlags, int numphysent, physent_t *physents, int ignore_pe, int(*pfnIgnore)(physent_t *));
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pmtrace_t PM_PlayerTrace(vec_t *start, vec_t *end, int traceFlags, int ignore_pe);
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pmtrace_t PM_PlayerTraceEx(vec_t *start, vec_t *end, int traceFlags, int(*pfnIgnore)(physent_t *));
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struct pmtrace_s *PM_TraceLine(float *start, float *end, int flags, int usehull, int ignore_pe);
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struct pmtrace_s *PM_TraceLineEx(float *start, float *end, int flags, int usehull, int(*pfnIgnore)(physent_t *));
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qboolean PM_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, const vec_t *p1, const vec_t *p2, pmtrace_t *trace);
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