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rehlds/rehlds/engine/sys_dll2.h
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C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "maintypes.h"
#include "interface.h"
#include "tier0/platform.h"
#include "engine_hlds_api.h"
#include "engine_launcher_api.h"
#include "idedicatedexports.h"
const int FIFTEEN_MB = (15 * 1024 * 1024);
#define MINIMUM_WIN_MEMORY 0x0e00000
#define WARNING_MEMORY 0x0200000
#define MAXIMUM_WIN_MEMORY 0x8000000 // Ask for 128 MB max
#define MAXIMUM_DEDICATED_MEMORY 0x8000000 // Ask for 128 MB max
#define DEFAULT_MEMORY 0x2800000
extern IDedicatedExports *dedicated_;
extern qboolean g_bIsWin95;
extern qboolean g_bIsWin98;
extern double g_flLastSteamProgressUpdateTime;
extern char *szCommonPreloads;
extern char *szReslistsBaseDir;
extern char *szReslistsExt;
class CDedicatedServerAPI: public IDedicatedServerAPI
{
private:
char m_OrigCmd[1024];
public:
EXT_FUNC virtual bool Init(const char *basedir, const char *cmdline, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory);
EXT_FUNC virtual int Shutdown();
EXT_FUNC virtual bool RunFrame();
EXT_FUNC virtual void AddConsoleText(char *text);
EXT_FUNC virtual void UpdateStatus(float *fps, int *nActive, int *nMaxPlayers, char *pszMap);
};
const char *GetCurrentSteamAppName();
NOXREF void SetRateRegistrySetting(const char *pchRate);
NOXREF const char *GetRateRegistrySetting(const char *pchDef);
DLL_EXPORT void F(IEngineAPI **api);
void Sys_GetCDKey(char *pszCDKey, int *nLength, int *bDedicated);
NOXREF void Legacy_ErrorMessage(int nLevel, const char *pszErrorMessage);
void Legacy_Sys_Printf(char *fmt, ...);
NOXREF void Legacy_MP3subsys_Suspend_Audio();
NOXREF void Legacy_MP3subsys_Resume_Audio();
void Sys_SetupLegacyAPIs();
NOXREF qboolean Sys_IsWin95();
NOXREF qboolean Sys_IsWin98();
#ifdef _WIN32
void Sys_CheckOSVersion();
#endif
NOXREF void Sys_Init();
NOXREF void Sys_Shutdown();
void Sys_InitArgv(char *lpCmdLine);
NOXREF void Sys_ShutdownArgv();
void Sys_InitMemory();
void Sys_ShutdownMemory();
void Sys_InitLauncherInterface();
NOXREF void Sys_ShutdownLauncherInterface();
void Sys_InitAuthentication();
NOXREF void Sys_ShutdownAuthentication();
void Sys_ShowProgressTicks(char *specialProgressMsg);
int Sys_InitGame(const char *lpOrgCmdLine, const char *pBaseDir, void *pwnd, int bIsDedicated);
void Sys_ShutdownGame();
void ClearIOStates();
// TODO: Needs rechecking
//NOXREF int BuildMapCycleListHints(char **hints);