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rehlds/rehlds/engine/vid_null.h
2017-12-12 18:32:38 +07:00

57 lines
2.2 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "maintypes.h"
extern int r_pixbytes;
extern cvar_t gl_vsync;
extern float scr_con_current;
void VID_SetPalette(unsigned char *palette);
void VID_ShiftPalette(unsigned char *palette);
void VID_WriteBuffer(const char *pFilename);
NOBODY int VID_Init(unsigned short *palette);
void D_FlushCaches(void);
void R_SetStackBase(void);
void SCR_UpdateScreen(void);
void V_Init(void);
void Draw_Init(void);
void SCR_Init(void);
void R_Init(void);
void R_ForceCVars(qboolean multiplayer);
void SCR_BeginLoadingPlaque(qboolean reconnect);
void SCR_EndLoadingPlaque(void);
void R_InitSky(void);
void R_MarkLeaves(void);
void R_InitTextures(void);
void StartLoadingProgressBar(const char *loadingType, int numProgressPoints);
void ContinueLoadingProgressBar(const char *loadingType, int progressPoint, float progressFraction);
void SetLoadingProgressBarStatusText(const char *statusText);