mirror of
https://github.com/rehlds/rehlds.git
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114 lines
2.2 KiB
C++
114 lines
2.2 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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CGame g_Game;
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IGame *game = &g_Game;
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CGame::CGame()
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{
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m_bActiveApp = true;
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}
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CGame::~CGame()
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{
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}
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bool CGame::Init(void *pvInstance)
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{
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return true;
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}
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bool CGame::Shutdown()
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{
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return true;
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}
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bool CGame::CreateGameWindow()
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{
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return true;
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}
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void CGame::SleepUntilInput(int time)
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{
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#ifdef _WIN32
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Sleep(time * 1000);
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#else // _WIN32
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sleep(time);
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#endif // _WIN32
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}
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HWND CGame::GetMainWindow()
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{
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return NULL;
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}
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HWND *CGame::GetMainWindowAddress()
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{
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return NULL;
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}
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void CGame::SetWindowXY(int x, int y)
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{
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}
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void CGame::SetWindowSize(int w, int h)
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{
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}
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void CGame::GetWindowRect(int *x, int *y, int *w, int *h)
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{
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if (x) *x = 0;
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if (y) *y = 0;
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if (w) *w = 0;
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if (h) *h = 0;
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}
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bool CGame::IsActiveApp()
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{
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return m_bActiveApp;
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}
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bool CGame::IsMultiplayer()
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{
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return true;
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}
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void CGame::PlayStartupVideos()
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{
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}
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void CGame::PlayAVIAndWait(const char *aviFile)
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{
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}
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void CGame::SetCursorVisible(bool bState)
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{
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}
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